Author Topic: 4.1 Bugs  (Read 10527 times)

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Offline sneer

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Re: 4.1 Bugs
« Reply #75 on: August 07, 2009, 03:09:42 PM »
seems like bug during survey in system /picture/
game is basicly halted and doesn't want to progress anymore

game running new 4.2 instalation but there was no new topic on forum
also get often bugs when commanders are moved around every 24 months
91 error type bug
 

Offline Steve Walmsley (OP)

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Re: 4.1 Bugs
« Reply #76 on: August 07, 2009, 03:23:09 PM »
Quote from: "rdgam"
I was trying some ground combat.  I get this error every update cycle.
Error in BombardmentResults
Error 91 was generated by Aurora
Object variable or With block variable not set
Can't recreate this one yet but I am guessing you may have damaged something that no longer exists in this version. I need to go through the database and try and figure out what.

Quote from: "rdgam"
By the way, even with my ships at the planet with active sensors on I don't get any idea of the combat values of the enemy.
In the older versions you would see the total combat value, which would give you an idea of how many troops you would need for the fight.
Yes, I have found a bug in ground unit detection - I've fixed it for the next update.

Steve
 

Offline Steve Walmsley (OP)

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Re: 4.1 Bugs
« Reply #77 on: August 07, 2009, 03:26:06 PM »
Quote from: "sneer"
seems like bug during survey in system /picture/
game is basicly halted and doesn't want to progress anymore

game running new 4.2 instalation but there was no new topic on forum
also get often bugs when commanders are moved around every 24 months
91 error type bug
Thanks for the screenshot - that helps a lot. It looks like a problem with the decimal separator. Are you running with windows regional settings set to a country that uses a comma for the decimal separator instead of a period? If so, try switching regional settings to the US or UK and see if the bug goes away.

Steve
 

Offline Steve Walmsley (OP)

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Re: 4.1 Bugs
« Reply #78 on: August 07, 2009, 03:33:58 PM »
Quote from: "rdgam"
I was trying some ground combat.  I get this error every update cycle.
Error in BombardmentResults
Error 91 was generated by Aurora
Object variable or With block variable not set
Do you get this error just once per update cycle or several times?

Steve
 

Offline sneer

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Re: 4.1 Bugs
« Reply #79 on: August 07, 2009, 03:42:49 PM »
it helped with decimals
here is another bug i get often in my games

btw - i assume that SP at Task force surveying means survey points
if so check dates on 2 screens and see there is no diffrence at any of TF ....even if time passed
 

Offline sneer

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Re: 4.1 Bugs
« Reply #80 on: August 07, 2009, 03:43:46 PM »
91 type error - quite a lot of windows to close
 

Offline sneer

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Re: 4.1 Bugs
« Reply #81 on: August 07, 2009, 04:03:46 PM »
ok sp not counting problems were on my side- already solved - i assumed badly and though it was error - it was not

add shipping lane error - 6 windows to close
 

Offline Steve Walmsley (OP)

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Re: 4.1 Bugs
« Reply #82 on: August 07, 2009, 04:10:51 PM »
Quote from: "Steve Walmsley"
Quote from: "rdgam"
I was trying some ground combat.  I get this error every update cycle.
Error in BombardmentResults
Error 91 was generated by Aurora
Object variable or With block variable not set
Do you get this error just once per update cycle or several times?
NM - I found it. Although annoying this error has no game effect. I've fixed it for the next version.

Steve
 

Offline Steve Walmsley (OP)

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Re: 4.1 Bugs
« Reply #83 on: August 07, 2009, 04:15:22 PM »
Quote from: "sneer"
it helped with decimals
here is another bug i get often in my games
The Shipping Line bug was in v4.1 and I thought I had fixed it. Could you just confirm you are using v4.2? The version number should be on the Game window, or the About window.

Quote
btw - i assume that SP at Task force surveying means survey points
if so check dates on 2 screens and see there is no diffrence at any of TF ....even if time passed
Not sure what you mean here. The Survey Points shown on the Task Group window are the survey points generated per hour by the Task Group. The survey points shown on the main map next to a surveying task group during a survey will reduce over time until the survey is finished.

Steve
 

Offline Steve Walmsley (OP)

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Re: 4.1 Bugs
« Reply #84 on: August 07, 2009, 04:18:00 PM »
Quote from: "sneer"
91 type error - quite a lot of windows to close
91 error usually means the program was looking for something in the database that wasn't there. I need a little more information first before I can fix it. On the top right of the Events window is a checkbox called Show Errors. If you click it, the events window will contain the text of all the popup errors, usually including where they happened in the program

Steve
 

Offline sneer

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Re: 4.1 Bugs
« Reply #85 on: August 07, 2009, 04:21:05 PM »
4.2 in game details  //installe d 4.2 today over download from 2 days ago
3.1 however shows help / about window
 

Offline Steve Walmsley (OP)

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Re: 4.1 Bugs
« Reply #86 on: August 07, 2009, 04:30:19 PM »
Quote from: "sneer"
4.2 in game details  //installe d 4.2 today over download from 2 days ago
3.1 however shows help / about window
Oops, the 3.1 is a mistake on my part but the 4.2 is correct. I guess I didn't fix the Shipping Lines problem. I'll look into it again.

Steve
 

Offline Steve Walmsley (OP)

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Re: 4.1 Bugs
« Reply #87 on: August 07, 2009, 04:54:57 PM »
Quote from: "sneer"
here is another bug i get often in my games
This is the shipping line bug for which you provided the screenshot. Did you get any errors during game creation for this game?

Steve
 

Offline sneer

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Re: 4.1 Bugs
« Reply #88 on: August 07, 2009, 05:09:11 PM »
no error durng creation
but ...
after i added 3 npr opponents i got once overflow bugs that caused ctd as there were many diffrent bugs ...from memory - don't remember now

apart from add shiping  bug current games is nice :)
 

Offline Steve Walmsley (OP)

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Re: 4.1 Bugs
« Reply #89 on: August 07, 2009, 05:12:50 PM »
Quote from: "sneer"
no error durng creation
but ...
after i added 3 npr opponents i got once overflow bugs that caused ctd as there were many diffrent bugs ...from memory - don't remember now

apart from add shiping  bug current games is nice :)
I think the shipping line bug is caused when an NPR is created without a shipping line and then the program tries to give the non-existent shipping line some money. I thought I had prevented that situation but I have just found another scenario that could cause it. I'll put out a bug fix that will fix the problem in future but it won't help your current game.

Steve