Author Topic: Official v5.20 Bugs Thread  (Read 37176 times)

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Offline James Patten

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Re: Official v5.20 Bugs Thread
« Reply #120 on: October 08, 2010, 06:30:08 PM »
The planets in question DO have minerals. 
 

Offline chuckles73

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Re: Official v5.20 Bugs Thread
« Reply #121 on: October 10, 2010, 07:34:37 PM »
Fighters were built on Earth, the task group "New Fighters - Earth" (automatically generated) was tasked with joining up with a Battle Task Group that was doing training exercises, it completed it's mission.   "New Fighters - Earth" still showed up in the Task Groups page with an error about it not existing when I selected it.   I tried to delete it, it deleted a different task group.   Now, whenever fighters are built on Earth there's
Code: [Select]
Error 3201 was generated by DAO.Recordset
You cannot add or change a record because a related record is required in table 'Fleet'.

and the fighters don't appear.

I'm assuming the db was left in a messed up state, I believe my app may have crashed right after I deleted that empty task group. 
« Last Edit: October 10, 2010, 07:39:39 PM by chuckles73 »
 

Offline IanD

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Re: Official v5.20 Bugs Thread
« Reply #122 on: October 11, 2010, 10:39:41 AM »
In v5.14 Atmoshpere of Venus is given as 50% CO2, 50% N2, 100 atmosphers pressure.
in v5.20 Atmoshpere of Venus is given as 35% CO2, 65% N2, 100 atmosphers pressure.
Both appear incorrect.

my brief look in Wiki gave the following:96% carbon dioxide, 3.5% nitrogen, 0.015% sulphur dioxide, 0.01% water vapour and 0.007% argon. Pressure of 92 Atmospheres. I guess anything after the SO2 could be safely ignored.

Regards
IanD
 

Offline Brian Neumann

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Re: Official v5.20 Bugs Thread
« Reply #123 on: October 11, 2010, 07:41:07 PM »
I was just designing a fighter and the command module seems to have a problem.  The required crew was listed as 12 but 1, 2, or 3 command modules on the fighter and I still had an error message of insufficient life support and lock button was greyed out.

Brian
 

Offline Vanigo

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Re: Official v5.20 Bugs Thread
« Reply #124 on: October 11, 2010, 09:20:48 PM »
Yeah, what happens is, fighters have reduced crew requirements, but the insufficient crew space message pops up based on the unmodified crew size. I don't know what happens if you try to build the fighter anyway; it might work just fine.
 

Offline sloanjh

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Re: Official v5.20 Bugs Thread
« Reply #125 on: October 14, 2010, 09:57:59 PM »
It looks like NPR are still granting trade access, then plunging in relations when the civie cargo ships show up.  See this thread: http://aurora2.pentarch.org/index.php/topic,3004.0.html  (I just realized we forgot to ask if he's on the latest version - I'll do so now.)

John
 

Offline UncleBob

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Re: Official v5.20 Bugs Thread
« Reply #126 on: October 21, 2010, 01:50:40 AM »
I have accidentally added a second colony to mercury, so I deleted it again. While in the main Window (with the summary view) the correct colony got deleted, in the ships orders something went astray: There the colony with the 0 Pop stayed, while the other (real) colony went missing. So I could only give my ships the orders to fly to the empty colony, making me unable to load or unload anything at the actual colony, plus produced an error when they wanted to load or unload something, because then they obviously noted that the colony they were flying to wasn't there anymore. I solved the problem by deleting the old colony too and recreating it in SM mode, however, both freighters of a civilian shiping line are waiting in Mercury orbit to trade their goods ever since (more than a year ago), and don't move anywhere anymore (although by now there's no colony at all anymore, because I abandoned the project as too costly).
 

Offline voknaar

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Re: Official v5.20 Bugs Thread
« Reply #127 on: October 30, 2010, 03:12:13 AM »
I've seen this bug be reported before, but was mentioned in a earlier version thread of it being identified/fixed.   


Exact txt of the error:


Error in GetSystemThemeName

Error 3075 was generated by DAO.  Database
Syntax error (missing operator) in query expression 'Name= 'Nikol'Skij' and RaceID = 1057'. 
Please report to hxxp: aurora.  pentarch.  org/viewforum.  php?f=11


Which by the way the above site is no longer directing users to this forum, but its still easy enough to locate.   Anyway i'll go back to lurking and stick to the Academy  :)

Edit- also getting -

Error 3420 was generated by DAO.   Recordset
Object invalid or no longer set. 


got both after ending a 30 day turn.
« Last Edit: October 30, 2010, 03:16:58 AM by voknaar »
 

Offline Beersatron

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Re: Official v5.20 Bugs Thread
« Reply #128 on: October 30, 2010, 03:47:28 PM »
I've seen this bug be reported before, but was mentioned in a earlier version thread of it being identified/fixed.   


Exact txt of the error:


Error in GetSystemThemeName

Error 3075 was generated by DAO.  Database
Syntax error (missing operator) in query expression 'Name= 'Nikol'Skij' and RaceID = 1057'. 
Please report to hxxp: aurora.  pentarch.  org/viewforum.  php?f=11


Which by the way the above site is no longer directing users to this forum, but its still easy enough to locate.   Anyway i'll go back to lurking and stick to the Academy  :)

Edit- also getting -

Error 3420 was generated by DAO.   Recordset
Object invalid or no longer set. 


got both after ending a 30 day turn.


The single quote in Nikol'Skij is the problem, if you can access the DB then find that record and remove the quote.

Note sure on the second problem.
 

Offline voknaar

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Re: Official v5.20 Bugs Thread
« Reply #129 on: October 31, 2010, 05:48:31 PM »
Needs a password.  But i've only had Aurora for a few days now so I won't be messing around with anything like that.  It has only shown the once so I assume its just a once off.
 

Offline eberzon

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Re: Official v5.20 Bugs Thread
« Reply #130 on: November 06, 2010, 10:16:45 PM »
Brand new game.   Every 4-5, 30 day advance getting:

GetCommanderName

Error 94
Invalid use of Null
 
 

Offline voknaar

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Re: Official v5.20 Bugs Thread
« Reply #131 on: November 07, 2010, 12:46:20 AM »
I have that error on one of my games but its the one i've SM'd ruins on earth ^^
 

Offline Hawkeye

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Re: Official v5.20 Bugs Thread
« Reply #132 on: November 08, 2010, 12:00:00 PM »
Got something of a loop here.
Aurora went to 15 sec increments for some time.
I took a look in designer mode and found two NPRs fighting.
The Isfahan Oligarchy, a very low tech race (nucleare thermal engines) was fighting a Soure Republic (much higher tech) jumpgate construction ship.

Alkmaar class Heavy Cruiser    12100 tons     1450 Crew     866.5 BP      TCS 242  TH 350  EM 0
1446 km/s     Armour 3-46     Shields 0-0     Sensors 10/5/0/0     Damage Control 8     PPV 78
Annual Failure Rate: 539%    IFR: 7.5%    Maintenance Capacity 358 MSP

Nuclear Thermal Engine E10 (14)    Power 25    Fuel Use 100%    Armour 0    Exp 5%
Fuel Capacity 250,000 Litres    Range 37.2 billion km   (297 days at full power)

CIWS-50 (1x2)    Range 1000 km     TS: 5000 km/s     ROF 5       Base 50% To Hit
R1.5/C1 Meson Cannon (26)    Range 15,000km     TS: 1446 km/s     Power 3-1     RM 1.5    ROF 15        1 0 0 0 0 0 0 0 0 0
Fire Control S04 40-1250 (2)    Max Range: 80,000 km   TS: 1250 km/s     88 75 62 50 38 25 12 0 0 0
Pressurised Water Reactor PB-1 AR-0 (13)     Total Power Output 26     Armour 0    Exp 5%

Thermal Sensor TH2-10 (1)     Sensitivity 10     Detect Signature 1000: 10m km
Active Search Sensor MR13-R20 (1)     GPS 1200     Range 13.4m km     Resolution 20
Active Search Sensor MR24-R69 (1)     GPS 4140     Range 24.9m km     Resolution 69
EM Detection Sensor EM1-5 (1)     Sensitivity 5     Detect Strength 1000: 5m km


Above is the Oligarchy ship shooting at the JCS.
Problem is, according to the event-log, that cruiser is shooting at a range of 20.000km.
As you can see, the meson cannons only have a range of 15.000km.
Due to the longer range of the beam firecon, this results in a lot of hits, that do 0 damage, so the fight goes on and on and on.

I ordered the Oligarchy squadron to close with the JCS and they proptly blew it away.
Ralph Hoenig, Germany
 

Offline darkevilme

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Re: Official v5.20 Bugs Thread
« Reply #133 on: November 09, 2010, 04:53:03 PM »
error in getcommandername.
error 94 was generated by Aurora.
Invalid use of null.

And this happens really really unpleasantly frequently.
 

Offline solops

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Re: Official v5.20 Bugs Thread
« Reply #134 on: November 11, 2010, 07:58:56 AM »
During a battle I have started getting an error which stops action with a pop-up after a few seconds of processing, regardless of time increment settings:

Error in FireAllWeapons

Error 94 was generated by Aurora
Invalid use of null

This has basically shut down the game for me. I have tried re-setting all of the ships firing orders, including setting autofire to off, back to on and back to off. Nothing helps. My ships all had active search and firecontrol radars.
« Last Edit: November 11, 2010, 08:00:52 AM by solops »