Why add ideology?
To give each race a unique "soul" beyond just stats. Imagine a species that doesn’t just breathe different air, but also thinks, governs, and structures itself differently. A hive-minded race, a theocracy, a nomadic merchant culture — each with its own strengths, drawbacks, and ways of developing.
How it could work:
At race creation or through early development, players could choose (or evolve into) a dominant ideology, such as:
Mystic Theocracy – Faith-based unity, strong morale.
Genetic Hive – Extreme collectivism, enhanced growth or genetic manipulation.
Technocracy – High efficiency and research, but lower adaptability.
Nomadic Culture – Fast colonization, mobile populations.
Merchant Confederacy – Strong trade bonuses, economic dominance.
Each ideology would:
Unlock unique buildings (e.g., Temples, Cloning Hubs, AI Control Nodes, Black Market Ports).
Influence societal behavior (e.g., resistance to unrest, bonus to growth or research).
Modify diplomatic stances (some ideologies are naturally antagonistic to others).
Adjust event probabilities (e.g., hives avoid rebellion, but risk mutations).
Example:
A religious theocracy could unlock a Harmonic Temple providing colony stability and morale boosts. A hive-mind might unlock a Central Clonery accelerating population growth but limiting diversity. These buildings wouldn’t be superior or inferior, just adapted to their societal model.
Optional, not prescriptive:
This system wouldn’t impose predefined modifiers like “Communism = -50% production” — instead, it adds flavor and differentiation. Players could still customize modifiers like they do now, but with an immersive ideological identity behind them.
Thank you for everything you’ve created already