Base info:The complete error text: Aurora is not responding
The window affected: the entire application
Conventional or TN start: TN start
Random or Real Stars: Real Stars
Is your decimal separator a comma?: No
Is the bug is easy to reproduce, intermittent or a one-off? Reproducible 100%
If this is a long campaign: Yes, the year is 84 TN (from game start)
The issue:I'm trying to test how to use Ordnance Transfer Hub with combat ships that have box launchers. I've built a Resupply Base (see below). I've sent it to Mars orbit, because nobody lives there. I've emptied one of my combat fleets (CruDesGroup 2) and sent to Resupply Base with "Replace at Ordnance Transfer Hub" order. When I do this exact order, the game hangs and stops responding in 100% cases.
Overall, I was never able to make the Ordnance Transfer Hub to work with box launchers. Despite what
C# Aurora Changes said:
Box Launcher Reloading
In VB6 Aurora, box launchers can be reloaded in a hangar or at maintenance facilities. For C# Aurora, box launchers can only be reloaded in a hangar, or at an Ordnance Transfer Point (a Spaceport, Ordnance Transfer Station or Ordnance Transfer Hub). Reloading at an Ordnance Transfer Point is 10x slower than in a hangar (similar to the penalty for maintenance facilities in VB6 Aurora).
Because of the changes to maintenance facilities in C# Aurora, it will be a lot easier to forward deploy facilities for full-size warships, both on planets and in space, which would increase the potential of box launchers if they could still use those facilities to reload, especially given they are immediately available in C#. The introduction of ordnance-specific facilities for C# provides a good alternative.
The existing changes post for Missile Launchers has been updated to take account of this new rule:
http://aurora2.pentarch.org/index.php?topic=8495.msg102815#msg102815
RB-01 Long Island (Long Island class Resupply Base) 150,000 tons 395 Crew 4,533.2 BP TCS 3,000 TH 3,200 EM 0
1066 km/s JR 3-50(C) Armour 1-251 Shields 0-0 HTK 80 Sensors 0/0/0/0 DCR 1-0 PPV 0
MSP 5,018 Max Repair 2,400 MSP
Magazine 2,500 / 0 Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Ordnance Transfer Hub - Capable of transferring ordnance to multiple ships simultaneously
JC150K Commercial Jump Drive Max Ship Size 150000 tons Distance 50k km Squadron Size 3
Commercial Magneto-plasma Drive EP800.0 (4) Power 3200 Fuel Use 2.24% Signature 800 Explosion 5%
Fuel Capacity 7,662,500 Litres Range 411 billion km (4461 days at full power)
Refuelling Capability: 80,000 litres per hour Complete Refuel 95 hours
ASM-120B Thrasher Anti-Ship Missile (158) Speed: 32,000 km/s End: 15.3m Range: 29.3m km WH: 16 Size: 12 TH: 140/84/42
AIM-11A Meteor Interceptor Missile (600) Speed: 51,000 km/s End: 0.7m Range: 2m km WH: 1 Size: 1 TH: 170/102/51
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a None for auto-assignment purposes
How to reproduce:1) Load my game db
2) Advance time (1 day)
3) ...
4) The Aurora app will stop responding
The critical order in this case is "Replace at Ordnance Transfer Hub" that's set for CruDesGroup 2 fleet aimed at RB-01 Long Island fleet.