Author Topic: A little colony/mining help please  (Read 7425 times)

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Offline welchbloke

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Re: A little colony/mining help please
« Reply #30 on: January 10, 2010, 10:35:07 AM »
Quote from: "Elmo"
In my current game the civilian pop has established civilian mining colonies on Luna and Triton but they are not producing any minerals.  Do I need to put mass drivers there or do something to help them out?
Sounds like the CMCs (civilian mining complex - one for the glossary?) are set to 'minerals to civilian sector'.  This thread will explain things : http://aurora.pentarch.org/viewtopic.php?f=1&t=1716&hilit=civilian+mining+complex
« Last Edit: January 10, 2010, 11:02:40 AM by welchbloke »
Welchbloke
 

Offline sloanjh

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Re: A little colony/mining help please
« Reply #31 on: January 10, 2010, 10:41:10 AM »
Quote from: "welchbloke"
Quote from: "Elmo"
In my current game the civilian pop has established civilian mining colonies on Luna and Triton but they are not producing any minerals.  Do I need to put mass drivers there or do something to help them out?
Sounds like the CMCs (civilian mining complex - one for the glossary?) are set to 'minerals to civilian sector.  This thread will explain things : http://aurora.pentarch.org/viewtopic.php?f=1&t=1716&hilit=civilian+mining+complex

One extra point that I had trouble with - the "Minerals go to Civilian Sector" vs. "Purchase Mineral Output" button is on the "Ind Status/Civs" tab of the F2 screen.

John
 

Offline Elmo (OP)

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Re: A little colony/mining help please
« Reply #32 on: January 10, 2010, 11:10:06 AM »
Got it.  I never would have found that button to buy the minerals.  Thanks.
 

Offline waresky

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Re: A little colony/mining help please
« Reply #33 on: January 10, 2010, 12:55:46 PM »
Remember to CHECk overall cost in this effort to buy Minerals.

U got a better Manager for ur Empire:)
 

Offline sloanjh

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Re: A little colony/mining help please
« Reply #34 on: January 10, 2010, 04:21:01 PM »
Quote from: "Elmo"
Got it.  I never would have found that button to buy the minerals.  Thanks.

It took me a while :-)

John
 

Offline Steve Walmsley

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Re: A little colony/mining help please
« Reply #35 on: January 11, 2010, 07:06:55 AM »
Quote from: "sloanjh"
I'm not in favor of it as a mechanism for micromanaging food.  What I was going for (as described above) is a way of making potential colony sites valuable in a way other than mineral content.  If your head's focused on other aspects of Aurora right, now, that's fine - I just wanted to sow the seed....
Sorry, after reading your reply I realised I misinterpreted your original suggestion. From a pure cosmetic view, making Food one of the civilian trade goods would be easy enough as I could rename an existing one :). All of this would run in the background with perhaps the occasional event that Company X has established a Civilian Transport Manufacturing Plant on Ceti Alpha V, which would increase trade good production for the planet. Food would be treated similar to other trade goods in that respect. This would result in fewer trade goods overall but much more targeted. The effects of shortages in individual trade goods would vary depending on their importance. Food shortages would lead to unrest more quickly than a lack of Wines. At the moment though the player doesn't have to worry about the civilian trade goods. He just has to guard the shipping to get the benefits. If the civilian economy is going to affect unrest on colonies then the player would want to intervene. That level of intervention can't be too high though or it is no longer the 'civilian' sector. The trick would be to add this level of background detail while giving the player occasional meaningful decisions that could affect gameplay without changing the flavour of the civilian sector or adding micromanagment. Hmm, sounds easy enough :)

I'll have to give this some thought. Before I rush off though, was this your line of thinking or have I just shot off on a tangent?

Steve
 

Offline sloanjh

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Re: A little colony/mining help please
« Reply #36 on: January 11, 2010, 08:47:13 AM »
Quote from: "Steve Walmsley"
I'll have to give this some thought. Before I rush off though, was this your line of thinking or have I just shot off on a tangent?

Yep - that's exactly it.  And even if it weren't, it would be a good tangent anyway :-)
 

Offline Sotak246

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Re: A little colony/mining help please
« Reply #37 on: January 11, 2010, 11:53:22 AM »
I like the idea but, (always a but in there LOL)there are games where I really dont want the added complications this implies. Sometimes I just want a nice simple explore and kill/enslave everyone I meet.  So maybe add a check box at the game setup to turn this off and on.

Mark
 

Offline AtomikKrab

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Re: A little colony/mining help please
« Reply #38 on: January 11, 2010, 10:07:09 PM »
Actually you can ship them in pieces, 1 cargo hold is .2 of an installation like an automated mine, so it might take 5 trips, but a tiny little hauler can set up a mine, this is important for traditional empire games because you don't have to wait for the commercial shipyards to grow large enough to handle a 5 cargo bay freighter. I learned this because I ran out of resources due to a shortage of starting deutrium on earth or whatever the first mineral is called, and I just managed to squeeze out a tiny little one bay hauler that got a mass driver and a mine to venus after 5 trips a piece
 

Offline sloanjh

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Re: A little colony/mining help please
« Reply #39 on: January 12, 2010, 12:15:18 AM »
Quote from: "AtomikKrab"
Actually you can ship them in pieces, 1 cargo hold is .2 of an installation like an automated mine, so it might take 5 trips, but a tiny little hauler can set up a mine, this is important for traditional empire games because you don't have to wait for the commercial shipyards to grow large enough to handle a 5 cargo bay freighter. I learned this because I ran out of resources due to a shortage of starting deutrium on earth or whatever the first mineral is called, and I just managed to squeeze out a tiny little one bay hauler that got a mass driver and a mine to venus after 5 trips a piece

You did?!?!?!?  My recollection is that we asked Steve for this (fractional transport of 5-hold objects like mine or industry) and he said it would be too hard to implement.  Bigger installations (like terraformers or research labs) can be shipped fractionally, but again I thought it was only in 5-hold increments (5 for terraformers, 20 for research IIRC).

John
 

Offline Steve Walmsley

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Re: A little colony/mining help please
« Reply #40 on: January 12, 2010, 09:53:04 AM »
Quote from: "sloanjh"
Quote from: "AtomikKrab"
Actually you can ship them in pieces, 1 cargo hold is .2 of an installation like an automated mine, so it might take 5 trips, but a tiny little hauler can set up a mine, this is important for traditional empire games because you don't have to wait for the commercial shipyards to grow large enough to handle a 5 cargo bay freighter. I learned this because I ran out of resources due to a shortage of starting deutrium on earth or whatever the first mineral is called, and I just managed to squeeze out a tiny little one bay hauler that got a mass driver and a mine to venus after 5 trips a piece

You did?!?!?!?  My recollection is that we asked Steve for this (fractional transport of 5-hold objects like mine or industry) and he said it would be too hard to implement.  Bigger installations (like terraformers or research labs) can be shipped fractionally, but again I thought it was only in 5-hold increments (5 for terraformers, 20 for research IIRC).
You can ship anything in smaller increments now :). I changed it a version or two ago when I rewrote all the cargo handling (the same time I updated troop transport I think).

Steve
 

Offline sloanjh

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Re: A little colony/mining help please
« Reply #41 on: January 12, 2010, 09:56:33 AM »
Quote from: "Steve Walmsley"
Quote from: "sloanjh"
Quote from: "AtomikKrab"
Actually you can ship them in pieces, 1 cargo hold is .2 of an installation like an automated mine, so it might take 5 trips, but a tiny little hauler can set up a mine, this is important for traditional empire games because you don't have to wait for the commercial shipyards to grow large enough to handle a 5 cargo bay freighter. I learned this because I ran out of resources due to a shortage of starting deutrium on earth or whatever the first mineral is called, and I just managed to squeeze out a tiny little one bay hauler that got a mass driver and a mine to venus after 5 trips a piece

You did?!?!?!?  My recollection is that we asked Steve for this (fractional transport of 5-hold objects like mine or industry) and he said it would be too hard to implement.  Bigger installations (like terraformers or research labs) can be shipped fractionally, but again I thought it was only in 5-hold increments (5 for terraformers, 20 for research IIRC).
You can ship anything in smaller increments now :). I changed it a version or two ago when I rewrote all the cargo handling (the same time I updated troop transport I think).

Steve

Cool!!  That changes my prioritization between civie jump drives and jump gate.....

John

PS - 9 years since colonization of Mars, and still no civie transport lines - you might want to think about upping the probability for 4.8
 

Offline Steve Walmsley

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Re: A little colony/mining help please
« Reply #42 on: January 12, 2010, 10:06:21 AM »
Quote from: "sloanjh"
PS - 9 years since colonization of Mars, and still no civie transport lines - you might want to think about upping the probability for 4.8
I assume this was a conventional start? There may be a bug here as I haven't played a conventional start for a while.

Steve
 

Offline sloanjh

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Re: A little colony/mining help please
« Reply #43 on: January 12, 2010, 10:41:06 AM »
Quote from: "Steve Walmsley"
Quote from: "sloanjh"
PS - 9 years since colonization of Mars, and still no civie transport lines - you might want to think about upping the probability for 4.8
I assume this was a conventional start? There may be a bug here as I haven't played a conventional start for a while.

Steve

Yep - colonized Mars in 2209, it's now 2216.  Oops - it's actually only 7 years (I think the "9" came from 2009).  Even so, I'm REALLY hurting in terms of not having any civie sector....

John
 

Offline Erik L

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Re: A little colony/mining help please
« Reply #44 on: January 12, 2010, 08:50:03 PM »
Quote from: "Steve Walmsley"
Quote from: "sloanjh"
PS - 9 years since colonization of Mars, and still no civie transport lines - you might want to think about upping the probability for 4.8
I assume this was a conventional start? There may be a bug here as I haven't played a conventional start for a while.

Steve

I think I've hit this one too. Not nearly 9 years, only a couple, and through a jump gate.