Author Topic: Official Suggestion Thread for 5.20 or later  (Read 191065 times)

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Offline Arwyn

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1035 on: October 24, 2012, 01:31:03 AM »
Add a "Shore Leave" command to the planetary command window. Right now ships with automated orders (like survey) will tear off after refueling. An order to complete shore leave would be immensely helpful.
 

Offline Steve Walmsley (OP)

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1036 on: October 28, 2012, 10:35:32 AM »
When releasing ships from a tractor beam at a planet rather than put them all in their own taskforces, perhaps they should be in 1 taskforce named after the 1st ship released.

You can already select a fleet as the target for the release tractor order. When the tractor is released, the ship is added to the destination fleet.

Steve
 

Offline Omnivore

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1037 on: October 28, 2012, 11:05:18 AM »
Take sensor light speed lag into account for missiles by requiring all missiles with a warhead to include a sensor of at least some minimum strength.    Even if no other change was made than to simply require the additional space, it would invalidate the 'small missile is always best' equation and give beam weapons a (in my opinion) much needed comparative boost. 

[Added]
At present, the effect of information lag is being ignored.   At a mere 30 mkm, a sensor is receiving ship position data that is 100 seconds old.   Even if the fire control to missile link was ftl and didn't cause a further 100 second delay, the target could easily have moved a few hundred thousand ship cross-sections or more away in a random direction from the observed point.   Without on-board guidance, the missiles should *always* miss against maneuver capable evading targets.
[/Added]
« Last Edit: October 28, 2012, 11:17:36 AM by Omnivore »
 

Offline Omnivore

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1038 on: October 29, 2012, 07:23:00 PM »
Reduce fighter command requirements to rank 1.   Currently fighter command requires the same command rank as a destroyer or even the carrier that carries it.
 

Offline metalax

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1039 on: October 29, 2012, 08:18:37 PM »
Take sensor light speed lag into account for missiles by requiring all missiles with a warhead to include a sensor of at least some minimum strength.    Even if no other change was made than to simply require the additional space, it would invalidate the 'small missile is always best' equation and give beam weapons a (in my opinion) much needed comparative boost. 

[Added]
At present, the effect of information lag is being ignored.   At a mere 30 mkm, a sensor is receiving ship position data that is 100 seconds old.   Even if the fire control to missile link was ftl and didn't cause a further 100 second delay, the target could easily have moved a few hundred thousand ship cross-sections or more away in a random direction from the observed point.   Without on-board guidance, the missiles should *always* miss against maneuver capable evading targets.
[/Added]

Aurora operates with superluminal sensors and communications, you don't need to wait for the lightcone to reach your sensor from a moving target before knowing it's new loction.

Having to work from contacts that may be minutes or even hours old uif you remove the superluminal quality from sensors and communications may be realistic but it would swiftly become more complex than most people would want to deal with.
 

Offline Omnivore

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1040 on: October 29, 2012, 08:57:54 PM »
Quote from: metalax link=topic=2828. msg56552#msg56552 date=1351559917
Aurora operates with superluminal sensors and communications, you don't need to wait for the lightcone to reach your sensor from a moving target before knowing it's new loction.

Having to work from contacts that may be minutes or even hours old uif you remove the superluminal quality from sensors and communications may be realistic but it would swiftly become more complex than most people would want to deal with.

Then require long range ASM's to have a superluminal communications receiver.   Even one as small as 0. 1 MSP would, I think, result in a better balance between ASMs, AMMs, and beam weapons.   

However I disagree that Aurora necessarily operates with superluminal sensors, else why does it have infrared and electromagnetic sensors?  Merely the use of godmode 'super-luminal' like information transmission is given to the player to avoid the complexities you mention - just like most every other computer wargame or simulation.   It is an abstraction of the presentation, not necessarily the truth of what is being modeled.
 

Offline sublight

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1041 on: October 29, 2012, 10:12:32 PM »
I'll agree that the missile advantage ought to be dampened, somehow, but I don't think requiring a sensor on missiles is the way to go.

First, EM/Thermal passive sensors can easily be considered light-speed detection. Since ships/missiles are typically much much slower than light speed the 'sneak peck' has minimal impact on the strategic scale, and the tactical significance of the time lag could easily be the reason why passive sensors don't provide targeting solutions.

More importantly, requiring a small sensor on all missiles would actually make a missile offenses stronger since the smallest of all missiles, antimissile missiles, would suffer the most in their roll.

I'd suggest instead making fractional damage weapons for anti-missile defense. Countering increased numbers of fractional damage point defenses would require adding missile armor, which favors larger offensive missiles without penalizing existing anti-missiles.

Here are two fractional damage ideas:
1) Fragmentation Missiles. This replaces the defunct Laser Warhead. A Fragmentation missile might make 2x attacks per point of warhead, each hit doing 0.3-0.5 damage depending on tech level. Alternatively, they might make N attacks at 1/(N+1)th damage, where N increases with tech level. Either way, using fragmentation anti-missiles would be much more effective against unarmored missiles, slightly less effective against well armored missiles, and useless in offensive use against other ships and fighters.

2) Small Gauss Cannons. 2/3rds size (4HS), but each shot only does 0.5 damage. This option provides +50% more shots per HS for your Gauss turrets and CIWS at the cost of losing offensive capabilities.



Also, I'd like to petition that a 0.33x reduced size laser tech be added, with research costs and recharge time across the entire reduced laser tree be reduced to only double that of the equivalent missile launcher miniaturization techs.
 

Offline Omnivore

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1042 on: October 29, 2012, 10:42:29 PM »
Quote from: sublight link=topic=2828. msg56555#msg56555 date=1351566752
More importantly, requiring a small sensor on all missiles would actually make a missile offenses stronger since the smallest of all missiles, antimissile missiles, would suffer the most in their roll. 

I left AMMs out, suggesting the requirement of a sensor/receiver/whatever on ASMs not AMMs.   However, to be thorough and consistent, I suggest that missile thermal signatures are *much* hotter than that of ships, so that if you required sensors across the board on all missiles, AMMs would be able to use significantly smaller sensors.   That is to say, the sensor requirement as a percentage of missile mass could/should be significantly less than that of ASMs - avoiding penalizing AMMs in comparison and having an acceptable level of handwavium explanation for doing so.   (hotter targets, shorter ranges)   ;D
 

Offline dgibso29

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1043 on: October 29, 2012, 10:48:21 PM »
Reduce fighter command requirements to rank 1.   Currently fighter command requires the same command rank as a destroyer or even the carrier that carries it.

Unless I am misunderstanding you, all you need to do is go to the DAC/Rank tab in the Class Design window, change the rank from the Drop-down, and click Save. Easy fix.
 

Offline Marski

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Re: v6.10 Patch
« Reply #1044 on: October 31, 2012, 02:38:17 PM »
Hey Steve, any possibility to put scroll on the officer's medal view so that I don't get errors when an officer has many medals, and could you also increase the amount of text for medal/order describtion?


*edit - merged into suggestions topic - Erik*
« Last Edit: October 31, 2012, 02:45:58 PM by Erik Luken »
 

Offline sloanjh

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1045 on: October 31, 2012, 04:12:58 PM »
However I disagree that Aurora necessarily operates with superluminal sensors, else why does it have infrared and electromagnetic sensors?  Merely the use of godmode 'super-luminal' like information transmission is given to the player to avoid the complexities you mention - just like most every other computer wargame or simulation.   It is an abstraction of the presentation, not necessarily the truth of what is being modeled.

FYI it's canon - Steve has explicitly said that the sensors are superluminal because he doesn't want to have to deal with the complexity (especially from a game interface/tracking point of view) that speed-of-light lag would add to the game.  And "thermal" (not infrared) and EM sensors are actually picking up TN emissions that are a lot like the corresponding "today's world" sensors - think of them as analogous to Weber's gravitic sensors.  Yes it's all just technobabble to excuse avoiding dealing with speed of light issues, but it's the game author's technobabble :)

John
 

Offline sloanjh

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Re: v6.10 Patch
« Reply #1046 on: October 31, 2012, 04:13:52 PM »
Hey Steve, any possibility to put scroll on the officer's medal view so that I don't get errors when an officer has many medals, and could you also increase the amount of text for medal/order describtion?

LOL - All that ironmongery for the Soviet brass weighing down your game? :)

John
 

Offline waresky

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1047 on: November 01, 2012, 04:33:14 AM »
Steve: Asteroids list: possibility to select on "name order On or Off" otherwise get lost to found someone around..:D

And the word are too little to recognize fast them..

(apologize horror English mode On:)

Ah DAMN!! this is 5.2 Suggestion....my fault.
« Last Edit: November 01, 2012, 02:40:55 PM by waresky »
 

Offline Vordarian

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1048 on: November 01, 2012, 12:52:53 PM »
I am not sure if this suggestion has been made before, I haven't managed to look through all the pages before, but how about a Category in Commanders for retired and dead? I'm not that interested in the washouts, but I'd want to name some ships after the heroes of the service, possibly even a planet in their honor.
 

Offline bean

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Re: Official Suggestion Thread for 5.20 or later
« Reply #1049 on: November 01, 2012, 03:02:40 PM »
It would be nice if the race name on the production overview window could be flagged to the race color, similar to the Events window.
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