My task group consisted of one Carrier with (4-50) jump engines, lugging around 6 fighters, and two AAM escorts (with no jump capability). As such, they could jump through JGs without any problem whatsoever. Now, I have added one tanker ship that can jump itself (1-50) and another carrier/collier with fleet jump engines (4-50). As well as 4 small (900 tons) missile boats. My new carrier/collier holds 2 of those missile boats in its hangers.
And here comes my problem. When I try to jump this new fleet, the game complains. It tells me that: "Patrol Task Group #03 cannot carry out its transit order as there are 15 ships in the fleet and the highest jump rating is 4." Do I have to break up my TG into separate TGs, such that each one has exactly one jump engine and exact number of ships to jump with them? Does the game not figure out how many jump engines I have and how many ships need jumping?
Did I get this error because I used "combat transit"? And if so, should I just use "transit" instead and shut up?