I have always been irritated at the way different races in SF strategy games seem to be no more than reskinned aliens. Aurora has avoided that with the special encounters but NPRs are still kinda bland.
So here's my attempt at creating a different kind of NPR. It behaves significantly differently and utilizes different strategies, not as a matter of arbitrary decisions but due to how it is different.
Special alien race: Like NPR, but spawns only once.
The race consists of two populations. Call them "upper" and "lower" for how the food chain goes. Both populations are sentient and thus can perform industry.
Fluff & biology:
Upper eats the lower race and in doing so has a 1/10 chance of hatching another upper race member from the corpse. They don't have to eat very often but can do so at an extreme rate if given the chance.
Lower race breeds like rabbits, fast enough to outbreed the minimum rate of eating from the upper race.
This makes the dynamic very interesting as population constraints are incredibly tight.
Mechanics:
Upper race has a food rationing system. Each 1mil population growth requires the death of 10 million population of the lower race. Population growth of upper race can be set by government policy on each planet from between 5% to 200%. Population size does not affect birth rate.
If there is no lower race on the planet, the planet is unsuitable for colonization. (!!)
Every planet that has the higher race dying due to unsuitable colonization causes unrest to increase empire-wide by 5%.
Lower race breeds at 20%, unaffected by population size. The population of lower race is not allowed to operate TN tech (see below) and they operate conventional industry fit for their population (population grants effective CIs don't exist to be moved or converted).
However, since they are essentially food for the upper race, they incredibly restless and are perpetually at the lowest political status. Furthermore, the garrison and space-firepower required per 1million population increases as the population size increases. IE. big populations of lower race are incredibly difficult to control.
When unrest modifier gets below 30%, the lower race instigates a rebellion and becomes an independent non-TN entity. This will attack any upper race population on the planet and if successful, might even capture TN technology and become an NPR in it's own right. As an NPR, the lower race is incredibly xenophobic only towards the upper race and starts at war with the upper race.
The mere existence of a lower race NPR with TN tech inspires unrest on all captive lower race populations by 10%, potentially triggering an empire-wide rebellion. All future rebellions join this new NPR or form a new one if the old one was destroyed.
Any such lower race NPR returns to being a normal NPR with all the usual rules (population growth decreases to standard levels and no free conventional industry), fluff-wise being that they were kept in third world conditions and so had higher birth rates.
Differences to normal gameplay:
Upper race has to perform a juggling act. Too high lower race growth means they get impossible to control and will rebel. Rebelling is very dangerous.
The easy way to solve high lower race populations is simply to eat them. 200% growth per year will cause a population crash.
However, doing this means the high race population will now increase and start to eat more. Outgrow the lower race population and you could eat them all on the planet and everyone starves...
This forces the pair of races to continually expand. There is no option, expand or implode due to rebellion. The loads of free conventional industry gives a major boost to industrial capacity, to the point that they can support massive expansion. At the same time, the requirement of strictly controlling higher race population means you cannot have enough population to support large TN economies (although mines and CFs are waste of population), most of which is tied up in shipyards manufacturing colony ships for population control.
Which leads to a race that is low on tech but fields incredibly huge fleets and expands all over the place.
Unfortunately for their huge fleets, the amount of firepower required to control their lower race population is exorbitant and forces them to spread out their fleet so smaller, higher tech opponents can defeat them in detail.