Minor rethinking of Racial Tech
Researching EVERY component is sometimes tedious. As it stands, major advances of technology, I research: new engines, new jumpdrive, cloaking devices, etcetera. If i'm just redesiging a piece of tech for a specific role, however, I just SM it because theres too many things to do between deciding to construct a ship and actually completing the blueprint. SMing it is fine for me, but its a little heartbreaking to do it.
I might suggest some sort of RP threshold that separates old tech from new tech. Major line item changes require a new research project, downgrades or minor items do not (adding extra armor to an item, for instance, doesn't really justify a complete new project.)
To balance this, I propose the following: when building a ship using new systems, theres a "learning curve." The first five ships, the constituent components cost an effective 25% more BP as the engineers learn to install them. The next ten have no cost impact, and the rest cost an effective 25% less as the engineers and industry are adept at their construction.