Part of this is the relative initiatives that the missiles are going on. They use the initiative of the launching ship/formation. If the anti-ship missiles are higher initiative then they will go first, followed by the anti-missiles. This does keep the possibility of nested loops down as there is a built in order to resolving the indifidual missiles movements.
Brian
^$#@^@#$#@$ I forgot about that.... and I'm fighting a Precursor which means that their initiative is 250. The fleet getting hammered has a max of 155. About every 5th salvo is hitting the sweet spot and not being intercepted.
Without this hole the fleet defenses would have the missile dual at a draw. With the hole I'm lossing the fleet.
That's what I get for not making sure the senior commander has a good initiative. It doesn't help that I deployed very short range (200k/km) counter missiles. (fuel at .001 to allow higher mass for engine and agility)
I still consider this as a bug. Initiative should not superceed an otherwise valid intercept. But Steve has to be willing to make the change.