Author Topic: Suggestions Thread for v2.6.0  (Read 1516 times)

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Offline Steve Walmsley (OP)

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Re: Suggestions Thread for v2.6.0
« Reply #15 on: Yesterday at 08:46:16 AM »
I would love to see a option for not having automatic civilian industry. I find it cheaty to receive infrastructure build by civilian industry I should have to build them my self and use the resource for it.

Also all the same line I would love if I had to build farm, school, hospital... Now they just appear with out using any resource. They are just taking worker. I would like to set up a base in a hostile environment and have a habitable planet in the system produce the food then move it with cargo ship.

You can already turn off civilian shipping.

What do you believe would be the gameplay benefits of implementing farms, schools, hospitals, etc. in terms of how it adds extra interesting decisions?
 

Offline Steve Walmsley (OP)

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Re: Suggestions Thread for v2.6.0
« Reply #16 on: Yesterday at 08:57:35 AM »
Suggestion: Add the ability to hide comets and comet names in the system map.

Rationale: No, really, why can't we do this yet?  ???


If I have been visually missing this option for the past 5 years, somebody please tell me now, I will happily look stupid and blind if I can get this option.

Added, but we are now on v2.7, not 2.6.1 :)
 
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Online Kaiser

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Re: Suggestions Thread for v2.6.0
« Reply #17 on: Yesterday at 09:03:59 AM »
Suggestion: Add the ability to hide comets and comet names in the system map.

Rationale: No, really, why can't we do this yet?  ???


If I have been visually missing this option for the past 5 years, somebody please tell me now, I will happily look stupid and blind if I can get this option.

Added, but we are now on v2.7, not 2.6.1 :)

Does that mean if I start a campaign now with 2.6, I won't be able to continue with 2.7 when it gets released later?
 

Offline Steve Walmsley (OP)

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Re: Suggestions Thread for v2.6.0
« Reply #18 on: Yesterday at 09:04:11 AM »
Quote
Solar System Destruction Scenario

A new disaster scenario has been added. Exotic matter has interacted with the sun and caused an disruption that starts as barely noticeable but increases exponentially over decades.

Can we get a SM option to trigger this in other star systems? For over-complicated roleplay, multiple player race games, non-Sol starts, or just to be mean to NPRs.

All the disaster code is setup for any star system. I just haven't got around to implementing it yet as a random event, or an SM-trigger. I will get around to it.
 
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Offline Steve Walmsley (OP)

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Re: Suggestions Thread for v2.6.0
« Reply #19 on: Yesterday at 09:07:03 AM »
Suggestion: Add the ability to hide comets and comet names in the system map.

Rationale: No, really, why can't we do this yet?  ???


If I have been visually missing this option for the past 5 years, somebody please tell me now, I will happily look stupid and blind if I can get this option.

Added, but we are now on v2.7, not 2.6.1 :)

Does that mean if I start a campaign now with 2.6, I won't be able to continue with 2.7 when it gets released later?

Yes, unless you make manual alterations to the DB. Right now, that would be fairly easy for anyone with access, but as more gets added to the release it might become trickier. So far, the game has been more stable than I hoped, so I am not rushing out the next version. I'll continue fixing bugs and making minor changes and probably release in a few days.
 
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Offline Sigaur

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Re: Suggestions Thread for v2.6.0
« Reply #20 on: Yesterday at 01:33:27 PM »
Hello, would it be possible to have a column "Total accessibility" in the mineral exepension planning view, with the same data as in the Economics -> Mining view (addition of accessibility of all Minerals) ?

This would allow to sort based on Total accessibility which would be really great !
 
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Offline buczbucz

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Re: Suggestions Thread for v2.6.0
« Reply #21 on: Today at 03:57:30 AM »
1. Add an option to assign class/system/ship names from a list in random order (instead of predetermined order).

2. Add automated assignments for academy commandants and sector governors.

3. Allow us to copy and paste automated assignment settings for governors and admin commanders (and maybe academy/sector governors if you add that).

4. In "Autoroute by System" tab show info how far (in billion kilometers) given system is from selected fleet.

5. Expanding on the previous post - it would be great to add sorting based on total mineral accessibility to both "Mineral Survey Window" and "All System View".
« Last Edit: Today at 09:49:21 AM by buczbucz »
 
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Offline simast

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Re: Suggestions Thread for v2.6.0
« Reply #22 on: Today at 05:05:48 AM »
I think the "Assign New" option should be permanent for the scientist with a research queue. Currently the issue is that I tend to setup a research project, mark it as "(N)" (to assign new research labs) and then also add queued projects to the same scientist. However, as soon as the first project is completed and new one is started from the queue - (N) is removed.
 
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Offline Ush213

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Re: Suggestions Thread for v2.6.0
« Reply #23 on: Today at 05:41:16 AM »
I think the "Assign New" option should be permanent for the scientist with a research queue. Currently the issue is that I tend to setup a research project, mark it as "(N)" (to assign new research labs) and then also add queued projects to the same scientist. However, as soon as the first project is completed and new one is started from the queue - (N) is removed.

I was thinking on this yesterday also. Be great if there was a way to keep your research queue active when your researches die also and maybe nominate a backup scientist.
Its a pain to have to keep building back up the queues when somebody dies. Although the recent colour highlights have been very helpful when trying to figure out who died.
I wonder if you added a numbering system to the scientist list similar to the standing order numbers.,

Create a project and assign a scientist, build the queue then arrange the remaining scientists in order of preference. That way when someone dies the queue just keeps going.
 

Offline Fattymac04

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Re: Suggestions Thread for v2.6.0
« Reply #24 on: Today at 02:07:09 PM »
Havent tried the new changes yet, but one thing i thought could use some love is the ground forces, at least with the replenishment / upgrading of equipment.

I dont know Steve if you have already done this, but i think it would be nice to have the option with Ground Force Construction Centers to "Retrain / Reinforce" existing units.

Retrain would take a unit at the location and upgrade it to the latest designed equipment of designed unit template
it would take time equal to the difference in costs and would update to the new template for upkeep.

Reinforce would take a damaged unit at the location and bring it back to full strength.  The time and cost being the difference between its current and target templates

I think this would give some more use to the ground construction centers while also still utilizing the current system to reinforce/upgrade units in the field away from such centers.
 

Online Kaiser

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Re: Suggestions Thread for v2.6.0
« Reply #25 on: Today at 04:17:01 PM »
In the event window, can we have the possibility to hide the event "command experience" for unassigned people only? It is hard to track all these information and I believe the one for assigned guys only are worth to read.