Author Topic: Time....  (Read 8628 times)

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Offline spec10

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Re: Time....
« Reply #15 on: January 18, 2010, 06:44:26 AM »
Quote from: "sloanjh"

Just to double-check - you've got the automated turns turned on, right?  That vastly lowers the pain of working through the NPR stuff.

yep, i use automated turns. :)
 

Offline Hawkeye

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Re: Time....
« Reply #16 on: January 18, 2010, 10:26:39 AM »
I have to say, the NPRs are rather painfully at the moment.
I have activated automated turns last evening and had it run all night. This morning, still at 5 sec updates. I stopped Aurora to do some e-mails then and before going to work (0700 local time) , I have again started Aurora running in auto-mode. Now I am back (1645 hours) and the NPRs are still not done. This is some 16 hours of constant 5-second-interrups (some 6.500 interrupts, according to the log)
Granted, my laptop isn´t the fastest, so it probably takes a bit longer for a single increment. I also let Aurora create two NPRs at game start and I am assuming, those two are going at each other, so this, too, might have some influence.

It is no fun at the moment, so I will likely start again with only one pregenerated NPR.

Oh, and I am using the real stars, so no combat inside nebulas either

Edit: Holy crap, I just made a backup of the database, before deleting the game, in case Steve needs it. It is 600+ MBs. Probably, all those messages take a looooot of space :)
Ralph Hoenig, Germany
 

Offline sloanjh

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Re: Time....
« Reply #17 on: January 18, 2010, 04:52:12 PM »
Quote from: "Hawkeye"
I
It is no fun at the moment, so I will likely start again with only one pregenerated NPR.

The thing I worry about with this strategy is getting several person weeks into a game before the NPRs bog it down and it becomes unplayable due to interrupts.  This is what happened to me last summer.  I think the only solution in such a situation (in hindsight) would be to have a "promote to player race" button on a computer-controlled NPR - that would let me drive.  On the other hand, I suspect I still wouldn't be able to avoid interrupts when Aurora wanted to generate them.

John
 

Offline Della

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Re: Time....
« Reply #18 on: January 19, 2010, 08:26:29 PM »
I'm getting this over and over and over again:

Code: [Select]
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of Town 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of Town 002 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of River 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Precursors,Fellini,The shields of Bardiche #37042 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,Town 001 cannot launch missiles inside a nebula.
7th November 3013 17:57:06,SM Only,System 0,Increment length adjusted due to imminent action. This may involve two NPRs fighting each other.

Is Aurora really stopping just because some jackass NPR is trying to raise shields in a nebula, or is there a good reason? :D
(a.k.a. "is this a bug or a feature?")
 

Offline sloanjh

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Re: Time....
« Reply #19 on: January 19, 2010, 11:16:49 PM »
Quote from: "Della"
I'm getting this over and over and over again:

Code: [Select]
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of Town 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of Town 002 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of River 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Precursors,Fellini,The shields of Bardiche #37042 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,Town 001 cannot launch missiles inside a nebula.
7th November 3013 17:57:06,SM Only,System 0,Increment length adjusted due to imminent action. This may involve two NPRs fighting each other.

Is Aurora really stopping just because some jackass NPR is trying to raise shields in a nebula, or is there a good reason? 8).  I assume you're getting this from SM mode in the event log, btw.  Please log both of these (shields and missiles) on the 4.8 bugs thread - Steve's about to put out 4.9 and it would be nice to get these fixed in it.

John
 

Offline Steve Walmsley

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Re: Time....
« Reply #20 on: January 19, 2010, 11:22:51 PM »
Quote from: "sloanjh"
Probably.  BTW, note that they're also trying to launch missiles within the nebula (which I thought Steve had fixed for 4.8).  I assume you're getting this from SM mode in the event log, btw.  Please log both of these (shields and missiles) on the 4.8 bugs thread - Steve's about to put out 4.9 and it would be nice to get these fixed in it.
Fixed the missiles - forgot about the shields. Fixed for v4.9

Steve
 

Offline sloanjh

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Re: Time....
« Reply #21 on: January 19, 2010, 11:27:39 PM »
Quote from: "Steve Walmsley"
Quote from: "sloanjh"
Probably.  BTW, note that they're also trying to launch missiles within the nebula (which I thought Steve had fixed for 4.8).  I assume you're getting this from SM mode in the event log, btw.  Please log both of these (shields and missiles) on the 4.8 bugs thread - Steve's about to put out 4.9 and it would be nice to get these fixed in it.
Fixed the missiles - forgot about the shields. Fixed for v4.9

Steve

Are you sure about the missile fix?  The second message from the bottom in his log is complaining about missiles....

John
 

Offline Steve Walmsley

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Re: Time....
« Reply #22 on: January 19, 2010, 11:32:52 PM »
Quote from: "sloanjh"
Quote from: "Steve Walmsley"
Quote from: "sloanjh"
Probably.  BTW, note that they're also trying to launch missiles within the nebula (which I thought Steve had fixed for 4.8).  I assume you're getting this from SM mode in the event log, btw.  Please log both of these (shields and missiles) on the 4.8 bugs thread - Steve's about to put out 4.9 and it would be nice to get these fixed in it.
Fixed the missiles - forgot about the shields. Fixed for v4.9

Steve

Are you sure about the missile fix?  The second message from the bottom in his log is complaining about missiles....
Well spotted! Obviously there is still a problem. I'll look into it further.

Steve
 

Offline Steve Walmsley

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Re: Time....
« Reply #23 on: January 19, 2010, 11:39:41 PM »
Quote from: "Della"
I'm getting this over and over and over again:

Code: [Select]
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of Town 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of Town 002 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of River 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Precursors,Fellini,The shields of Bardiche #37042 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,Town 001 cannot launch missiles inside a nebula.
7th November 3013 17:57:06,SM Only,System 0,Increment length adjusted due to imminent action. This may involve two NPRs fighting each other.

Is Aurora really stopping just because some jackass NPR is trying to raise shields in a nebula, or is there a good reason? :D
(a.k.a. "is this a bug or a feature?")
Could you send me the DB please. As far as I can see I have prevented NPRs firing missiles in Nebulae, although I am starting to suspect it may be AMMs.

Please zip up Stevefire.mdb and send it to stevewalmsley at btinternet.com

Steve
 

Offline Della

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Re: Time....
« Reply #24 on: January 20, 2010, 04:45:00 AM »
Done and done.

What do i do now? Do i need to start over, or just to keep "automated turns" on and wait a couple weeks?
 

Offline Della

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Re: Time....
« Reply #25 on: January 21, 2010, 07:01:04 PM »
well, frakk.

started over, and now it's this:



2nd November 3007 23:33:41,Star Swarm,Tatebayashi,Soldier 069 - Fire Control S03 60-10000 targeting Tatebayashi-A IV at 0k km
2nd November 3007 23:33:41,Star Swarm,Tatebayashi,Soldier 069: R12/C3 Meson Cannon hit the target and inflicted 1 points of damage.


...a NPR fleet is bombarding a planet with meson cannons.

how long is it going to take them to blast it to pieces? I'm getting tired of having my games interrupted continuously like this.
 

Offline Rathos

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Re: Time....
« Reply #26 on: January 21, 2010, 07:11:42 PM »
It is a bug that will be fixed in 4.9 which was supposed to come sometime yesterday  :wink:

Meson cannons can't hurt the planet. So they will never stop.

Its a serious bug that is why the 4.9 suggestions and new things have been slated to 5.0
 

Offline sloanjh

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Re: Time....
« Reply #27 on: January 21, 2010, 07:29:08 PM »
Quote from: "Rathos"
which was supposed to come sometime yesterday

I suspect (hope) Steve is asleep in bed fighting off his flu....

Either that or he's been coding up the gunge launcher :-)

John
 

Offline Rathos

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Re: Time....
« Reply #28 on: January 21, 2010, 07:52:38 PM »
Or...making more baddies for us to discover...err to mercilessly slaughter our grav survey ships  :twisted:
 

Offline Steve Walmsley

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Re: Time....
« Reply #29 on: January 22, 2010, 04:26:34 AM »
Quote from: "sloanjh"
Quote from: "Della"
I'm getting this over and over and over again:

Code: [Select]
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of Town 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of Town 002 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,The shields of River 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Precursors,Fellini,The shields of Bardiche #37042 001 have been deactivated as they cannot function in a nebula
7th November 3013 17:57:06,Lutrell,Vancouver,Town 001 cannot launch missiles inside a nebula.
7th November 3013 17:57:06,SM Only,System 0,Increment length adjusted due to imminent action. This may involve two NPRs fighting each other.

Is Aurora really stopping just because some jackass NPR is trying to raise shields in a nebula, or is there a good reason? :)

Steve