Elated to see the standing orders getting some love, especially with Templates on the way, this was sorely needed! Might I suggest adding a Load Ordnance standing order and/or possibly tucking it under the Replenish Overhaul order as well (so it would add Refuel, Resupply, Load Ordnance followed by Overhaul into the ship order list)? My buoy-deploying survey ships would benefit from it greatly

Also, I'm still ruminating about possible ways of making conditional orders interact with conventional order templates for even more automation. One possibility that comes to mind is tweaking the order template UI slightly to allow moving templates up and down in their list and assigning numbers to them then adding conditional orders to execute the template #1-5 in the system where it's triggered. Just a thought!
Another weird quirk of conditionals that comes to mind is their inability to get triggered in sub-3h increments. For most orders this could result in very minor weirdness at most (not knowing for sure which way a Swarm survey ship that just entered the system went because the smallest increment to make it start surveying puts it out of range of your JP buoys) but for more tangentially combat-related ones such as Rescue Lifepod or Activate Sensors/Shields this can be incredibly annoying. If you find yourself needing to pick up 100 lifepods with 10 ships, this takes 30 hours at least, even if they're close enough that manually clicking would get it done in 5 minutes. Would getting rid of the minimum increment length for standing orders be too performance-intensive? (I would also like to bring up my previous suggestion to give diplomacy events the same treatment)
As for the Class Design UI update, this looks lovely, but I think the summaries should be kept out of the ship-specific Wide View section. They actually reduce readability greatly if they're all collapsed by default, and having all those extra lines reduces the threshold for how component-diverse a ship can be before scrolling is necessary to navigate it. I think readability should be prioritized here, and being able to check on every class design's components should require as few clicks as possible, with the old system accomplishing that just fine. Most ship designs don't have so many components that categories for each type would make sense anyway, so if you really want per-ship summaries, then having just the Defense category instead of also having Armour and Shield categories both of which would only ever hold one entry would be more than enough, this would actually result in less lines per screen than we currently have.