Author Topic: 4.3 Suggestions  (Read 23477 times)

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Offline welchbloke

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Re: 4.3 Suggestions
« Reply #135 on: October 01, 2009, 07:09:21 PM »
Quote from: "SteveAlt"
Quote from: "welchbloke"
Quote from: "Steve Walmsley"
Initially you are restricted to 10% of industrial capacity for each. So if you had 400 industrial capacity, you could spend 40 on ordnance, 40 on fighters and up to the whole 400 on anything else (assuming no fighters/ordnance production).

Steve
Are you are going to have a research line to increase the percentage that can be used for fighter/ordinance production?  Really looking forward to givving this a 'test drive' BTW  :D
Yes, that is already in. The old ordnance production and fighter production tech lines have been replaced by new Max Ordnance Industrial Capacity  and Max Fighter Industrial Capacity. Base is 10% and the steps go up 12%, 14%, 16%, 20%, 25%, 30%, 35% and 40%.

Steve
Cool.
Welchbloke
 

Offline waresky

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Re: 4.3 Suggestions
« Reply #136 on: October 02, 2009, 05:10:14 AM »
Quote from: "SteveAlt"
Quote from: "Thorgarth"
Steve,

A couple of wish list items.  Separate Civilian from Military Shipyards.  Separate Civilian from Military ships.  Just to make it easier for me. LOL.
I'm not sure what you mean, or if you mean commercial rather than civilian. The commercial and military shipyards are already separate. You can tell by the N or C in the Type column on the Shipyard tab. Commercial and military ship designs have a line at the bottom stating if they are commercial or military

Steve
zero messagge.
program frozen and EVERYtme am ctrl+canc and reopen campaign,advance time,my explorer try to jump..program stopp forever..and ever.
zero chance
 

Offline waresky

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Re: 4.3 Suggestions
« Reply #137 on: October 02, 2009, 05:11:30 AM »
am waitn some 10minutes..then am try to click..(aurora seems frozen anywhere) so arent a "NPR builder routine time"..(am first thinking for frozen no?:)..amen
 

Offline tanq_tonic

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Re: 4.3 Suggestions
« Reply #138 on: October 03, 2009, 12:14:26 PM »
First time post here.  Have only had this about two week, but awesomely detailed game.  Kudos.

One problem that is aggravating as heck.  The lists of items always reset to the top in the Officer/Posting menu.

It is terribly aggravating when I am doing the "search for office attibutes" for the 40th unit on the list, and when I assign to that post it automatically pops the unit list back to the top.

I always seem to have to do the "pick unit by scolling down the list to the next part of the pulldown menu from the top", assign, then repeat.  I would really like the scroll menu for the unit at that point to stay fixed.

Relatedly, when I am culling my officers, the same thing happens.  So when I have 300 lt. commanders and I am culling, the issue is "delete officer 170", which pops me back to the top of the lt commander list.  I have not made a mental note of whom I just culled, it is problematic.  Further, having to go down to 171 from the top every time is not horribly fun.

A nitpick from an awesome achievement.
 

Offline georgiaboy1966

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Re: 4.3 Suggestions
« Reply #139 on: October 03, 2009, 12:32:31 PM »
Steve

On the completed tech screen, can we have a check button to hide obsolete tech, so when get new tech components is easier to find the old and mark obsolete and hide them from the list.

Like on the ship construction/design page for hiding old/obsolete ships.
Glen

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Offline tanq_tonic

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Re: 4.3 Suggestions
« Reply #140 on: October 04, 2009, 10:41:10 AM »
Another issue that would be neat.  (this is not into the function, but more like window dressing.....)

In the menu dealing with the selection of commanding criteria for a class, there is a scroll down menu that allows one to pick a theme for the naming convention.

These themes are a gret idea, but they seem to be fixed.

It would be nice to allow one to dynamically add themes to that list (i.e. a user wants to input a file that lists volcano names (US ammo supply ships) along with a first line tag that says "volcano names").
 

Offline Steve Walmsley

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Re: 4.3 Suggestions
« Reply #141 on: October 04, 2009, 01:31:37 PM »
Quote from: "tanq_tonic"
First time post here.  Have only had this about two week, but awesomely detailed game.  Kudos.
Thanks - it's been a lot of fun to create it and it's good to hear that others enjoy playing it.

Quote
Relatedly, when I am culling my officers, the same thing happens.  So when I have 300 lt. commanders and I am culling, the issue is "delete officer 170", which pops me back to the top of the lt commander list.  I have not made a mental note of whom I just culled, it is problematic.  Further, having to go down to 171 from the top every time is not horribly fun.
I switched the post around because this one is a lot easier to fix. The selection now moves to the officer after the one you deleted and the scroll bar stays in the same position (well that is what it looks like but eveything is repopulated and the selection is reset :))

Quote
One problem that is aggravating as heck.  The lists of items always reset to the top in the Officer/Posting menu. It is terribly aggravating when I am doing the "search for office attibutes" for the 40th unit on the list, and when I assign to that post it automatically pops the unit list back to the top. I always seem to have to do the "pick unit by scolling down the list to the next part of the pulldown menu from the top", assign, then repeat.  I would really like the scroll menu for the unit at that point to stay fixed.
This is slightly more tricky because of the Eligible Only checkbox. It's possible that when you select different officers, you may have a different list of potential assignments and therefore I can't just freeze the list in the same place. What I could do is freeze the list if the Eligible Only checkbox isn't checked.

Steve
 

Offline Steve Walmsley

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Re: 4.3 Suggestions
« Reply #142 on: October 04, 2009, 01:55:16 PM »
Quote from: "tanq_tonic"
Another issue that would be neat.  (this is not into the function, but more like window dressing.....)

In the menu dealing with the selection of commanding criteria for a class, there is a scroll down menu that allows one to pick a theme for the naming convention.

These themes are a gret idea, but they seem to be fixed.

It would be nice to allow one to dynamically add themes to that list (i.e. a user wants to input a file that lists volcano names (US ammo supply ships) along with a first line tag that says "volcano names").
I have added this for v4.3. There is now an Add Ship Names option on the Game menu. To use it, create a text file called ShipNames.txt with one ship name per line. You will be prompted to enter a name for the theme.

Also, if you have a particular theme you want in every version, send me the text file and I will add it to the master database.

Steve
 

Offline Steve Walmsley

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Re: 4.3 Suggestions
« Reply #143 on: October 04, 2009, 09:56:07 PM »
Quote from: "Paul M"
Steve, can I ask for the ability to subdivide facilities (construction facilities, and mines being the most critical here) so they can fit into a single hold.  I may be able to make some sort of tramp freighter to do interstellar colonization but the jump engine requirement for a 5 hold freighter at jump efficiency 3 is well 120,000 or research...and I currently do 4600 a year...

Otherwise I just have to make do with sending a lot of engineers and scrounge up enough to transit a colony ship and a tramp freighter for moving minerals and infrastructure.
In v4.3, every installation you can transport can now be broken down into single cargo holds, so the 5 cargo hold ship is no longer a necessity, although it would still be useful. I've rewritten the transport code so that everything uses the same piece of code but with a database table listing the various tables and fields required, rather than having separate sections of code for each installation (a situation which had arisen as new installations were added).

Steve
 

Offline Steve Walmsley

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Re: 4.3 Suggestions
« Reply #144 on: October 04, 2009, 09:58:17 PM »
Just a note to let everyone know that you will be able to move the new ship components around using freighters.

Steve
 

Offline sloanjh (OP)

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Re: 4.3 Suggestions
« Reply #145 on: October 05, 2009, 01:25:47 AM »
Quote from: "Steve Walmsley"
Quote from: "Paul M"
Steve, can I ask for the ability to subdivide facilities (construction facilities, and mines being the most critical here) so they can fit into a single hold.  I may be able to make some sort of tramp freighter to do interstellar colonization but the jump engine requirement for a 5 hold freighter at jump efficiency 3 is well 120,000 or research...and I currently do 4600 a year...

Otherwise I just have to make do with sending a lot of engineers and scrounge up enough to transit a colony ship and a tramp freighter for moving minerals and infrastructure.
In v4.3, every installation you can transport can now be broken down into single cargo holds, so the 5 cargo hold ship is no longer a necessity, although it would still be useful. I've rewritten the transport code so that everything uses the same piece of code but with a database table listing the various tables and fields required, rather than having separate sections of code for each installation (a situation which had arisen as new installations were added).

Steve

COOL!!!!!

Thanks, Steve.

John
 

Offline waresky

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Re: 4.3 Suggestions
« Reply #146 on: October 05, 2009, 10:16:58 AM »
Quote from: "Steve Walmsley"
Just a note to let everyone know that you will be able to move the new ship components around using freighters.

Steve
Damn awesome capability.

Cool ty
 

Offline tanq_tonic

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Re: 4.3 Suggestions
« Reply #147 on: October 05, 2009, 05:58:03 PM »
An "unassign all" would be helpful for officers.  Not "auto assign", but a quick "wipe the slate clean"
 

Offline Father Tim

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Re: 4.3 Suggestions
« Reply #148 on: October 06, 2009, 03:35:24 AM »
Quote from: "Steve Walmsley"
There is now an Add Ship Names option on the Game menu. To use it, create a text file called ShipNames.txt with one ship name per line. You will be prompted to enter a name for the theme.

Also, if you have a particular theme you want in every version, send me the text file and I will add it to the master database.

Steve

I have one small problem with the 'automatic select from theme' names - the first unused name is chosen, every time.  This means that if there's a typo in the name, or I simply don't like the 'next' name in the list, changing it just makes the next next ship/system use the unwanted name.  Thus in the French theme, you can live with a system called 'Le Harve' or manually rename every system after 'le Havre'.  I'd really love it if the list 'ignored' a name after I've rejected/edited it.  The classes list seems to do this.
« Last Edit: October 07, 2009, 06:55:02 PM by Father Tim »
 

Offline Paul M

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Re: 4.3 Suggestions
« Reply #149 on: October 06, 2009, 05:11:51 AM »
Thanks Steve for the change to facilities transport that will help a lot...when my computer again decides it wishes to actually boot anyway...taking a computer in via the S-bahn lacks any sort of fun.  Though admitedly people around me find it amusing, understandably so.