A couple of weeks ago there was a brief discussion on security ratings in the Computer-controlled Empires thread and how they might affect civilian shipping. As something along these lines was needed anyway to avoid NPRs blindly sending freighters and colony ships into harms way, I decided to implement the following system for v4.0. It will affect NPRs and civilian shipping.
1) All security ratings are set to zero at game start
2) Each race will have its own security rating for a given system, so that system might be regarded as safe by one race and very hostile by another.
3) Whenever any damage is caused to a ship, population, shipyard, ground units, convoy, etc, the security rating of that system for the race that was attacked is increased by the amount of damage caused. So if a ship was hit by four strength-6 missile warheads, the security rating of that system would increase by 24.
4) Security ratings gradually fall over time. During each construction phase, the security rating is reduced either by a percentage equal to the number of days since the last construction phase, or by the number of days since the last construction phase, whichever is greater. For example, if a system had a security rating of 300 and it had been 5 days since the last construction phase, the security rating would fall by 5% of 300 or 5, whichever was greater. In the case of the system above with a rating of 24, it would fall to 19. For the system with a rating of 300, it would fall to 285.
5) Civilian ships and NPR non-combatants will avoid systems with a security rating above zero unless sufficient protection is available in the system. The level of protection for a system is equal to the combined PPVs of all mobile units in the system. If the level of protection is greater than the security rating, then civilian ships and NPR non-combatants will regard the system as safe.
6) if the level of protection is less than the security rating, civilian traffic will ignore destinations in that system and will not travel through the system to reach other destinations. Effectively, the system is treated as non-existent when civilian traffic decides where to visit.
Example:
A battle was recently fought in the London system in my own campaign and the Commonwealth suffered a total of 360 points of damage. As there had been no recent combat in the system, the security rating for London became 360. Unless the Commonwealth maintains forces with a total PPV of 360 or more in London, civilian traffic will not visit the system and will not travel through it to visit the colony in the adjacent Roma system. Over time the security rating will fall and the Commonwealth will be able to reassure civilian traffic with a smaller force. Eventually the rating will return to zero and the civilian traffic will visit the system, regardless of the presence of Commonwealth warships.
A new view on the galactic map shows those systems with a security rating greater than zero and the total PPV of all mobile forces in each of those systems
Steve