Wow thanks for all this fantastic info I gather from this that the most powerful sensor possible is required along with firecontrols to match. Is it also correct that numerous installations can be linked to one firecontrol?
Also what kind of range should I be looking at for planet based defences?
When it comes to magazines I'm still trying to get my head around them is the following correct?
A magazine of 50 can store 50 size 1 missiles or 10 size 5 missiles?
Also I presume the turrets are treated slightly differently as they are not affected by ship speed.
One final question when I select to build a PDC in the class screen the default design comes with fuel storage which I suppose is not required but when I remove it I get an error message. The game continues fine after that as far as I can tell.
Sorry for all the questions but I want to document this in my AAR so I need to make sure I understand it first.
You have the magazine capacity right. On planets there is currently no delay for reloading the magazine from the planetary stockpile. This means that you do not need to have a huge magazine for the pdc. I still prefer to have a large enough magazine for a decent fight.
If you want your pdc's energy weapons to be effective against missiles you will need to put them in turrets. Currently only lasers, mesons, and gauss cannon can be in a turret. Gauss cannon are a poor weapon for pdc's as they will be blocked by even the tiniest atmospere will block them. In general I prefer mesons as they end up being effective from any colony they are placed on, and they ignore armour on the receiving end. While in theory they are shorter ranged than an equal tech laser would be, in effect if there is much atmosphere they have an equivilent range. I do tend to put even the biggest mesons/lasers in turrets so they can benifit from future fire control upgrades more. It is another place to pay a little extra to start, and save in the long run. They can also act as additional point defense for the planet. For a small base that is primarily for point defense my preferense is the 10cm meson as it is small, ignores the atmosphere, and if any assult landings are attempted they will chew up the ships landing.
Bring on the questions. I usually check the board two or three times a day (eastern standard time USA). I am always happy to help, or you can send me a pm if you want to.
Brian
Each pdc is effectivly a seperate ship. Each will need it's own fire control. They do not however need seperate active sensors. As long as one active sensor (grav) is operating and detecting what you want to shoot at all of your ships/pdc's will be able to target it.
As for the weapon ranges from pdcs. The lighter missile bases usually have the same ranges as my shipboard weapons. If I have reasearched pdc specific beam fire control I will use that on the pdc's. It has a 50% greater range IIRC than normal fire control. One thing to be aware of with pdc's is if there is an atmosphere as the change to beam weapon damage is [damage -(damagex(atmospheric pressure/1 atmospheric pressure)]. Anything over 1 atmospheric pressure means that beam weapons will do no damage. The one exeption to this is Mesons. They totally ignore the atmospheric modifiers. For most beam weapons the change to damage will also affect the range as it is based on the damage the weapon does. Torpedo's do ignore this effect, and as they also have a constand damage for their range they are affected less than rest of the beam weapons. They do still need to do at least one point of damage after the atmospheric modifier is applied or they are blocked by the atmosphere.
An atmospheric pressure of .8 atmosphere means that all non meson weapons will do 1/5 normal damage (80/100)% If they are not doing 5 points of damage at the range the target is at they are blocked by the atmosphere. (all damage is rounded down to a whole number).
With the big missile bases I want their firecontroll to be at least twice the range of my longest range missile. This does two two things, it counters enemy ecm that is better than my eccm, and it allows for the base to still be usefull after my missiles have been upgraded a couple of times. As upgradeing pdc's is a hassle, and seems to have a intermittent bug as well it just makes life simpler.
All bases need some basic active sensors that cover thier normal engagement range in case the big sensor pdc is taken out. The advantage of the big base sensor base is it canhave a lot of armour in comparison to the other bases, and it will be the only thing they can spot if their missiles are using em sensors and fired from really long range. A range where the attackers do not have an actual sensor lock for the bases.