Author Topic: Official Suggestion Thread for 5.14 or later (inc Spoiler)  (Read 15572 times)

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Offline Laurence

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #90 on: August 03, 2010, 02:06:02 PM »
Quote from: "Erik Luken"
Instead of retirees, how about some of the RIFfed officers?

Oooh, useless officers become politicians.  Nice. :)
 

Offline schroeam

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #91 on: August 03, 2010, 02:36:43 PM »
Quote from: "Andrew"
When assigning ground units to Brigades and Divisions, include an option to not show full Brigades/Divisions. It would make things much less confusing to have only Brigades you can assign troops to visible.
Double click on the brigade and it will hide the attached battalions, and the same goes for divisions/brigades.
Adam.
 

Offline Hawkeye

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #92 on: August 03, 2010, 03:02:11 PM »
I think what Andrew meant is in the drop-down list, where you select the brigade to assign your batallion to.
Ralph Hoenig, Germany
 

Offline schroeam

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #93 on: August 03, 2010, 03:53:52 PM »
Quote from: "Hawkeye"
I think what Andrew meant is in the drop-down list, where you select the brigade to assign your batallion to.
Oh, in that case I agree :)
 

Offline Andrew

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #94 on: August 03, 2010, 05:47:03 PM »
Quote from: "adradjool"
Quote from: "Hawkeye"
I think what Andrew meant is in the drop-down list, where you select the brigade to assign your batallion to.
Oh, in that case I agree :)
Yes that what I meant
 

Offline iamlenb

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #95 on: August 03, 2010, 08:22:44 PM »
Is it possible to have NPRs discriminate ship contacts by class if you're not already in communication with them?  I'd like to blow a bunch of NPR survey ships away with one class of ship, then turn around and give those ships to a different friendly NPR.  Let them take the brunt of my actions.

Sneaky Terran:
"That could not possibly be us, Disgusting Slime Creature with large missile destroyer fleet, sir.  That must have been the Space Cannibals two systems over.  I will happily provide you with their coordinates."

Disgusting Slime Creature:
"Thank you for this information, Ugly Meat Puppet Thing with no discernible military power, I will reward you with this new engine design."  *goes off to beat on so-called Terran Friendly Race*

Hmh...  Mebbe I just want more intricate diplomacy options.
 

Offline Chairman

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #96 on: August 04, 2010, 01:23:33 AM »
Not sure if it´s been mentioned, but I would like to bee able to target a group of ships. Got some 100 enemy ships in my Sol system, totaly lost wich one was wich, sins they were i 4 distinct groups, lost my carriers before I got my bearings and fired on right group.
 

Offline Erik L

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #97 on: August 04, 2010, 12:39:17 PM »
When using the "Create Ruin" button in SM mode, the ability to select from pre-existing races. Obviously the first ruin (and game-generated ruins) would be random races, but if there is one or more "ruin races" in the database, the ability to select from one of those would be nice.

Offline Beersatron

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #98 on: August 04, 2010, 01:23:26 PM »
Quote from: "Erik Luken"
When using the "Create Ruin" button in SM mode, the ability to select from pre-existing races. Obviously the first ruin (and game-generated ruins) would be random races, but if there is one or more "ruin races" in the database, the ability to select from one of those would be nice.

In the same area of Ruins, on the Summary Screen of a colony that had Ruins could we keep the Name of the Race, their Tech Level, type of Ruin and how many installations were originally found?

All that information disappears when the last installation is activated.
 

Offline waresky

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #99 on: August 04, 2010, 01:35:06 PM »
Quote from: "iamlenb"
Is it possible to have NPRs discriminate ship contacts by class if you're not already in communication with them?  I'd like to blow a bunch of NPR survey ships away with one class of ship, then turn around and give those ships to a different friendly NPR.  Let them take the brunt of my actions.

Sneaky Terran:
"That could not possibly be us, Disgusting Slime Creature with large missile destroyer fleet, sir.  That must have been the Space Cannibals two systems over.  I will happily provide you with their coordinates."

Disgusting Slime Creature:
"Thank you for this information, Ugly Meat Puppet Thing with no discernible military power, I will reward you with this new engine design."  *goes off to beat on so-called Terran Friendly Race*

Hmh...  Mebbe I just want more intricate diplomacy options.

:-D
i LOVE this RolePlaying posture.

Sarcasm but truly eheh
 

Offline Steve Walmsley

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Re: Suggestions for 5.13 or above (inc Spoiler)
« Reply #100 on: August 04, 2010, 02:06:57 PM »
Quote from: "IanD"
At one time Steve was talking about pre-TN starts having Mars capable spacecraft. Is there any chance of an advance on this axis?
There are conventional engines in v5.20 that have 1 power compared to 25 for a nuclear thermal engine. Here is a pre-TN freighter powered by commercial conventional engines and using conventional armour. 15 km/s is 54,000 kph, or 33,750 mph.

Code: [Select]
Sprint class Freighter    32,500 tons     148 Crew     205.8 BP      TCS 650  TH 10  EM 0
15 km/s     Armour 1-90     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Capacity 4 MSP    Max Repair 5 MSP
Cargo 25000    

Commercial Conventional Engine (4)    Power 2.5    Fuel Use 10%    Signature 2.5    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 27.0 billion km   (20833 days at full power)
Steve
 

Offline Steve Walmsley

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #101 on: August 04, 2010, 02:11:11 PM »
Quote from: "Texashawk"
Fighters, depending on how they are set up, can have from 15-30 people. Somehow that seems... like a lot of people on board for a hyper-fast tactical attack craft, but maybe that's just my sensibilities.
Fighter crews have been reduced by 75% for v5.20

Steve
 

Offline Steve Walmsley

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #102 on: August 04, 2010, 03:07:10 PM »
Quote from: "sloanjh"
Set up "reserve levels" of each mineral on each planet below which any export mechanism (mass driver, freighter, ....) would not take them.  This is a slightly different spin on the long-standing suggestion about mass-drivers, except this moves it to being a record on the populations mining state (as opposed to the mass driver state).  So for example if I set a reserve level of 1000 Duranium on a planet, the planet had 1454 Duranium, and a freighter was told to load all Duranium, it would only load 454.  This way of doing it might be easier to code up, since it's essentially just changing the way that "minerals available" are calculated....
I have added this for v5.20. You can now set a Reserve Level for each mineral type on a colony. The level is shown on the mineral tab of the F2 window and you can change it by double-clicking on the appropriate line on the grid.

Mass Drivers will only send minerals above the reserve level. When cargo ships are given orders to load a particular mineral, they will only load minerals above the reserve level.

I have also fixed a bug that was preventing the "Load Mineral When X Available" move order.

Steve
 

Offline Erik L

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #103 on: August 04, 2010, 07:23:32 PM »
In the event log, when a ship is named, can we get the class-type added to it? Like instead of "Big Boojum Gun broke on the ship HonkenBigShip..." we'd see "Big Boojum Gun broke on the DN HonkenBigShip..."

Offline Erik L

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #104 on: August 04, 2010, 07:28:33 PM »
A message in the event log when a task group reaches 100% fleet training.