Author Topic: Oh, the Humanity! (2.5.1)  (Read 2622 times)

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Offline L0ckAndL0ad (OP)

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24 December, 54 TN: Charlie ship captured!
« Reply #15 on: July 23, 2024, 05:30:36 PM »
29 November, 54 TN

Seven new Charlie ships appear in Sol. Their battlegroup composition is exactly the same as the previous one: 4 BC 3 CL, of the same two classes. Unique signatures indicate that these are all new ships. It’s still not clear where they are coming from.



6 December, 54 TN

By this point, all the wreckage from the destroyed CruDesGroup 4 ships was salvaged by Charlie. It is believed that the previously seen auxiliary ships of the Mule class are the ones that are doing the salvaging. It would be great if one can be captured for examination. Mules usually travel with one Daemon-class CL as an escort.

Humanity has four Hornblower-class boarding-capable troop shuttles, but their range is limited. So.. Somebody had a crazy, but promising idea…

Two 40K ton auxiliary cargo ships of the Ocean Blue class were sent out past the orbit of Mars, escorted by a few rescue shuttles. Once positioned at an optimal distance, both transports were safely evacuated and blown up. The rescue beacons were deployed near the wrecks automatically.

22 December, 54 TN

Deep Space Tracking Stations detect a Mule class ship moving from the Ross 128 jump point to one of the wrecks. Several E-1 Trackers deployed to investigate. As expected, one Mule-class ship is escorted by a single Daemon-class light cruiser.



24 December, 54 TN

LAC Squadron 1 approaches the Charlie ships. 38 Specters launch 152 ASM-50 missiles at the Daemon, obliterating it with 53 strength-9 nuclear detonations. DST Network picks up Charlie battlegroup (4 BC 3 CL), rushing towards Humanity’s Trackers and LACs.



Four Hornblower-class shuttles (TG Horatio) successfully land Marines on the hull of the moving Mule. It takes them a while to blast through the thick armor that’s five layers deep.



At 17:09, Marines report that they have the alien ship secured and under control. There is no sign of the crew. The ship appears to be guided by a  “brain” controller section that Marines managed to disable. They cannot use the engines now, however. It’s stuck.

Marines are ordered back to the shuttles. ARS-01 Fortitude is called from Earth’s orbit to tow the captured alien ship. It is slow, however, and the Charlie battlegroup is approaching fast.



Humanity ships disable all active radars to limit the emissions, and one Tracker is used to lure the Charlie battlegroup away from the captured Mule and Fortitude towing it.

22 February, 55 TN

We’ve managed to capture another Mule. Charlie don’t seem to be very intelligent at perceiving threats and are mostly driven by basic instincts. That does not diminish the threat to Humanity that they represent, however. The wrecks of the cargo ships have attracted too much attention from Charlie by now and were hastily removed, to make sure enemy battlegroups won't come knocking before enough missiles are built to deal with them.

Both captured Mules are towed to Earth to be disassembled and studied.



22 April, 55 TN

Mules, now renamed to Vultures, are thoroughly examined. There’s a theory that they consume the matter from the shipwrecks and transform it into bio energy that can be used by their engines. So they are basically feeding upon the dead ships. Hence the Vulture nickname.



R&D Sector on Earth is happy to get their hands on alien equipment, promising future gains in engine, fire control, electronic warfare and sensor technology fields.



25 August, 55 TN

Light Carrier Wasp is launched, based on the Confidence class missile cruiser hull. It’s the simplest design that can help us put carriers on the battlefield as soon as possible. Larger carriers would require a considerable amount of time and R&D, even before shipyards are ready to start building them.

Code: [Select]
Wasp class Light Carrier      16,000 tons       269 Crew       1,870.9 BP       TCS 320    TH 1,000    EM 0
3125 km/s    JR 5-100      Armour 1-56       Shields 0-0       HTK 74      Sensors 0/0/0/0      DCR 16-10      PPV 0
Maint Life 2.20 Years     MSP 1,438    AFR 341%    IFR 4.7%    1YR 400    5YR 6,003    Max Repair 264 MSP
Hangar Deck Capacity 4,000 tons     Troop Capacity 250 tons     Magazine 643 / 0   
Captain    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 12 months    Flight Crew Berths 80    Morale Check Required   

J16000(5-100) Military Jump Drive     Max Ship Size 16000 tons    Distance 100k km     Squadron Size 5

Ion Drive  EP500.00 (2)    Power 1000    Fuel Use 25.00%    Signature 500    Explosion 10%
Fuel Capacity 2,101,600 Litres    Range 94.6 billion km (350 days at full power)

CIWS-120B (1x8)    Range 1000 km     TS: 12,000 km/s     ROF 5       
ASM-200A Roguestar Anti-Ship Missile (32)    Speed: 30,090 km/s    End: 11.6m     Range: 20.9m km    WH: 36    Size: 20    TH: 125/75/37

Electronic Warfare Jammers:   Sensor 1    Missile 1   

Strike Group / Ground Forces
8x A-2A Savage Light Attack Craft   Speed: 11935 km/s    Size: 8.48
1x Hornblower Troop Shuttle   Speed: 10144 km/s    Size: 9.98
1x Marine Detachment

29 August, 55 TN

Wasp, accompanied by Cruiser Destroyer Group 2 and some additional DDGs, moves closer to Saturn to launch a strike at the Charlie battlegroup sitting there. Are they using in-situ refueling technology to get fuel from the gas giant directly?

8 Savages launch their payload against two Daemons of the battlegroup, 4 missiles per ship. Surprisingly, 7 out of 8 missiles hit their targets. It’s not enough to destroy them, but good enough to force them to break formation and leave the battlecruisers unescorted.

Unfortunately, Charlie battlegroup decided to run away this time. After Charlie ships split up, Trackers were unable to reliably track all of them. By the time their new position was established, they’ve moved too far away from the Wasp, outside the range of Savages.

Wasp turned back home to Earth. We’ll try again next time.

« Last Edit: July 24, 2024, 07:11:10 AM by L0ckAndL0ad »
 
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Offline L0ckAndL0ad (OP)

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1 June, 57 TN: Another Glorious Day In the Corps
« Reply #16 on: July 30, 2024, 04:15:59 PM »
24 April, 57 TN

The blockade of the Ross 128 jump point is re-established. The first group of ships to hold the watch is CruDesGroup 6, with two brand new designs that can go faster than any known enemy ship. They are also armed with the new Size 12 ASMs. They are not as heavy hitting as the Size 20 Roguestars, but they represent a middle ground between them and all the previous Size 6 missiles.

Similar blockading force is guarding the transit point leading to the colonies. Defending them is important, but the Navy is still stretched thin.

Some semblance of control of the Sol system is restored, which is reassuring.



20 May, 57 TN

A lone Mystic class ship tries to enter Sol. CruDesGroup 6 moves in to intercept, but the intruder retreats back to the other side.

9 June, 57 TN

Another attempt by a different Mystic ship to enter the system. This time CruDesGroup 6 remains stationary to limit the emissions and allows the intruder to go in further before spooking it.

Guided Missile Cruiser Constanta leaves its shorter ranged escorting destroyers at the blockade position and goes alone to shadow the Mystic. Additional ships are called from Earth to assist.

Constanta moves dangerously close to the enemy ship and opens fire with lasers, scoring several hits and damaging its engines.



11 June, 57 TN

Two troop shuttles with Marines arrive at the scene, launched from the light carrier group (TF Stingers) that’s been sitting some millions kilometers away from the blockade for safety reasons.

Mystic 001 is still moving pretty fast (3176 km/s) and turns erratically, resulting in the death of 13 Marines. Boarding parties carry on and take over the ship anyway.



16 October, 57 TN

Mystic turns out to be a fast geological survey ship. Similarly to Vulture, there’s no crew, only a “brain” control section. No fuel storage is found. Scientists are puzzled by the design. Especially considering that 60% of the ship is the engine compartment.



This newly captured alien ship provides a sensible boost to the R&D efforts. Magneto-plasma engines are still a decade away from being ready for use, but Humanity has shown that it can stand up and fight against a superior foe with whatever tech is currently available. With nukes or knives, against the odds.


« Last Edit: July 31, 2024, 02:42:37 AM by L0ckAndL0ad »
 
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Offline L0ckAndL0ad (OP)

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Re: Oh, the Humanity! (2.5.1)
« Reply #17 on: August 01, 2024, 03:04:17 AM »
At this point, Humanity's Gallicite stocks are almost empty, with annual mining yeild of ~900 unis.

Navy lacks shielded warships and the best beam technology can offer is 150mm UV Laser and 120k km BFC max range, which is a joke compared to Charlie acidic lasers that can fire up to 290k and eat armor like candy.

There are several options:

1) Continue defending Sol, blocking the Ross 128 jump point and fight the intruders there, while waiting 5-15 years for better technologies. This would allow Charlie to continue doing whatever it is that they're doing and build new ships as well, at unknown rate compared to our industrial capacity. We still don't know where they operate from and how fast they can replace their losses.

2) Assault the JP with existing unshielded and unarmored missile warships, suffer major casualties, but establish control and push further to find and destroy all Charlie ships.

3) Spend 2-3 years refitting old ships with shields for JP assault, which will decrease their offensive capabilities even further.

What does the audience think?
 
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Offline Xkill

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Re: Oh, the Humanity! (2.5.1)
« Reply #18 on: August 01, 2024, 04:20:17 PM »
The smart choice would be to defend Sol and turtle. But the fun thing to do is charge the JP with a big speech, lots of gusto and everything you got. As such, 3 is a nice middle-of-the-road.  ;D