regarding component sorting:
just put engines sensors , defence (shields and armor and decoys) and weapons separately together
command first
everything else last
or if you want to keep alphabet sorting you can name components like SThermal Sensor , SActive Sensor , WGauss , WMissile Launcher - and make function to not display first letter of each string in component list
11/10 im absolutely hyped up for 2.6.0
Carriers for AI finally. and other important stuff, when its going to be released ?
your recent missile changes with DECOYS and decoys on missiles and PD was something that i wanted since first encountering aurora 5 years ago, but your implementation is better than I would recommend
you finally added single ship jump drives (not directly but I also wanted to see long ago)
now my point :
Is there any hope to adding various SHIP IMAGES per class ?
Im btw a little of programmer. Implementation seems more like: image adress maybe string saved to each class, if image not found in files then then default racial image is used.
This can be extended to be used on regular map also, instead of DOTS, and obviously on galactic map.
You already have plenty of images in aurora folders.
Is there any problem with this?
(some things in programming are not that simple for various reasons sometimes)
Additional suggestions:
enable button for NPR AI control over player task group, this can evade lots of micro with fleet combat, i believe this was somehow done in VB Aurora
i found that lots of people claimed that fighters and forward fire directors are not cost effective in planetary bombardment, maybe just give fighters 90% chance to evade AA fire
EDIT: you are srsly a mastermind, I have played or at least tried probably 70% of space 4x games (the more popular ones) since 2000 and your combat mechanics are the best, but also, i like local resource storage, minerals being transported,
But I would also redo / rework various parts of aurora but Im not the author, good luck!