I have 3 of this ship:
AAPD I class Cruiser 15000 tons 1249 Crew 2564.2 BP TCS 300 TH 1200 EM 0
4000 km/s Armour 5-54 Shields 0-0 Sensors 40/40/0/0 Damage Control 28 PPV 150
Annual Failure Rate: 45% IFR: 0.6% Maintenance Capacity 2991 MSP
Magneto-plasma Drive E5 (15) Power 80 Fuel Use 50% Armour 0 Exp 5%
Fuel Capacity 220,000 Litres Range 52.8 billion km (152 days at full power)
Twin Gauss Cannon R3-100 Turret (10x8) Range 24,000km TS: 20000 km/s Power 0-0 RM 3 ROF 5 1 1 0 0 0 0 0 0 0 0
Fire Control S02 12-20000 (1) Max Range: 24,000 km TS: 20000 km/s 58 17 0 0 0 0 0 0 0 0
Thermal Sensor TH5-40 (1) Sensitivity 40 Detect Signature 1000: 40m km
Active Search Sensor MR3-R1 (1) GPS 28 Range 3.1m km Resolution 1
Active Search Sensor MR19-R40 (1) GPS 1120 Range 19.5m km Resolution 40
EM Detection Sensor EM5-40 (1) Sensitivity 40 Detect Strength 1000: 40m km
This design is classed as a military vessel for maintenance purposes
I like to toss them in whichever group will lead an engagement for extra point defense (or just lead with them alone, though I have a Brick class that I usually use for that - civilian, LOTS of armor, LOTS of CIWS).
They are all set to "Point Blank PD Mode 2", Auto fire, NOT synch fire. I've checked these settings several different times.
They all seem to fire fine at missiles targeting their TG. Yay.
If something other than a missile comes into range (or comes through a jump point they are guarding - had that happen a couple of times, too), two of them fire at it automatically, but the other one doesn't - it has to be managed manually.
Any thoughts on this? I even opened the database and looked at several different tables to see if I could find a reason, but the settings are all IDENTICAL. Oddly enough, it's the ship in the middle on Grade Points that's not firing, so I don't think it's that... The officer initiative of the non-firing ship is also the middle value of the three, so that doesn't make sense, either.
Any other thoughts? This is driving me nuts.