Auto Refit task gets faster each iteration.
I have a 1kt, 2-slip yard that is auto-refitting some fighter scouts.
The slips began the task simultaneously, and I have had no mineral shortages, so the tasks have also been completing simultaneously.
My current FCT_GameLog contains the last eight pairs of completion events, which indicate that the time between refits has been steadily decreasing.
timestamp Date H M S seconds delta
998452620 08/22/2056 03 57 00
1002134825 10/03/2056 18 47 05 3682205
1005221275 11/08/2056 12 07 55 3086450 595755
1007692540 12/07/2056 02 35 40 2471265 615185
1009554030 12/28/2056 15 40 30 1861490 609775
1010872480 01/12/2057 21 54 40 1318450 543040
1011583850 01/21/2057 03 30 50 711370 607080
1011853930 01/24/2057 06 32 10 270080 441290
(Note that this task has been ongoing for longer than the log shows. That first completion event above was not the first completion for this Auto Refit task.)
The next refit just started, and was projected to finish in just two days (1-26-2057).
I canceled the task and started a new one, and the projected finish is in 55 days (3-20-2057), which is the expected duration by my calculations:
The cost of the refit task is 43.
The build rate displayed for the task on the Shipyard Task tab is 286.
43/286 * 365 = ~54.9.
Other possibly pertinent info:
The source ship is 471 tons (9.4138 exact size).
The target ship is 500 tons (9.9994 exact size).
My governor's shipbuilding bonus is 30%. No sector.
My race is still at starting shipbuilding rate (400).
The planet has had 100% in all economic modifiers for the duration.
DB attached.