Author Topic: Generation Ship  (Read 2072 times)

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Offline David_H_Roarings (OP)

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Generation Ship
« on: March 24, 2025, 04:25:20 PM »
I was toying around with the idea of a colony fleet for a nomadic kind of race and come up with this design after making an ark module a quarter the size/cost of the vanilla one, and figured I'd share it with everyone on here

Code: [Select]
Generation Ship 50k MK6 class Colony Ship      200,000 tons       461 Crew       2,555.1 BP       TCS 4,000    TH 4,004    EM 0
1001 km/s      Armour 3-304       Shields 0-0       HTK 118      Sensors 5/5/0/0      DCR 73-3      PPV 0
MSP 626    Max Repair 140.1 MSP
Cargo 25,000    Colonist Berths 50,000    Cargo Shuttle Multiplier 4   
Rear Admiral (Lower Half)    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 3 months   

C143 EP35 Magneto-plasma Drive  EP800.80 (5)    Power 4004.0    Fuel Use 0.96%    Signature 800.8    Explosion 3%
Fuel Capacity 1,101,300 Litres    Range 103.4 billion km (1195 days at full power)

V1 CIWS-120 (8x4)    Range 1000 km     TS: 12,000 km/s     ROF 5       
C3 R1 S1 Active Search Sensor AS6-R1 (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
C1 S1 EM Sensor EM1.0-5.0 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
C1 S1 Thermal Sensor TH1.0-5.0 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes
 

Offline Kurt

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Re: Generation Ship
« Reply #1 on: March 24, 2025, 06:08:05 PM »
I was toying around with the idea of a colony fleet for a nomadic kind of race and come up with this design after making an ark module a quarter the size/cost of the vanilla one, and figured I'd share it with everyone on here

Code: [Select]
Generation Ship 50k MK6 class Colony Ship      200,000 tons       461 Crew       2,555.1 BP       TCS 4,000    TH 4,004    EM 0
1001 km/s      Armour 3-304       Shields 0-0       HTK 118      Sensors 5/5/0/0      DCR 73-3      PPV 0
MSP 626    Max Repair 140.1 MSP
Cargo 25,000    Colonist Berths 50,000    Cargo Shuttle Multiplier 4   
Rear Admiral (Lower Half)    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 3 months   

C143 EP35 Magneto-plasma Drive  EP800.80 (5)    Power 4004.0    Fuel Use 0.96%    Signature 800.8    Explosion 3%
Fuel Capacity 1,101,300 Litres    Range 103.4 billion km (1195 days at full power)

V1 CIWS-120 (8x4)    Range 1000 km     TS: 12,000 km/s     ROF 5       
C3 R1 S1 Active Search Sensor AS6-R1 (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
C1 S1 EM Sensor EM1.0-5.0 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
C1 S1 Thermal Sensor TH1.0-5.0 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes

Fast, but not on an interstellar scale.  Over a thousand years to Alpha Centauri from here, by my napkin calculations.
 
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Offline David_H_Roarings (OP)

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Re: Generation Ship
« Reply #2 on: March 28, 2025, 12:21:20 PM »
Fast, but not on an interstellar scale.  Over a thousand years to Alpha Centauri from here, by my napkin calculations.

wasn't really going for a IRL Generation ship but more of an in game one, where rather then settling worlds would go from one to the next mining resources and expanding the fleet kind of thing
 

Offline Grendel Marqun

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Re: Generation Ship
« Reply #3 on: March 31, 2025, 03:55:15 PM »
Fast, but not on an interstellar scale.  Over a thousand years to Alpha Centauri from here, by my napkin calculations.

wasn't really going for a IRL Generation ship but more of an in game one, where rather then settling worlds would go from one to the next mining resources and expanding the fleet kind of thing

Well, the time still applies. That's a long time in between resupplying/maintenance/etc.

Also, uh, the fuel. 1 light year is a little under 1 x 10^13 km. 10,000,000,000,000 km. Alpha Centauri is what, 4.8 Ly from here? You actually came within 2 orders of magnitude, I think you need about 46 or 47x as much fuel as you have.

You could solve both by waiting a couple more generations of engine techs.
 

Offline David_H_Roarings (OP)

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Re: Generation Ship
« Reply #4 on: April 04, 2025, 04:34:36 PM »
Fast, but not on an interstellar scale.  Over a thousand years to Alpha Centauri from here, by my napkin calculations.

wasn't really going for a IRL Generation ship but more of an in game one, where rather then settling worlds would go from one to the next mining resources and expanding the fleet kind of thing

Well, the time still applies. That's a long time in between resupplying/maintenance/etc.

not if i use a jump point

Also, uh, the fuel. 1 light year is a little under 1 x 10^13 km. 10,000,000,000,000 km. Alpha Centauri is what, 4.8 Ly from here? You actually came within 2 orders of magnitude, I think you need about 46 or 47x as much fuel as you have.

You could solve both by waiting a couple more generations of engine techs.
 

Offline Grendel Marqun

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Re: Generation Ship
« Reply #5 on: April 10, 2025, 11:42:26 PM »
Fast, but not on an interstellar scale.  Over a thousand years to Alpha Centauri from here, by my napkin calculations.

wasn't really going for a IRL Generation ship but more of an in game one, where rather then settling worlds would go from one to the next mining resources and expanding the fleet kind of thing

Well, the time still applies. That's a long time in between resupplying/maintenance/etc.

not if i use a jump point

Also, uh, the fuel. 1 light year is a little under 1 x 10^13 km. 10,000,000,000,000 km. Alpha Centauri is what, 4.8 Ly from here? You actually came within 2 orders of magnitude, I think you need about 46 or 47x as much fuel as you have.

You could solve both by waiting a couple more generations of engine techs.

If you're using jump points, what do you need a generation ship for?

The thing that sets generation ships apart from any other colony/hive/mother/civilisation ship is that it's designed to spend decades or even centuries traveling. Or, put another way, it takes several generations of the species it carries to get somewhere, thus the name.

Basically, a generation ship is what you use because you DON'T have jump drives or some other form of relatively fast travel, and it's going to take forever to get to the next system.
 

Offline Garfunkel

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Re: Generation Ship
« Reply #6 on: April 11, 2025, 09:46:45 AM »
Why are you giving him such a hard time over a nomenclature issue? It's obvious he was building an Aurora 'generation ship', not an IRL one. Loads of people have done this thought experiment before. Not my cup of tea but there's hardly any reason to get your knickers in a twist over the details either. Let's take a breather and figure out how to be civilized and friendly in this ultra-niche corner of the Internet that we inhabit.
 
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