This might have come up before, but I have a few missile design thing's I'd like to have added. It would be really cool to see secondary and primary warheads and the like, so we could have staggered missile detonations, and ejectable warheads that would maintain momentum, and a few more parameters for stage change. Specifically, I'd like to be able to make it so that my missiles will eject their warheads ahead of them if they are targeted by anything so that either the second stage can detach before it's too late or if we're very close to the target the warheads can simply be separated, so that they lose all guidance but keep going even if the body of the missile is destroyed. Finally, if we could deploy a part of a missile before the rest of it hit, it would be neat, moreover, if a missile could launch a sort of "breaching charge" ahead of it, say a size 4 warhead, that would detonate, and then the main, say size 9, warhead would detonate at the center of its crater to maximize armor penetration .