Reduction to absurdity or proof by contradiction is a waste of time, the game is not modelling to a detail level to make the effort worthwhile.
At this point if you've read all the posts in this topic and followed and read the links to previous discussions and still do not understand what I'm driving at, further detailing will not help.
Steve will either act on the suggestions or he won't. I don't expect him to implement any of it whole cloth. Never have, never will.
Attempting reset:
Here's the original comment that started the "effectiveness" digression:
I am still missing the reason why turrets are too large for their effect. The rounding situation is one thing, but you keep saying that the base speed needs to be increased. I haven't seen an argument for significantly increasing the effectiveness of turrets. I'm not saying there isn't one, just that this thread jumped straight into massively boosting turrets without explaining why.
Here's what Narmio probably should have said:
I haven't seen an argument for significantly increasing the effectiveness of an equal mass of turrets.
Can we assume Narmio phrased it that way and go from there?
I would like to end up with a consensus opion that we can post back in the main suggestion thread. I would like that consensus opion to be "Turret speed should add to ship speed, rather than replacing it, when calculating the total tracking speed of a weapons mount."
I think we also need to put in a consensus "PLEASE fix the rounding of turrets so that it uses increments of 0.1 HS". I think it's safe to assume that Steve will agree to and do this (at some point in time
).
The reason I prefer the "add speed" proposal to the original suggestion (of cutting the mass penalty/turret speed ratio by 4x) is that it keeps turrets expensive as compared to standard mounts while eliminating the current discrimation against putting turrets on fast ships (due to wasted turret mass). You (Charlie) have expressed concern about not knowing the ship's speed when designing the turret. I don't understand why this would be an issue. I expect that one would either design a set of standard turrets (e.g. 4K, 8K, 12K speed) and incorporate the best one into a ship one's designing, or (at worst) spend a week or two designing a custom turret for a particular new ship class before laying it down.
Note that this proposal does not preclude changing the mass penalty/turret speed ratio; that could still be done as a separate correction. I think it is a good thing to try as a first step, however, since I think it's much more likely to be adopted by Steve (since it's a change in game physics that seems to make sense and corrects a problem with high-speed ships, rather than a tuning of the effectiveness of a particular weapons system.)
So the question is: "Can you agree to this concensus proposal?" If you can't, then I'd like to hear your new proposal (since IIRC you agreed that 4x is probably too aggressive an improvement).
Based on what you've said, I think that you feel that beam point defense is too weak, i.e. it costs too much mass to get a hit on a single missile, and that this is why you proposed changing the mass penalty/turret speed ratio. If this is correct, and if you feel the "add speed" proposal won't solve the problem, perhaps the discussion should be taken to a new "should we and how do we improve beam point defense" break-out thread (since this one has become a bit cluttered)?
John