Author Topic: v4.9 Bugs Thread (no longer current)  (Read 34642 times)

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Offline Commodore_Areyar

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Re: Official v4.9 Bugs Thread
« Reply #270 on: February 11, 2010, 06:05:14 AM »
If my flag problem is not isolated to me, it might not be user error.

I DID change my racial flag, this did not give problems in previous versions.
Maybe the problem is related to when gasplanet image is replaced, systemscreen looks for a nonexisting filename.
edit: I checked this out in a new campaign, changing PR images does not create the error. Also when using the same imagery as in affected game.

ps When is racial tune supposed to play?
images of planets etc
 

Offline a1s

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Re: Official v4.9 Bugs Thread
« Reply #271 on: February 11, 2010, 07:16:02 AM »
Salvaging allows you to get technology not present on the wreck (possibly not possessed by the civilization, though I don't know that part yet) here's what I gleamed for scanning enemy geo-ships:


and here's that same ship class, added to my class list after I boarded and captured it (note that despite having like 3 working enemy ships, one of those perfectly intact, save for bullet holes in the corridors, the intelligence window is not updated to reflect this knowledge):
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Offline IanD

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Re: Official v4.9 Bugs Thread
« Reply #272 on: February 11, 2010, 10:54:39 AM »
Quote from: "Commodore_Areyar"
If my flag problem is not isolated to me, it might not be user error.

I have seen this Flag error in my latest game, but it went away and I thought no more of it.

Regards
IanD
 

Offline a1s

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Re: Official v4.9 Bugs Thread
« Reply #273 on: February 11, 2010, 11:54:48 AM »
I'm using a 1440x900 sized screen (on a laptop running WinVista), however here's something that regularly happens:

(the whole right half of the screen in the "system map" is missing any kind of information. the image has been reduced so as to fit into the forum.)
It does not affect any other screen. Closing and restarting "system map" doesn't help, restarting Aurora as a whole does (so it's not a game killer). It will usually happen after an hour or two of play, though it can be as little as 5 minutes, or it might not happen at all for a whole session. I think it happens after you advance time, but other than that I haven't been able to see any pattern to it.
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Offline boggo2300

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Re: Official v4.9 Bugs Thread
« Reply #274 on: February 11, 2010, 01:31:29 PM »
Quote from: "a1s"
I'm using a 1440x900 sized screen (on a laptop running WinVista), however here's something that regularly happens:

(the whole right half of the screen in the "system map" is missing any kind of information. the image has been reduced so as to fit into the forum.)
It does not affect any other screen. Closing and restarting "system map" doesn't help, restarting Aurora as a whole does (so it's not a game killer). It will usually happen after an hour or two of play, though it can be as little as 5 minutes, or it might not happen at all for a whole session. I think it happens after you advance time, but other than that I haven't been able to see any pattern to it.



I was getting that a few versions ago, on a not resized screen, so I don't think thats your issue, It seemed to me to trigger when I popped another window over the top of the system map (a non Aurora one)

Matt
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Offline Commodore_Areyar

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Re: Official v4.9 Bugs Thread
« Reply #275 on: February 11, 2010, 02:00:08 PM »
Seen this too, regularly, but ignored it as a screen refreshing issue.
I usually play with A firefox browser open and occasionally an excel sheet etc. Will pay more attention to it in future.
Actually I see it now. :P
The system view is not drawn at the right about 1/5th of the screen, not including the buttons and event text.
images of planets etc
 

Offline whisper28

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Re: Official v4.9 Bugs Thread
« Reply #276 on: February 11, 2010, 03:39:51 PM »
I'm new to Aurora -- just played a quick experimental game, everything seemed to be going well.  After creating another game I began getting the errors in GetPopulationSignature and UpdateWealth.  Searching yielded the post below.  After some experimentation, I've noticed that if I create a new game with the difficulty set to 130, I get the errors below within ~ 2 years, this is just creating one colony on Titan (not sure if this is related), not building anything and advancing time.  If I create a game with the standard 100 difficulty these errors do not appear, at least through 2032.

I'm hoping that they don't show up later (ie, the increased difficulty caused whatever threshold to be hit earlier) as my earlier game became unplayable.  

viewtopic.php?f=11&t=1929&p=19447&hilit=getpopulationsignature#p19447

Quote
Two different bugs. both very early on in a standard trans-newtonian game based on earth. Both are poping up at each time interval, but do not generate an interrupt of their own. The first started about 4months into the game, the second about 8 months into the game. I have 2b population but started with 1b pop to keep the npr from being to big. I gave the PC race a 150% modifier on its initial industry setting, and the npr a 200% setting.

Error in GetPopulationSignature
Error 6 was generated by Aurora
Overflow.

Error in UpdateWealth
Error 3421 generated by DAO.field
Data type conversion error.

My computer is running Vista32 US settings. I saved a copy of the DB if you need it.

Brian
 

Offline Venec

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Re: Official v4.9 Bugs Thread
« Reply #277 on: February 11, 2010, 04:12:20 PM »
Quote from: "Steve Walmsley"
When a ship is destroyed in v5.0, any ground units on board are destroyed. Any teams on board are disbanded and the team members each have a fifty percent chance to make it to the lifepods.

Steve

Does that also include scrapped ships? I captured one of the Star Swarm's soldier and sent for scrapping with marines on board. They didn't get transfered on planet (ANY planet) or ships, they have just been transported to another dimension because I was still getting reports on their morale with "n/a" as system location.
« Last Edit: February 12, 2010, 09:39:35 AM by Venec »
 

Offline Vanigo

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Re: Official v4.9 Bugs Thread
« Reply #278 on: February 11, 2010, 04:27:00 PM »
Quote from: "JimiD"
I worked out how to see the NPRs planet and screens
How do you do that?
 

Offline welchbloke

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Re: Official v4.9 Bugs Thread
« Reply #279 on: February 12, 2010, 05:18:17 AM »
Quote from: "Vanigo"
Quote from: "JimiD"
I worked out how to see the NPRs planet and screens
How do you do that?
Search for an earlier thread that discusses 'Designer Mode'. Note: Steve recommends that you don't use this mode unless you are really careful as it is very easy to completely wreck your game database but creating/deleting things.
Welchbloke
 

Offline JimiD

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Re: Official v4.9 Bugs Thread
« Reply #280 on: February 12, 2010, 09:17:00 AM »
Quote from: "welchbloke"
Quote from: "Vanigo"
Quote from: "JimiD"
I worked out how to see the NPRs planet and screens
How do you do that?
Search for an earlier thread that discusses 'Designer Mode'. Note: Steve recommends that you don't use this mode unless you are really careful as it is very easy to completely wreck your game database but creating/deleting things.

Well I was not using Design Mode, as I dont have the password.

I cant be sure, but I might have added an NPR after starting the game.  This made me wonder if the NPR I found was this later created one, and was supposed to be run by me, rather than the AI.  This would explain how I could see it, and why it wasnt doing anything!
 

Offline Father Tim

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Re: Official v4.9 Bugs Thread
« Reply #281 on: February 12, 2010, 11:08:52 AM »
Yes, if you could see it and it wasn't doing anything it's because you created it as a 'player-run' NPR and therefore Aurora left it up to you to tell it what to do.
 

Offline SamuraiProgrammer

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Re: Official v4.9 Bugs Thread
« Reply #282 on: February 13, 2010, 07:16:58 AM »
I am a new player.  I love what I see.  

I realize that your focus may not be on insignificant bugs like these, but you can always ignore the post...

I am not trying to be critical, but rather helpful.  I realize you probably know about these issues.  As a developer myself, however, I sometimes get surprised.

Thanks & Have a great day!


I am using Vista 32.

At the beginning of a new game, I was trying different menu entries to see what would happen.  I realize that I may be using things wrong.  It might

When I chose Spacemaster | Compare Tech, nothing happened.  I did not even get a dialog asking for a password.

When I chose Miscellaneous | Win95 calculator, nothing happened.

When I chose Miscellaneous | Compact database, the program crashed.

Miscellaneous | Refresh all seems to have no effect, even if other windows are open.

Choosing Miscellaneous | StarType produces the error : Run time error 3024 : Could not find file HYG.mdb and then the program crashes.

Choosing Calculation | Loadout Caclulation crashes the program.
 

Offline Balibar

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Re: Official v4.9 Bugs Thread
« Reply #283 on: February 13, 2010, 10:58:34 AM »
I explored a JP and found a new system.  Aurora gave a system name of 'GJ 1156'.  I changed the system name to either Betelgeuse or Barnard and I got an Error:

Error 5 was generated by Aurora
Invalid procedure call or argument
Please report to ...

The name did get changed.  

Yet when I changed another system name, there was no error.
 

Offline Vanigo

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Re: Official v4.9 Bugs Thread
« Reply #284 on: February 13, 2010, 01:01:04 PM »
I just got my second game where civilian ships refuse to use jump gates. I know this is fixed in 5.0, but is there any sort of fix or workaround for this?