Ok, so I've looked through the posts here, and found answers to a number of things, but there's a bit more detailed information that I want to know.
First off a bit of background (you can just skip past this to the questions if you want), just mainly trying out some designs and research in SM mode, but trying to keep it in the region where I could build it with just my initial research and PDC points, I came up with this monster, that i should be able to build with just a good chunk of starting tech points, and starting fast OB creation allotment for PDCs:
Relentless class ICBM Launch Base 17800 tons 2525 Crew 2967.2 BP TCS 356 TH 0 EM 0
Armour 10-60 Sensors 1/448 Damage Control Rating 0 PPV 210
Magazine 210
PDC Size 40 Missile Launcher (5) Missile Size 40 Rate of Fire 200
PDC Size 1 Missile Launcher (10) Missile Size 1 Rate of Fire 5
Missile Fire Control FC4-R1 (2) Range 4.8m km Resolution 1
Missile Fire Control FC369-R100 (1) Range 369.6m km Resolution 100
Size 1 Anti-missile Missile (10) Speed: 16,700 km/s End: 9.9m Range: 10m km WH: 1 Size: 1 TH: 111 / 66 / 33
Long Range Missile Pack (18k, 9d)x4 (4) Speed: 4,000 km/s End: 1d Range: 351.5m km WH: 0 Size: 40 TH: 6 / 4 / 2
Long Range Chaff (18k,.9a)x16 (1) Speed: 4,000 km/s End: 1d Range: 351.5m km WH: 0 Size: 40 TH: 6 / 4 / 2
Active Search Sensor MR4-R1 (1) GPS 448 Range 4.9m km Resolution 1
Active Search Sensor MR352-R100 (1) GPS 32000 Range 352.0m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 8 sections
The missile packs are as follows:
Missile Size: 40 MSP (2 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 5
Speed: 4000 km/s Endurance: 1458 minutes Range: 350.0m km
Cost Per Missile: 21.0185
Second Stage: Size 7 Anti-ship Missile x4
Second Stage Separation Range: 1,500,000 km
Overall Endurance: 1 days Overall Range: 352.2m km
Chance to Hit: 1k km/s 20% 3k km/s 5% 5k km/s 4% 10k km/s 2%
Materials Required: 9x Tritanium 17.1439x Gallicite Fuel x17500
Missile Size: 7 MSP (0.35 HS) Warhead: 9 Armour: 0 Manoeuvre Rating: 21
Speed: 18000 km/s Endurance: 2 minutes Range: 2.2m km
Cost Per Missile: 4.6192
Chance to Hit: 1k km/s 378% 3k km/s 126% 5k km/s 75.6% 10k km/s 37.8%
Materials Required: 2.25x Tritanium 3.6818x Gallicite Fuel x193.5
Missile Size: 40 MSP (2 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 5
Speed: 4000 km/s Endurance: 1458 minutes Range: 350.0m km
Cost Per Missile: 14.7017
Second Stage: Size 1.75 Decoy x16
Second Stage Separation Range: 1,499,000 km
Overall Endurance: 1 days Overall Range: 352.3m km
Chance to Hit: 1k km/s 20% 3k km/s 5% 5k km/s 4% 10k km/s 2%
Materials Required: 3.776x Tritanium 6.8007x Gallicite Fuel x17500
Missile Size: 1.75 MSP (0.0875 HS) Warhead: 0 Armour: 0.944 Manoeuvre Rating: 10
Speed: 18000 km/s Endurance: 2 minutes Range: 2.3m km
Cost Per Missile: 0.76
Chance to Hit: 1k km/s 180% 3k km/s 60% 5k km/s 36% 10k km/s 18%
Materials Required: 0.236x Tritanium 0.274x Gallicite Fuel x50
The long range missile packs each carry 4 missiles that are 9 damage each, can travel 350m km, and then drop off the missiles at about 1.5m km out. The Chaff, is the same sort of thing, except it carries 16 decoy missiles, with a bit of armor, that travel the same speed as my normal missiles, and are dropped off 1.499m km out, so they get out slightly faster, and stay ahead of the normal missiles at a set distance. Specifically, at the speeds here, the decoys would deploy 1/4s early, giving them a 3500km lead on the normal missiles, putting them under 1/5 of a second ahead, since I heard that closer missiles get priority, they're just very slightly closer, but not far enough out for the close point defenses to get time to reload on the real ones. A normal salvo would launch 4 missile packs, and 1 chaff pack, meaning 16 missiles with 9 damage, and 16 decoys with some armor, at a range of 350m km, every 200s.
Now, some questions about this:
1. Does fractional armor on missiles do anything? For example the 0.944 armor I have on my decoys. Will that give them any protection against a 1 damage attack? Will it just give them a probability to survive the first hit, or will they just be destroyed immediately if any damage passes the armor?
2. I have the decoys releasing just 1/4 of a second before the actual missiles, so they can get a tiny headstart. Will this correctly work with the 5s game time cycles? And will enemy forces then preferentially shoot at the very slightly closer decoys?
3. From what I've read, I need sensors on these, or they'll just self-destruct once the first target is destroyed. (which is a big issue, when they take a day to reach their maximum range, and if my target is stationary at maximum range, I can fire out about 437 salvos of these, before the first reaches it's target.) Is this correct? If I just put sensors on the drones, and not their submunitions, will that work to have them find a new target, and launch their secondary stage at it? Or would I actually need to have sensors on the missiles? (with this setup, and the reload time, i wouldn't have more then one salvo of secondary missiles released at any one time.) They would all still be within the fire control and active scanner range of the home missile base.
4. Does the PDC actually need any additional magazine capacity? Because it seems that I can just load missiles directly from the planetary stockpile. Although I've only found a way to do it manually, which would mean I'd have to do it every salvo, is there any way to have it automatically reload from the planet?
And not really a question, but while I found that I could likely build this with my starting research points, and starting PDC allotment in the fast OB creation screen, it likely wouldn't be wise. Not only would it take quite a bit, but I found out that with my starting ordinance factories going all out only on this, in a year, they can produce about 12 salvos(48 missile packs and 12 chaff decoy packs), each salvo costing nearly 100 ordinance production. Which would mean that this base could use up a year's supply in about 40 minutes. And launching at a stationary target at maximum range, could fire off over 36 years of missiles at my initial production rates, before the first hits it's target. So maybe focusing more on production first would be smarter.