I am going to start using this thread to post mechanics changes, even minor ones, for Newtonian Aurora so there is a reference when it is available to play
Starting with active sensors
Active Sensors now have a power requirement in MW equal to five times their sensor strength. For example, for a size 3 (150 ton) active sensor with sensor strength technology of 21, the power requirement would be 315 MW. For continuous operation of its active sensors, a ship is going to need power generation capability equal to their total power requirement. However, that power is actually going to come from the ship's integerated power grid (total homopolar generator capacity) rather than direct from the reactors (or other power generation systems TBD), so an active sensor that was intended for occasional use only could be mounted on a ship with sufficient power storage capacity to operate it, even if the power generation capability is insufficient for continuous use. Because of this extra hull space needed for sensors, I am going to increase sensor strength so you can have a smaller sensor with the same strength as before.
Having explained all that, I am probably going to gradually remove hull spaces (HS) from Newtonian Aurora and replace them with tons instead (on the existing 50-1 basis). For a game where mass is so important, I think having everything in tons rather than hull spaces will be much more intuitive. So by the time the game is available, sensor strength is likely to be per ton, rather than per HS.
Steve