Author Topic: Official Suggestion Thread for 5.20 or later  (Read 190495 times)

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Offline jseah

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Re: Official Suggestion Thread for 5.20 or later
« Reply #435 on: May 19, 2011, 05:53:06 PM »
Some kind of hotkey to 'follow' a jumppoint would be nice. 

Instead of looking up the system name from the dropdown list, you double click the jumppoint when it is already selected and instead of zooming in, it goes to the other system instead. 

Can make it some other way like shift-click or add the option to right click dropdown menu. 


I'm at 23 systems in Central Stars and it's getting to be a pain to move between systems. 

Another work around would be for double click on the galactic map to go to that system in the system map, instead of opening the F9 screen. 
 

Offline jRides

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Re: Official Suggestion Thread for 5.20 or later
« Reply #436 on: May 20, 2011, 08:30:47 AM »
I agree - it would be helpful to be able to doubleclick on the jump point to goto the linking system. I generally use the combination of the universe map (sys map button) and clicking on relevant events to take me where i need to be.

It would be nice to be able to sort the list of colonies in the F2 screen (Economy) - by system and sector especially.
Also the research underway listing, it would be helpful to be able to double click on the table headings to sort them by that variable.
« Last Edit: May 20, 2011, 08:33:34 AM by jRides »
 

wilddog5

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Re: Official Suggestion Thread for 5.20 or later
« Reply #437 on: May 20, 2011, 09:01:17 AM »
I think that the above will probably be to hard to do with visual basic would a jumppoint selector under the right mouse button menu on the system map be OK (i will be easier for Steve to program)

so when you right click the system map it should have a line in the the menu when selected lists the jumppoints in the system (with unknown for unexplored ones), clicking on the system you want goes there
 

Offline waresky

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Re: Official Suggestion Thread for 5.20 or later
« Reply #438 on: May 24, 2011, 01:56:44 PM »
Welcome aboard on Admiralty and nice suggestions,Officers.:)

 

Offline LoSboccacc

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Re: Official Suggestion Thread for 5.20 or later
« Reply #439 on: May 27, 2011, 05:27:55 AM »
a mass driver module, sized about large as 5 cargo holds (maybe a bit less) to be used paired on mining modules on miners ship or just to plain steal from other planets if completely undefended (no population/ground units, same restrictions from forceful loading cargo from unwilling planets apply)
 

Offline Mel Vixen

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Re: Official Suggestion Thread for 5.20 or later
« Reply #440 on: May 28, 2011, 06:18:51 AM »
Would be neat if combined with some cargo-holds. This way you could set up a Automatic transport system towards a jump-point where you could set up jump-ship to transport to the next system where it again get shot with a mass-driver.
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Offline Steve Walmsley (OP)

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Re: Official Suggestion Thread for 5.20 or later
« Reply #441 on: May 28, 2011, 06:27:37 PM »
Probably quite a simple one but something that could be very helpful.

In the weapons screen, either continue to highlight on the ship list or have a separate box detailed which ship you actually currently have selected.

At the moment, by the time I have selected a ship, dealt with fire controls and missiles and assigned targets I've typically managed to forget which ship in order I've just set up.

The currently selected ship is shown in the title bar of the F8 window.

Steve
 

Offline Steve Walmsley (OP)

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Re: Official Suggestion Thread for 5.20 or later
« Reply #442 on: May 28, 2011, 06:47:20 PM »
Similarly, in the target list box perhaps you could add a highlight to show hostile ships which have already been targeted by the TG. Would again help when you are taking a more manual approach to allocating weapons - often the case when there are different size hostiles and hence the "target all at same location" button is of less use.

Good idea. In v5.50 you can choose to highlight contacts that are currently targeted by either the current task group or the same empire. The targeted contacts are shown with a preceding (T)

Steve
 

Offline vergeraiders

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Re: Official Suggestion Thread for 5.20 or later
« Reply #443 on: May 29, 2011, 12:33:19 PM »
I would find a way to pause ship orders without clearing them would be very useful. I guess you could use the delay for this, but a simple 'pause until further notice' would be nice. If it had a message like the fleet training does that would be even better.

thanks
 

Offline sloanjh

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Re: Official Suggestion Thread for 5.20 or later
« Reply #444 on: May 29, 2011, 12:38:44 PM »
Someone posted a set of usability suggestions in http://aurora2.pentarch.org/index.php/topic,3629.new.html

John
 

Offline sloanjh

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Re: Official Suggestion Thread for 5.20 or later
« Reply #445 on: May 29, 2011, 12:46:19 PM »
Another round of the old "To save dead officers or not to save, that is the question" pendulum:

When an officer dies, keep him in a "morgue" for one 5-day cycle.  While in the morgue (or while alive) an officer can be selected for a "Hall of Fame" by clicking a checkbox.  The hall of fame is a completely different table with a listing of name, final rank, stats (and maybe even history), so that we don't run into the problem of dead officers messing up filtered searches that we used to have IIRC.  BTW, can one put notes in an officer, e.g. "Was in command for 1st Battle of Orion, defeated major T'Grunk fleet"?  If so, those should be saved too....

John
« Last Edit: May 29, 2011, 08:34:30 PM by sloanjh »
 

Offline welchbloke

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Re: Official Suggestion Thread for 5.20 or later
« Reply #446 on: May 29, 2011, 02:09:04 PM »
Another round of the old "To save dead officers or not to save, that is the question" pendulum:

When an officer dies, keep him in a "morgue" for one update.  While in the morgue (or while alive) an officer can be selected for a "Hall of Fame" by clicking a checkbox.  The hall of fame is a completely different table with a listing of name, final rank, stats (and maybe even history), so that we don't run into the problem of dead officers messing up filtered searches that we used to have IIRC.  BTW, can one put notes in an officer, e.g. "Was in command for 1st Battle of Orion, defeated major T'Grunk fleet"?  If so, those should be saved too....

John
Seconded; this would be very useful and help me to keep track of those 'exceptional officers' that I want to immortalise in my fiction.  I would say that John's 'one update' means a single 5 day cycle to me.
Welchbloke
 

Offline Father Tim

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Re: Official Suggestion Thread for 5.20 or later
« Reply #447 on: May 29, 2011, 07:57:56 PM »
Quote from: Steve
Change Log
-----------

11) If a design has armour thickness greater than 4, it is considered a military vessel for maintenance purposes


Gah!  No, don't!  Please change it back.  As a frequent inhabitor of nebulae I need my cargo & colony ships to move faster than 1108 kms - not to mention my terraformers, jumpgate construction ships, asteroid miners, salvagers, etc.
 

Offline sloanjh

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Re: Official Suggestion Thread for 5.20 or later
« Reply #448 on: May 29, 2011, 08:32:28 PM »

Gah!  No, don't!  Please change it back.  As a frequent inhabitor of nebulae I need my cargo & colony ships to move faster than 1108 kms - not to mention my terraformers, jumpgate construction ships, asteroid miners, salvagers, etc.

Seconded (as in "No, don't!" :) ).  I assume that this is to prevent the "hunk of junk" semi-exploit that has shown up on the board recently where people put engines on a big chunk of armor+CIWS and use it as a missile sponge when fighting NPR.

As a compromise, how about another system: "dust screens" which are exclusively for nebulae?  The screens would act like extra layers of armor, but only for the purposes of nebulae speed calculation.  So the rating would be tonnage covered per HS of screens - this could be a tech line.  Then you could keep this restriction in, without killing civies in Nebulae.

John
 

Offline sloanjh

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Re: Official Suggestion Thread for 5.20 or later
« Reply #449 on: May 29, 2011, 08:33:54 PM »
Seconded; this would be very useful and help me to keep track of those 'exceptional officers' that I want to immortalise in my fiction.  I would say that John's 'one update' means a single 5 day cycle to me.

Sorry - that's what I meant (a single 5-day).  I fixed the original post.

John