Author Topic: New system entry jump point 3 years from planets  (Read 2923 times)

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Offline undercovergeek (OP)

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New system entry jump point 3 years from planets
« on: February 14, 2024, 08:20:55 AM »
I have found a new system that looks quite promising except on entry into the 3 star system the 2 main stars are 3 years travel away - I could recreate the survey ships but wondered if the best solution was to park a refuelling ship in the distant stars and let the survey ships refuel from my own fleet

Also is there a MSP resupply ship facility - allowing my survey ships to top up supply?
 

Offline AlStar

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Re: New system entry jump point 3 years from planets
« Reply #1 on: February 14, 2024, 08:58:48 AM »
Also is there a MSP resupply ship facility - allowing my survey ships to top up supply?
There's no special facility - it's just a matter of having lots of MSP storage on a ship, as well as cargo shuttles. With those, you can check the ... I want to say "supply ship" checkbox, and you'll have the option to transfer supplies to ships.

If there's planets with any gravity at all closer to your jump point, consider stabilizing a LP (ideally, there'll be an already formed LP point where you want to go), so you don't need to travel prohibitively far. Honestly, if there isn't, in cases like this, I'd probably SM in a gas giant around the nearby star so that I could make a LP.
 
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Offline undercovergeek (OP)

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Re: New system entry jump point 3 years from planets
« Reply #2 on: February 19, 2024, 08:02:21 AM »
Do LPs need stabilisation before a jump capable ship can go through?
 

Offline boolybooly

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Re: New system entry jump point 3 years from planets
« Reply #3 on: February 19, 2024, 08:49:07 AM »
Existing LPs do not need stabilisation.

You can stabilise planets and moons with mass > 0.25 of Earth to create a new LP. The time taken is inversely proportional to the mass.

https://aurora2.pentarch.org/index.php?topic=8495.msg118861#msg118861

Stabilising ships/stations can also stabilise jump points but have to do one task for each side.
 

Offline undercovergeek (OP)

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Re: New system entry jump point 3 years from planets
« Reply #4 on: February 19, 2024, 09:32:18 AM »
Existing LPs do not need stabilisation.

You can stabilise planets and moons with mass > 0.25 of Earth to create a new LP. The time taken is inversely proportional to the mass.

https://aurora2.pentarch.org/index.php?topic=8495.msg118861#msg118861

Stabilising ships/stations can also stabilise jump points but have to do one task for each side.

Ah ok - I’m maybe trying to navigate them wrong then

I have a ship that can see the LP and when I access it’s orders I can see inter system jump but it doesn’t bring up a list of targets
 

Offline Garfunkel

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Re: New system entry jump point 3 years from planets
« Reply #5 on: February 19, 2024, 05:21:01 PM »
That means there's only a single LP in the system, thus no 'jump'. You must stabilize additional LPs first.
 
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Offline Mark Yanning

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Re: New system entry jump point 3 years from planets
« Reply #6 on: December 02, 2024, 12:19:56 PM »
Talking about LP, i tried to pass throught one, but I got this message (Look at picture). What I'm doing wrong?

Thanks!
 

Offline Kiero

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Re: New system entry jump point 3 years from planets
« Reply #7 on: December 02, 2024, 01:39:50 PM »
There is only 1 LP in this system, you need to have two to fly between them.
 

Offline Mark Yanning

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Re: New system entry jump point 3 years from planets
« Reply #8 on: December 02, 2024, 01:47:41 PM »
Ok, thanks. So probably still have to discover it?
 

Offline Flame_Draken

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Re: New system entry jump point 3 years from planets
« Reply #9 on: December 02, 2024, 03:39:11 PM »
In general LP are automatically visible when they are naturally formed, no need to discover them.

The only time that LP become visible after system discovery/generation is when you artificially create an LP, needing a vessel with stabilization gear to do so.
 

Offline Mark Yanning

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Re: New system entry jump point 3 years from planets
« Reply #10 on: December 02, 2024, 04:52:25 PM »
Ok, thanks. So that lonly LP is not usefull at the moment it seems :)
 

Offline Garfunkel

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Re: New system entry jump point 3 years from planets
« Reply #11 on: December 02, 2024, 06:54:35 PM »
Not at the moment, no, but its existence means you only have to create one additional LP to traverse the system instead of two
 

Offline nuclearslurpee

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Re: New system entry jump point 3 years from planets
« Reply #12 on: December 02, 2024, 07:10:35 PM »
I'll add for my two cents, Lagrange Points/LPs are really only practical for traveling between distant stars in a binary+ system. For traveling between planets they're rarely of any use due to being offset 60 degrees, so on average you're traveling the same distance regardless of LPs and in any case they don't work well with cycled orders when you're trying to automate, e.g., colony growth shipments.

In this case as long as you can create a LP around whichever star doesn't already have one, it will be useful.
 

Offline Steve Walmsley

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Re: New system entry jump point 3 years from planets
« Reply #13 on: December 03, 2024, 03:29:49 AM »
I'll add for my two cents, Lagrange Points/LPs are really only practical for traveling between distant stars in a binary+ system. For traveling between planets they're rarely of any use due to being offset 60 degrees, so on average you're traveling the same distance regardless of LPs and in any case they don't work well with cycled orders when you're trying to automate, e.g., colony growth shipments.

In this case as long as you can create a LP around whichever star doesn't already have one, it will be useful.

Also, if you plan to create one, use the highest mass planet available, as it will be quicker. The time required is on the System View window in the farthest right column of the system body section.
 

Offline bankshot

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Re: New system entry jump point 3 years from planets
« Reply #14 on: December 03, 2024, 11:30:37 AM »
I also put one 30% size missile launcher and a small magazine on my geosurvey ships.  It is loaded with survey missiles for planets that are either too dangerous to visit directly or are too far out for convenience.  I also have an extra long range variant for distant binaries with just a few bodies.  At 1,500 km/s the missiles may take several years to get there but I can build a size 4 missile that can deliver a size 1 survey buoy to targets up to 500b distant to convert my 99% system body survey to 100%

I'll add for my two cents, Lagrange Points/LPs are really only practical for traveling between distant stars in a binary+ system. For traveling between planets they're rarely of any use due to being offset 60 degrees, so on average you're traveling the same distance regardless of LPs and in any case they don't work well with cycled orders when you're trying to automate, e.g., colony growth shipments.

Two exceptions to this - sometimes gas giants have terrestrial moons that are large enough to stabilize.  Doing so lets you easily access all moons around the giant.  Or if you have a Lagrange point that happens to be near an outer system jump point, but note that the LP will eventually move away depending on the body's orbital period.  And as nuclearslurpee noted that can be very bad for cycled orders.