Author Topic: Taff's All the Galaxy's Missiles  (Read 812 times)

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Offline welchbloke

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Taff's All the Galaxy's Missiles
« on: December 22, 2010, 03:52:45 PM »
Taff’s All the Galaxy’s Missiles 3115 Edition

Missiles

Cannonball Mk1 Heavy Anti-ship missile
Missile Size: 20 MSP  (1 HS)     Warhead: 36    Armour: 2     Manoeuvre Rating: 16
Speed: 80000 km/s    Endurance: 16 minutes   Range: 75.0m km
Cost Per Missile: 36.3167
Chance to Hit: 1k km/s 1280%   3k km/s 416%   5k km/s 256%   10k km/s 128%
Materials Required:    9.5x Tritanium   29.6167x Gallicite   Fuel x12500
Development Cost for Project: 3632RP

Lance Mk1 Active Anti-ship missile
Missile Size: 5 MSP  (0.25 HS)     Warhead: 6    Armour: 0     Manoeuvre Rating: 16
Speed: 80000 km/s    Endurance: 12 minutes   Range: 60.0m km
Active Sensor Strength: 1.4    Resolution: 100    Maximum Range: 1,400,000 km     
Cost Per Missile: 9.7167
Chance to Hit: 1k km/s 1280%   3k km/s 416%   5k km/s 256%   10k km/s 128%
Materials Required:    1.5x Tritanium   1.4x Uridium   7.2167x Gallicite   Fuel x2500
Development Cost for Project: 972RP

Arrow Mk1 Anti-ship missile
Missile Size: 5 MSP  (0.25 HS)     Warhead: 18    Armour: 0     Manoeuvre Rating: 16
Speed: 80000 km/s    Endurance: 12 minutes   Range: 60.0m km
Cost Per Missile: 11.3167
Chance to Hit: 1k km/s 1280%   3k km/s 416%   5k km/s 256%   10k km/s 128%
Materials Required:    4.5x Tritanium   7.2167x Gallicite   Fuel x2500
Development Cost for Project: 1132RP

Hard Arrow Mk1 Armoured Anti-ship missile
Missile Size: 5 MSP  (0.25 HS)     Warhead: 6    Armour: 1     Manoeuvre Rating: 16
Speed: 80000 km/s    Endurance: 12 minutes   Range: 60.0m km
Cost Per Missile: 8.5667
Chance to Hit: 1k km/s 1280%   3k km/s 416%   5k km/s 256%   10k km/s 128%
Materials Required:    1.75x Tritanium   7.2167x Gallicite   Fuel x2500
Development Cost for Project: 857RP

Bolt Mk1 Light Anti-ship missile
Missile Size: 2 MSP  (0.1 HS)     Warhead: 6    Armour: 0     Manoeuvre Rating: 18
Speed: 100000 km/s    Endurance: 6 minutes   Range: 37.5m km
Cost Per Missile: 5.0333
Chance to Hit: 1k km/s 1800%   3k km/s 594%   5k km/s 360%   10k km/s 180%
Materials Required:    1.5x Tritanium   3.4833x Gallicite   Fuel x625
Development Cost for Project: 503RP

Dart Mk1 Anti-missile missile
Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 26
Speed: 120000 km/s    Endurance: 2 minutes   Range: 15.0m km
Cost Per Missile: 2.65
Chance to Hit: 1k km/s 3120%   3k km/s 1040%   5k km/s 624%   10k km/s 312%
Materials Required:    0.25x Tritanium   2.15x Gallicite   Fuel x125
Development Cost for Project: 265RP

Hard Dart Mk1 Anti- Armoured missile missile
Missile Size: 1 MSP  (0.05 HS)     Warhead: 3    Armour: 0     Manoeuvre Rating: 20
Speed: 100000 km/s    Endurance: 2 minutes   Range: 15.0m km
Cost Per Missile: 2.6667
Chance to Hit: 1k km/s 2000%   3k km/s 660%   5k km/s 400%   10k km/s 200%
Materials Required:    0.75x Tritanium   1.6567x Gallicite   Fuel x125
Development Cost for Project: 267RP

Drone Designs

DRP-1 Passive Sensor Drone
Missile Size: 20 MSP  (1 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 5
Speed: 40000 km/s    Endurance: 500 minutes   Range: 1200.0m km
Thermal Sensor Strength: 4.9    Detect Sig Strength 1000:  4,900,000 km
Cost Per Missile: 18.1083
Chance to Hit: 1k km/s 200%   3k km/s 65%   5k km/s 40%   10k km/s 20%
Materials Required:    4.9x Uridium   13.0833x Gallicite   Fuel x20000
Development Cost for Project: 1811RP

DRA-1 Active Sensor Drone
Missile Size: 20 MSP  (1 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 5
Speed: 40000 km/s    Endurance: 500 minutes   Range: 1200.0m km
Active Sensor Strength: 9.8    Resolution: 200    Maximum Range: 19,600,000 km     
Cost Per Missile: 23.0083
Chance to Hit: 1k km/s 200%   3k km/s 65%   5k km/s 40%   10k km/s 20%
Materials Required:    9.8x Uridium   13.0833x Gallicite   Fuel x20000
Development Cost for Project: 2301RP

Buoys

Starburst Mk1 Heavy Captor Mine
Buoy Size: 100 MSP  (5 HS)     Armour: 0
Reactor Endurance: 144 months
Active Sensor Strength: 1.4    Resolution: 100    Maximum Range: 1,400,000 km     
Cost Per Buoy: 205.1006
Second Stage: Lance Mk1 ASMa x18
Second Stage Separation Range: 150,000 km
Materials Required:    27x Tritanium   28.8x Boronide   26.6x Uridium   129.6506x Gallicite
Development Cost for Project: 20510RP

Grenade Mk1 Captor Mine
Buoy Size: 20 MSP  (1 HS)     Armour: 0
Reactor Endurance: 64 months
Active Sensor Strength: 1.4    Resolution: 100    Maximum Range: 1,400,000 km     
Cost Per Buoy: 43.3501
Second Stage: Lance Mk1 ASMa x3
Second Stage Separation Range: 150,000 km
Materials Required:    4.5x Tritanium   12.8x Boronide   5.6x Uridium   21.4001x Gallicite
Development Cost for Project: 4335RP

BSP-1 Passive Sensor Buoy
Buoy Size: 20 MSP  (1 HS)     Armour: 0
Reactor Endurance: 128 months
Thermal Sensor Strength: 8.4    Detect Sig Strength 1000:  8,400,000 km
Cost Per Buoy: 34.25
Materials Required:    25.6x Boronide   8.4x Uridium
Development Cost for Project: 3425RP

BSA-1 Active Sensor Buoy
Buoy Size: 20 MSP  (1 HS)     Armour: 0
Reactor Endurance: 64 months
Active Sensor Strength: 22.4    Resolution: 100    Maximum Range: 22,400,000 km     
Cost Per Buoy: 35.45
Materials Required:    12.8x Boronide   22.4x Uridium
Development Cost for Project: 3545RP

BGP-1 Survey Buoy
Buoy Size: 20 MSP  (1 HS)     Armour: 0
Reactor Endurance: 64 months
Geo Sensor Strength: 0.32    Maximum points: 14745.6
Cost Per Buoy: 19.45
Materials Required:    12.8x Boronide   6.4x Uridium
Development Cost for Project: 1945RP

BGP-2 Survey Buoy
Buoy Size: 10 MSP  (0.5 HS)     Armour: 0
Reactor Endurance: 64 months
Geo Sensor Strength: 0.12    Maximum points: 5529.6
Cost Per Buoy: 15.45
Materials Required:    12.8x Boronide   2.4x Uridium
Development Cost for Project: 1545RP
Welchbloke
 

Offline Father Tim

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Re: Taff's All the Galaxy's Missiles
« Reply #1 on: December 23, 2010, 11:27:30 AM »

Hard Dart Mk1 Anti- Armoured missile missile
Missile Size: 1 MSP  (0.05 HS)     Warhead: 3    Armour: 0     Manoeuvre Rating: 20
Speed: 100000 km/s    Endurance: 2 minutes   Range: 15.0m km
Cost Per Missile: 2.6667
Chance to Hit: 1k km/s 2000%   3k km/s 660%   5k km/s 400%   10k km/s 200%
Materials Required:    0.75x Tritanium   1.6567x Gallicite   Fuel x125
Development Cost for Project: 267RP


Your armoured anti-missile missile has no armour and an increased warhead.  If it's not a cut-and-paste error, it looks like your sliders slipped.

#:-]

 

Offline Brian

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Re: Taff's All the Galaxy's Missiles
« Reply #2 on: December 23, 2010, 11:39:28 AM »
Your armoured anti-missile missile has no armour and an increased warhead.  If it's not a cut-and-paste error, it looks like your sliders slipped.

#:-]


I think this is exactly what he wanted.  A missile with a better chance to kill an armored missile coming at him.  The larger warhead makes it a lot more likely that it will get through and destroy the incomming missile.  Remember the formula is (warhead/(warhead+armor)) so upping the numerator from 1 to 3 is going to help a lot, especially against missiles with only 1 point of armor. Then the chance of success goes from 50% to 75%.  It allso makes them a little bit better when used against an enemy ship as it will take out more armor on each hit.  It is still sanding away at the armor, but it will be faster at it.

Brian
 

Offline welchbloke

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Re: Taff's All the Galaxy's Missiles
« Reply #3 on: December 23, 2010, 01:45:26 PM »
I think this is exactly what he wanted.  A missile with a better chance to kill an armored missile coming at him.  The larger warhead makes it a lot more likely that it will get through and destroy the incomming missile.  Remember the formula is (warhead/(warhead+armor)) so upping the numerator from 1 to 3 is going to help a lot, especially against missiles with only 1 point of armor. Then the chance of success goes from 50% to 75%.  It allso makes them a little bit better when used against an enemy ship as it will take out more armor on each hit.  It is still sanding away at the armor, but it will be faster at it.

Brian
Correct, I designed a missile that would have a better chance against my own armoured missiles.  It was also an opportunity for the Navy to give their missile defence ships some offensive capability (all under the pretence of claiming that they were defensive missiles  :) ).  That said, there could easily be typos in the text.  I have to put all the various codes for bold, italics etc in the text in word and then cut and paste the whole lot in; the reason for this is that on IE I cannot scroll down the edit box easily, whenever I do it the jumps back up tho the top of the box as soon as I type anything :(.
Welchbloke
 

 

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