Author Topic: Official v5.30 Bugs Thread  (Read 11394 times)

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Offline Waffles

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Re: Official v5.30 Bugs Thread
« Reply #45 on: February 28, 2011, 12:57:14 AM »
Ayupp, doesn't work. Tried copying to the desktop and then program files. SYSINFO.ocx is missing still  :(


Edit: but ya know, kids. If you're gonna put the game on a usb, just put the whole damned installation zip file. It's really not that big anyway. :) Hell, X-Com Apocalypse might be bigger.
« Last Edit: February 28, 2011, 01:34:22 AM by Waffles »
 

Offline Icebird

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Re: Official v5.30 Bugs Thread
« Reply #46 on: February 28, 2011, 01:45:44 AM »
I detached the ship from its fleet and sent the fleet out to work. After about 45 days or so, the ship came out of refit and was sent out to play.

Refitting a ship include an overhaul for the time being in refit. When you cancel the refit, the overhaul is not canceled, so you just have to wait for the internal clock to come down to 0.
There is an order "abandon overhaul", but it seems to be bugged since the ship will wait the end of the overhaul to execute it...
 

Offline Steve Walmsley (OP)

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Re: Official v5.30 Bugs Thread
« Reply #47 on: February 28, 2011, 10:19:30 AM »
Refitting a ship include an overhaul for the time being in refit. When you cancel the refit, the overhaul is not canceled, so you just have to wait for the internal clock to come down to 0.
There is an order "abandon overhaul", but it seems to be bugged since the ship will wait the end of the overhaul to execute it...

Abandon overhaul requires a month to execute. Essentially this is the time required to put all the parts back in the ship. If there was no delay on abandoning an overhaul, it would make sense to put every ship in overhaul every time it was in orbit of aplanet with maintenance facilities.

Steve
 

Offline Icebird

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Re: Official v5.30 Bugs Thread
« Reply #48 on: March 01, 2011, 02:41:24 AM »
I just lost all my ground units on a ruin world...
Here are the logs:

Code: [Select]
15th December 2117 19:22:01,Procyon,43rd Engineer Brigade has disturbed an underground vault on Procyon-A II that contains hostile robotic soldiers
15th December 2117 19:22:01,Procyon,Ground Defence on Procyon-A II. Total Defence Strength: 442.7162 Combat Ratio: 0.1265  Chance of unit loss: 1.3%
15th December 2117 19:22:01,Procyon,Casulties inflicted on enemy ground unit. Estimated losses: 22%
15th December 2117 19:22:01,Procyon,Casulties inflicted on enemy ground unit. Estimated losses: 14%
15th December 2117 19:22:01,Procyon,Procyon-A II suffered 1 hits for a total of 0 points of damage. Casualties: 0m. Infrastructure Loss: 0. Industrial Damage as follows:
15th December 2117 19:22:01,Procyon,Procyon-A II Environmental Update: Radiation Level: 0 Dust Level: 0

27th December 2117 13:22:01,Procyon,15th Engineer Brigade has recovered an abandoned Terraforming Installation on Procyon-A II
27th December 2117 13:22:01,Procyon,41st Engineer Brigade has recovered an abandoned automated mine on Procyon-A II
27th December 2117 13:22:01,Procyon,Ground Defence on Procyon-A II. Total Defence Strength: 444.8603 Combat Ratio: 0.1123  Chance of unit loss: 1.1%
27th December 2117 13:22:01,Procyon,Casulties inflicted on enemy ground unit. Estimated losses: 47%
27th December 2117 13:22:01,Procyon,Casulties inflicted on enemy ground unit. Estimated losses: 39%
27th December 2117 13:22:01,Procyon,Casulties inflicted on enemy ground unit. Estimated losses: 2%
27th December 2117 13:22:01,Procyon,Casulties inflicted on enemy ground unit. Estimated losses: 5%
27th December 2117 13:22:01,Procyon,Procyon-A II suffered 1 hits for a total of 1 points of damage. Casualties: 0.025m. Infrastructure Loss: 0.5. Industrial Damage as follows:
27th December 2117 13:22:01,Procyon,Procyon-A II Environmental Update: Radiation Level: 0 Dust Level: 0
27th December 2117 13:22:01,Procyon,The alien population on Procyon-A II has surrendered!
27th December 2117 13:22:01,Procyon,As a result of conquering a hostile pop on Procyon-A II, suitable reparations to the value of 0 have been appropriated and added to total racial wealth.
27th December 2117 13:22:01,Procyon,Due to the loss of Procyon-A II, 0  has been looted by the conquering barbarians

So, 15 December, robots come out of ruins. 27 December, they surrender (?) and all my troops disappeared (??).
I lost 10 Engineer brigades and a complete division of Heavy Assault (16 Heavy with their chain command).
 

Offline ChubbyPitbull

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Re: Official v5.30 Bugs Thread
« Reply #49 on: March 01, 2011, 06:38:53 AM »
I am also getting an Error 76 every time I load Aurora; although I can't see that the rest of the game is affected in anyway.   

I'm on Windows Vista Ultimate, and running the game as Admin.   
 

Offline Caplin

Re: Official v5.30 Bugs Thread
« Reply #50 on: March 01, 2011, 07:09:46 AM »
I hate to say it, but I upgraded from 4.91 to 5.30 on my new Windows 7 32-bit machine with no problems whatsoever.  I've yet to see any of these error 76's, and the program managed to find stevefire.mdb just fine.
 

Offline ChubbyPitbull

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Re: Official v5.30 Bugs Thread
« Reply #51 on: March 01, 2011, 07:20:04 AM »
Quote from: zkline link=topic=3180.  msg31600#msg31600 date=1298984986
I hate to say it, but I upgraded from 4.  91 to 5.  30 on my new Windows 7 32-bit machine with no problems whatsoever.    I've yet to see any of these error 76's, and the program managed to find stevefire.  mdb just fine. 

Were you doing a fresh install? I had downloaded the full 4.  91 client and installed it fresh, then copied the 5.  3 files in, overwriting the Aurora.  exe and Stevefire.  mdb. 




Also, as a possible 2nd bug, in my new game, during setup I had the game auto spend my research points, and auto designs ships for me; one of which was a FAC.   I Fast OOB-ed a few for some early cheap defense; then, when I went to build more at the shipyard, I got an error that the design requires a Crew Quarters-Small, which I had not researched yet.   So I went back and instant-researched Crew Quarters-Small; I then went and looked at the design for the FAC, and it only has 50 life support out of the 126 required, although I was able to add the ship to the build queue.   (Screenshot attached). 

Taking a second look now through all the auto-designed ships, I would say maybe half of them do not have sufficient life support for the crew required, including the auto-designed Grav Survey ships I've been using the whole game. 
« Last Edit: March 01, 2011, 07:25:05 AM by ChubbyPitbull »
 

Offline Caplin

Re: Official v5.30 Bugs Thread
« Reply #52 on: March 01, 2011, 07:37:27 AM »
Indeed, my install was fresh, into c:\aurora, since Program Files gives issues on Win7, I've heard.  I was able to run the game as administrator, first time, without problems, and create my new game as expected.
I can't speak to your second bug, but I do have one thought.  Did you remember to unzip the 4.91 update zip file when you finished running the setup program?  My exact steps were to run 4.91 setup, unzip that update, and then unzip and override the 5.30 update.
 

Offline Icebird

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Re: Official v5.30 Bugs Thread
« Reply #53 on: March 01, 2011, 09:48:03 AM »
I just had the same error, all my troops disappeared as the robots attacking me surrendered.
One additional thing: I got a conversion error at the same time (but I got those from times to times without any noticeable effect).
 

Offline Steve Walmsley (OP)

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Re: Official v5.30 Bugs Thread
« Reply #54 on: March 01, 2011, 09:58:44 AM »
I just had the same error, all my troops disappeared as the robots attacking me surrendered.
One additional thing: I got a conversion error at the same time (but I got those from times to times without any noticeable effect).
Check if a new population has been created on the same planet and if your troops are in that colony

Steve
 

Offline Icebird

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Re: Official v5.30 Bugs Thread
« Reply #55 on: March 01, 2011, 11:13:46 AM »
Already checked, no population created.
In leaders window, the officers show no assignment but are whited as if they had one, and they history show their transfer to the disappeared battalion but nothing more. And auto-assign don't give any additional assignment to those officers.
 

Offline Icebird

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Re: Official v5.30 Bugs Thread
« Reply #56 on: March 01, 2011, 12:55:59 PM »
I just got multiple errors:

Code: [Select]
Error in CreateDesign
Error 3201 was generated by DAO.Recordset
You cannot add or edit a record because the associated record is required in the table 'TechSystem'

No visible effect, I can still play normally.
I suppose its a problem with a NPR trying to design components?
 

Offline ChubbyPitbull

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Re: Official v5.30 Bugs Thread
« Reply #57 on: March 02, 2011, 06:33:40 AM »
Quote from: ChubbyPitbull link=topic=3180. msg31599#msg31599 date=1298983133
I am also getting an Error 76 every time I load Aurora; although I can't see that the rest of the game is affected in anyway.    

I'm on Windows Vista Ultimate, and running the game as Admin.    

As an update to this bug, starting Aurora up today I no longer seem to get the Error 76, although I didn't change anything since playing yesterday.  ???
 

Offline davidr

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Re: Official v5.30 Bugs Thread
« Reply #58 on: March 03, 2011, 03:36:34 PM »
Re MDB file. 

In my Aurora folder it appears that the stevefire mbd becomes  larger in size whenever I commence a new game .   I know that the file increases in size from the commencement of a game ( and I save the files regularly in separate folders ) but if I commence a new game from scratch the first MDB file is invariably larger than previous starts.   Even today I have noticed the starting mdb size increase from around 49k to the current 69,344k.   Can this be normal ?


DavidR
« Last Edit: March 04, 2011, 01:16:19 AM by davidr »
 

Offline Hawkeye

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Re: Official v5.30 Bugs Thread
« Reply #59 on: March 04, 2011, 08:51:03 AM »
Did you delete the old game? Otherwise, it stays in the database
Ralph Hoenig, Germany