Author Topic: Domus Diaspora: A Halo Story - 2362 - C# 2.5.1 - Comments  (Read 1051 times)

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Offline SpaceMarine (OP)

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Please Put any comments here, always welcome to read them.
 

Offline nuclearslurpee

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Re: Domus Diaspora: A Halo Story - 2362 - C# 2.5.1 - Comments
« Reply #1 on: July 21, 2024, 08:36:36 PM »
Please Put any comments here,

No.

...aw, crap.

Looks interesting and I'm excited to see a Halo campaign that goes some distance on this board!

One comment, if I might, if you plan to write a lot of dialogue it is usually more readable to have each speaker on a new line. For example, instead of:
The chatter of the helmsmen and bridge crew permeate throughout the command deck as the final preparations for slipspace entry have begun, the heavy titanium doors of the bridge begin to open as the Marine guards step aside the acting bridge officer yells  "Captain on Deck". Captain Rahimi clad in dress uniform enters the bridge climbing the stairs up to the command deck, on the command deck the ships executive officer and science officer were in the middle of a discussion, realising the captain had arrived they stood to attention saluting "Captain Rahimi, Sir". "What is the status of the slipspace engine, are we on schedule?" The captain responded after returning the salute, "Yes sir, all is proceeding as planned and the last personnel have arrived including the new AI", the command table began to glow as a small avatar of a human man appeared, "Identification: Gareth, Captain I have already begun integrating with the ship and I will be operational for the planned departure". "Very good, I am sure you will work well for our mission, continue the preparations we cannot afford to disappoint history", "Aye aye sir" rings out across the command deck of the bridge.

you might format this as:
The chatter of the helmsmen and bridge crew permeate throughout the command deck as the final preparations for slipspace entry have begun, the heavy titanium doors of the bridge begin to open as the Marine guards step aside the acting bridge officer yells  "Captain on Deck". Captain Rahimi clad in dress uniform enters the bridge climbing the stairs up to the command deck, on the command deck the ships executive officer and science officer were in the middle of a discussion, realising the captain had arrived they stood to attention saluting "Captain Rahimi, Sir".

"What is the status of the slipspace engine, are we on schedule?"

"Yes sir, all is proceeding as planned and the last personnel have arrived including the new AI."

The command table began to glow as a small avatar of a human man appeared, "Identification: Gareth, Captain I have already begun integrating with the ship and I will be operational for the planned departure".

"Very good, I am sure you will work well for our mission, continue the preparations we cannot afford to disappoint history."

"Aye aye sir" rings out across the command deck of the bridge.


Unfortunately on a forum the formatting usually does not look as neat as in a printed book, so we are a bit stuck with using double-spacing to separate the paragraphs cleanly, which may mean a lot of whitespace in extended dialogue sections - but overall, I think this is easier for readers to parse.

Quote
The Fifth Winter class corvette is one of the most numerous large scale warships, capable of operating for up ot a year at a time, it is one of the more modern naval vessels in service, being designed and produced in the early 2320s, it features two Mk 10 Halberd naval coilguns for close range defense against enemy ships, while its missile defense consists of two M840H BBulwark point defense guns, finally its most impressive feature is the two M24 Defender missile pods which allow the launch of up to twenty-four Defender missiles, such a volley is capable of crippling even a frigate sized vessel.

Code: [Select]
Fifth Winter class Corvette

M24 Defender missile pods (24)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
MFCS-22-150 (1)     Range 22.8m km    Resolution 150

I've tried my hand at a few Halo designs in the past, and what I usually found effective for roleplay was to have each missile pod be represented by a MFC controlling as many launchers as are in the pod of the lore-original ship or class. This way the lore feels represented in the game a bit more. I offer this merely as a suggestion to enhance roleplay and not in any way as a complaint.  :)

By the way, I regularly use 20% or 25% survey speed, I do find it does not slow down exploration as much as one would hope in practice, since so much of survey time is spent in transit rather than in a stationary position. I don't think there's a good solution for this besides using very slow surveyors, sadly, dropping to 5-10% is more annoying than anything as your survey craft spends years in Jupiter orbit...
 
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Offline SpaceMarine (OP)

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Re: Domus Diaspora: A Halo Story - 2362 - C# 2.5.1 - Comments
« Reply #2 on: July 21, 2024, 09:41:36 PM »
Quote
No.

...aw, crap.

Looks interesting and I'm excited to see a Halo campaign that goes some distance on this board!

Yea hopefully, am planning for longterm with the goal of actually having large large scale stuff going on, lag willing

Quote
you might format this as:

Good idea, will do so, appreciate you.

Code: [Select]
I've tried my hand at a few Halo designs in the past, and what I usually found effective for roleplay was to have each missile pod be represented by a MFC controlling as many launchers as are in the pod of the lore-original ship or class. This way the lore feels represented in the game a bit more. I offer this merely as a suggestion to enhance roleplay and not in any way as a complaint.  :)

By the way, I regularly use 20% or 25% survey speed, I do find it does not slow down exploration as much as one would hope in practice, since so much of survey time is spent in transit rather than in a stationary position. I don't think there's a good solution for this besides using very slow surveyors, sadly, dropping to 5-10% is more annoying than anything as your survey craft spends years in Jupiter orbit...

In terms of missiles I am using 12 missiles per  pod, so 96 = 8  Missile pods, I find the MFC method doesnt make that much sense to me. Installing 12 at a time ie as a pod makes more sense in my brain atleast. In terms of survey speed I find 20 to 25% best, but i may reduce it depends, i dont want to slow it down too too much because i got a lot to do in a short time, am gonna be attempting to colonise and establish independent production centres etc as quickly and fastly as possible, with lots of colonies even if theres no minerals, including terraforming.
 
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Offline nuclearslurpee

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Re: Domus Diaspora: A Halo Story - 2362 - C# 2.5.1 - Comments
« Reply #3 on: July 21, 2024, 11:02:35 PM »
In terms of missiles I am using 12 missiles per  pod, so 96 = 8  Missile pods, I find the MFC method doesnt make that much sense to me.

I probably explained poorly as usual.

What I mean is that instead of thinking "1 pod = 12 launchers", I think "1 pod = 12 launchers + 1 MFC". Basically, the MFC is part of the hardware that makes up an entire single pod. That way in the fire control screen I see my missile launchers grouped up into pods and it matches my conception.
 
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Offline SpaceMarine (OP)

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Re: Domus Diaspora: A Halo Story - 2362 - C# 2.5.1 - Comments
« Reply #4 on: July 22, 2024, 07:02:28 AM »
In terms of missiles I am using 12 missiles per  pod, so 96 = 8  Missile pods, I find the MFC method doesnt make that much sense to me.

I probably explained poorly as usual.

What I mean is that instead of thinking "1 pod = 12 launchers", I think "1 pod = 12 launchers + 1 MFC". Basically, the MFC is part of the hardware that makes up an entire single pod. That way in the fire control screen I see my missile launchers grouped up into pods and it matches my conception.

I understand your thinking yea, I might implement it, generally am not gonna fire 12 launchers at a time though, so for example on the burlington am probably gonna fire salvos of 60 or 36 at individual enemy ships which is why i have 3 MFCs
« Last Edit: July 22, 2024, 07:41:42 AM by SpaceMarine »
 

Offline SpaceMarine (OP)

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Re: Domus Diaspora: A Halo Story - 2362 - C# 2.5.1 - Comments
« Reply #5 on: July 24, 2024, 07:59:14 AM »
Epsilon Eridani is discovered twice?

Was a typo, alpha aurigae was discovered, also put comments here only as i would like to keep the updates thread clear
 

Offline Garfunkel

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Re: Domus Diaspora: A Halo Story - 2362 - C# 2.5.1 - Comments
« Reply #6 on: July 24, 2024, 07:15:44 PM »
Yeah thought it was a typo and gotcha, I blame posting from my phone for that!
 

Offline SpaceMarine (OP)

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Re: Domus Diaspora: A Halo Story - 2362 - C# 2.5.1 - Comments
« Reply #7 on: July 28, 2024, 08:24:28 AM »
Cool as hell!

appreciate it just please keep it in this thread not the main one<3
 
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