Author Topic: Official Suggestion Thread for 5.20 or later  (Read 191335 times)

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Offline Traveler

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1110 on: December 04, 2012, 06:47:35 PM »
I think it would be a convenience to be able to select which Task Group orders get removed so that you could be selective.  Presently, on the latest order or all orders may be removed.
 

Offline bean

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1111 on: December 04, 2012, 07:30:59 PM »
I think it would be a convenience to be able to select which Task Group orders get removed so that you could be selective.  Presently, on the latest order or all orders may be removed.
Won't happen.  Otherwise, you could remove, say, a JP transit order in the middle of the stack, and leave the game really confused.
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Offline AcidWeb

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1112 on: December 05, 2012, 05:04:41 AM »
I would kill for order: Tractor any ship from taskforce X

Moving big amount of mining stations is a pain.
 

Offline Erik L

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1113 on: December 05, 2012, 09:35:47 AM »
Rename Low Tech Infantry/Armor to Conventional Infantry/Armor.

Offline Erik L

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1114 on: December 05, 2012, 09:40:19 AM »
Ability to set different years for different races.

Currently I am playing a 3 player game. All three races are descended from humanity and track the "Old Calendar", but they all have a conventional start. I'd like to be able to set a year for them when they gain Trans-Newton tech, i.e. "Year 1, New Calendar".

So the current date for race 1 may be April 1st 3500 (Old), April 1st, 1 (New); while race 2 may be April 1st 3500 (old) and April 1st 15 (new).

Offline Erik L

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1115 on: December 05, 2012, 09:55:08 AM »
Ability to rename "Governor" to something else... Prefect, Grand Moff, etc.

Offline Traveler

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1116 on: December 05, 2012, 12:07:25 PM »
Won't happen.  Otherwise, you could remove, say, a JP transit order in the middle of the stack, and leave the game really confused.

I'm sure it could be implemented in such a way that you could be warned against that and not allowed to do it.
 

Offline Charlie Beeler

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1117 on: December 05, 2012, 12:18:01 PM »
I'm sure it could be implemented in such a way that you could be warned against that and not allowed to do it.

That would require downstream analysis of the subsquent orders that Steve has stated in the past he was unwilling to implement at that time.  What it comes down to that it won't happen until he get's "annoyed" enough with the all or nothing approach to change it.
« Last Edit: December 06, 2012, 03:25:09 PM by Charlie Beeler »
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Offline bean

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1118 on: December 06, 2012, 03:01:29 PM »
Two things I'd like to see:
First, a change in the missile reload speed algorithm.  Right now, N size one launchers will deliver N^2 times the number of missiles and N times the total MSP/time as a single size N launcher.  I'd like to see the reload/size change from linear to maybe the square root of size, to reduce the dominance of the size 1 missile.
Second, a change in the PD allocation.  Right now, if there are multiple salvos stacked together (fired by different ships in the same TG), the PD fire controls preferentially target one of them, which can result in wasted PD potential.  It would be nice if it went for the biggest salvo in the stack instead.
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Offline Jumpp

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1119 on: December 07, 2012, 12:44:44 AM »
It'd be nice to have:

- A notification when your Diplomatic Rating toward an alien race has crossed a threshold that permits new options like allowing trade access, etc.
- A notification when a ship on TF training has reached 100% training.

(It's possible that these both already exist and I just never noticed them.  I apologize if that's the case.)
 

Offline Jumpp

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1120 on: December 07, 2012, 06:21:26 PM »
It'd be pretty useful to have an indicator somewhere on the Task Group page that shows the total fuel (in liters) being carried by the TG, and the distance that the TG can travel given the amount of fuel it's presently carrying.
 

Offline Shaitan

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1121 on: December 07, 2012, 09:11:14 PM »
It'd be pretty useful to have an indicator somewhere on the Task Group page that shows the total fuel (in liters) being carried by the TG, and the distance that the TG can travel given the amount of fuel it's presently carrying.

I'd second that, I pretty frequently have to open up the fuel status window when I get paranoid and need to double check the set of orders I just issued isn't going to leave my guys stranded in the middle of nowhere waiting for a friendly tanker to get around to topping them up. Would be nice if the information was all in one spot.
 

Offline bean

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1122 on: December 09, 2012, 02:38:26 PM »
It would be nice to have a button that suppresses default orders.  This is mostly for survey fleets, to avoid having to reset them every time they need shore leave, but would be useful for other things, too.  Then you can turn them back on when you want them back.
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Offline se5a

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1123 on: December 10, 2012, 01:57:31 PM »
couple of 'orders' suggestions:

an
Unload(everything) order. useful for salvage ships. or those occasional times you're doing misc cargo runs.

slightly harder, but an
Wait: ->
with options for:
crew leave
time (xx:xx:xx from now)
time (until xx:xx:xx specific date)

Edit - actualy I just saw the Order Delay setting, I'm guessing I can do something simular with this? I feel silly now. Still, a wait till crew happy would still be usefull.

another one:
Default Order:
Join with Parent Fleet.

also, allow "Transit and Divide Fleet" to show if "Order Filtering On" == false
(at the moment it doesn't even show up if you do an Absorb first, both would be preferable as a join from another TG would not trigger even if an Absorb allowed it)



the ability to create a list of orders, name and save, then set that list as a default or conditional order would be really nice, but would require a complete overhaul of the orders system I expect.
hell, just give us a scripting language for orders :p
actually, that would be really nice...
« Last Edit: December 12, 2012, 03:39:28 PM by se5a »
 

Offline telegraph

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1124 on: December 13, 2012, 06:58:21 AM »
Could we please have a notification about turn interruption? like a flashing taskbar and/or a sound ping?

Turns take long time to process, so I tend to read something else on my screen. A notification about an interrupt would greatly improve my experience. Thank you.