Author Topic: Official v5.20 Bugs Thread  (Read 37237 times)

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Offline gunkan

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Re: Official v5.20 Bugs Thread
« Reply #60 on: September 08, 2010, 10:11:32 PM »
Testing [spoiler:oiiartvd]the new plasma torps[/spoiler:oiiartvd] as point defense, maxed out the tech, put a dozen on a ship with missile fire control and sent them [spoiler:oiiartvd]against the invaders.[/spoiler:oiiartvd] the problem is that they will fire....but wont go anywhere, they stick with the fleet and expire, even listed as moving at 250,000km/s. the same result just trying to shoot at enemy ships, as a note [spoiler:oiiartvd]both the event note and the formation note on the map are labeled as such: Size4 Plasma Torpedo Launcher(x12) has launched a Size 4 Plasma Torpedo Launcher.[/spoiler:oiiartvd] Either there is a typo in the code or i have a gun... that is shooting guns at them.
 

Offline GDS_Starfury

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Re: Official v5.20 Bugs Thread
« Reply #61 on: September 09, 2010, 11:54:59 AM »
Im really not sure if this is a bug or not but when I set my fleet to go into TF training they do not gain any experience.
 

Offline Caplin

Re: Official v5.20 Bugs Thread
« Reply #62 on: September 09, 2010, 12:34:40 PM »
Hi,
I suspect in this case it probably isn't a bug.
Did you assign a commander for Fleet Headquarters?
If not, you won't be able to train properly.
Hope this helps,
Zack.
 

Offline GDS_Starfury

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Re: Official v5.20 Bugs Thread
« Reply #63 on: September 09, 2010, 01:29:46 PM »
great call!  the CNO didnt have a training bonus.  hes been fired and replaced.
 

Offline Caplin

Re: Official v5.20 Bugs Thread
« Reply #64 on: September 09, 2010, 06:12:20 PM »
Hi,
I found Alpha Centauri with my jump scout today and wanted to paste its summary into my AAR.  In looking the summary over I noticed that it claimed I could colonize a planet with around 26 times the gravity of Earth.
The F9 table classifies this planet as a superjovian and uncolonizable.
See below:
Alpha Centauri-A  G2-V  Diameter: 1.39m  Mass: 1.02  Luminosity: 1.42

Alpha Centauri-A I:  Temperature: 1265.4,  Gravity: 2.03,  Orbit: 39m
    Carbon Dioxide 96%, Sulphur Dioxide 4.0%,  Pressure: 168.00
Alpha Centauri-A II:  Temperature: 952.2,  Gravity: 2.06,  Orbit: 70m
    Carbon Dioxide 95%, Nitrogen Dioxide 5.0%,  Pressure: 118.27
Alpha Centauri-A III:  Colony Cost: 2.00,  Temperature: 67.8,  Gravity: 0.53,  Orbit: 99m
    Nitrogen 68%, Oxygen (0.01) 32%,  Pressure: 0.03
Alpha Centauri-A IV:  Colony Cost: 2.00,  Temperature: -6.0,  Gravity: 26.0,  Orbit: 163m
    Alpha Centauri-A IV - Moon 12:  Colony Cost: 2.00,  Temperature: -14.0,  Gravity: 0.31,  Orbit: 1.06m
    Total Moons: 22
Alpha Centauri-A V:  Colony Cost: 5.32,  Temperature: -117.1,  Gravity: 0.62,  Orbit: 292m
Alpha Centauri-A VI:  Colony Cost: 3.45,  Temperature: -75.9,  Gravity: 0.72,  Orbit: 423m
    Nitrogen 82%, Carbon Dioxide 18.0%,  Pressure: 0.51
    Total Moons: 1

Alpha Centauri-B  K1-V  Diameter: 1.25m  Mass: 0.79  Luminosity: 0.39.   Orbits Alpha Centauri-A  at 23.0 AU.

Alpha Centauri-B I:  Colony Cost: 59.26,  Temperature: 1347.8,  Gravity: 0.58,  Orbit: 28.1m
    Carbon Dioxide 97%, Nitrogen Dioxide 3.0%,  Pressure: 4.67
Alpha Centauri-B III:  Colony Cost: 1.80,  Temperature: -39.7,  Gravity: 1.06,  Orbit: 170m
    Nitrogen 81%, Oxygen (0.21) 19.0%,  Pressure: 1.11
Alpha Centauri-B IV:  Colony Cost: 6.52,  Temperature: -143.5,  Gravity: 0.36,  Orbit: 288m
    Total Moons: 1
Alpha Centauri-B V:  Temperature: -128.3,  Gravity: 0.02,  Orbit: 389m
Alpha Centauri-B VI:  Temperature: -170.9,  Gravity: 1.87,  Orbit: 637m
    Total Moons: 27

Jump Points
 1) Sol:    Distance: 5.8b   Bearing: 280

I suspect the summary generation is neglecting gravitational considerations.
 

Offline Brian Neumann

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Re: Official v5.20 Bugs Thread
« Reply #65 on: September 11, 2010, 12:17:31 AM »
I just had my homeworld colony deleted on me.  I had a conventional start and there were ruins on the planet.  After finding some components I dissasembled them to aid my reasearch.  It was Engine tech and when I finished the fuel efficiency upgrade that I was currently reasearching I thought it would be fine as I still needed to upgrade the engine tech as well.  Instead I noticed it was generating points for the same fuel efficiency that I had just finished reasearching, and when it finished it again (80+ components) the entire colony was deleted.  There didn't seem to be any other changes in the database but it was quite unpleasent.  I had a couple of colonies with about 1m people total on them and no manufacturing.

Brian
 

Offline Vanigo

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Re: Official v5.20 Bugs Thread
« Reply #66 on: September 11, 2010, 03:07:41 PM »
I just got a message that star swarm soldiers are radiating energy from their absorption shields at a rate of 1.98 per second, when I know for a fact they don't have any.
 

Offline Brian Neumann

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Re: Official v5.20 Bugs Thread
« Reply #67 on: September 11, 2010, 04:16:58 PM »
I had the same problem again with my dissapearing colony.  It seems like any time I dissasemble components to the point of getting the tech I then lose the colony.  This time I did get errors in missile tech even though I was dissasembling shields.

Brian
 

Offline Vanigo

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Re: Official v5.20 Bugs Thread
« Reply #68 on: September 11, 2010, 08:17:47 PM »
I just had an NPR destroy a PDC with railguns, even though the planet has an atmospheric pressure of 1.8, which, unless something's changed, is supposed to stop non-meson beams dead.
 

Offline Vanigo

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Re: Official v5.20 Bugs Thread
« Reply #69 on: September 11, 2010, 08:29:49 PM »
Just got a bunch of errors upon learning of a system from espionage. GetRandomSystem got too few parameters, then complained about width not being set four or five times. Also, showing errors in the event log doesn't seem to be working.
 

Offline Vanigo

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Re: Official v5.20 Bugs Thread
« Reply #70 on: September 11, 2010, 09:53:41 PM »
I just captured a ship after crippling it with strength 4 missiles, and this is what its armor looked like. Obviously armor damage is either being applied wrong or displayed wrong, because a size 4 missile's damage template can't possibly do damage like this.
 

Offline Erik L

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Re: Official v5.20 Bugs Thread
« Reply #71 on: September 11, 2010, 09:55:51 PM »
I just captured a ship after crippling it with strength 4 missiles, and this is what its armor looked like. Obviously armor damage is either being applied wrong or displayed wrong, because a size 4 missile's damage template can't possibly do damage like this.
Possibly it was in another fight and not repaired?
 

Offline Vanigo

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Re: Official v5.20 Bugs Thread
« Reply #72 on: September 12, 2010, 01:25:49 PM »
Possibly it was in another fight and not repaired?
I suppose it's possible, but the I couldn't find anything to that effect in the event log, and the first salvo or two didn't hit any holes.
 

Offline Erik L

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Re: Official v5.20 Bugs Thread
« Reply #73 on: September 12, 2010, 02:31:51 PM »
I suppose it's possible, but the I couldn't find anything to that effect in the event log, and the first salvo or two didn't hit any holes.
Don't recall, does damage collapse through to the next open spot?
 

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Re: Official v5.20 Bugs Thread
« Reply #74 on: September 12, 2010, 03:45:36 PM »
I just had my homeworld colony deleted on me.  I had a conventional start and there were ruins on the planet.  After finding some components I dissasembled them to aid my reasearch.  It was Engine tech and when I finished the fuel efficiency upgrade that I was currently reasearching I thought it would be fine as I still needed to upgrade the engine tech as well.  Instead I noticed it was generating points for the same fuel efficiency that I had just finished reasearching, and when it finished it again (80+ components) the entire colony was deleted.  There didn't seem to be any other changes in the database but it was quite unpleasent.  I had a couple of colonies with about 1m people total on them and no manufacturing.

Brian

Are you using 5.2?  This happened to me once a long time ago (a couple of years?  Early 4.x?) and I posted it, and thought Steve had found and fixed it.  IIRC, it was exactly as you described - I had gotten research points from passive scans of bad guys (back when you could do so) and obtained the same tech through research, at which point Earth went to bit heaven....

John