In a theoretical optimally designed rail gun a solid slug is effectively in free fall and could survive any amount of acceleration. The electromagnetic acceleration is distributed evenly throughout a conductive round as a body force, accelerating every atom in about the same direction at about the same rate. Any compressive/shear forces in the object would be small, sort of similar to how satellites in orbit are constantly accelerating but practically weightless. In Newtonian Aurora rail guns appear to be much closer to their theoretical potential than the modern prototypes of today.
The usual reason high Gs are fatal is that they are resulting from contact forces. The atoms in back are getting pushed into the atoms in front to propagate the force. As a result the inertial forces from the atoms in front trying to stay at rest (or the ones in back trying to stay in motion) generate internal forces compressing/pulling/shearing the object.
Touched on this a few (ok, maybe 30ish...) pages back. Action/reaction. You are sending the slug out at a substantial velocity. Doesn't matter whether it is pushed, pulled, slid, slipped, etc. It is aquiring a large amount of momentum in a very short period of time. This is acceleration.
As for it being applied in equal amounts to all the atoms, gravity is the most even force we have. It will be far more uniform than any railgun acceleration (that I can forsee). Place a material under a G load in excess of its bearing strength and it will fail. Check out what happens to bridges that are poorly engineered.
And at the accelerations we may posit for the high end railguns - if you were to mount them in a smaller ship (ie small time of acceleration to acheive velocity), and you may be approaching G levels capable of generating degenerate matter.
And on the matter of the NA demographic, I see that as a compliment.
The fact that my wife thinks that a popular TV show about overly intellectual individuals is based on the people in this thread is completely beside the point...

And on kinetic kill defense...
I and some associates have actually been discussing this one at length.
Modern radar can track lots of objects that don't ever make it onto a screen. It won't display all the returns from birds, etc, as they don't pass certain parameters. The displays only show objects moving with velocities exceeding certain speeds/return signatures/etc. I am not an expert on radar, but I expect the dopler shift on an incoming projectile moving at hundreds or thousands of km/s would give it a rather distinct signature. How far out you can detect it is beyond me, but it should be obvious if you have an object closing at that velocity.
Problem is stopping something with the kinetic energy of a small nuke. So far the best solution we have come up with sounds more like a karate proverb about using your opponent's strength against them. The laser hitting a slug would have an easy time striking, but a hard time deflecting enough in the short time needed to stop a hit. But even a grain of sand far enough from the ship could cause the slug to turn into a ball of plasma - and could stop it.
Missiles would be poor for this as the time to accelerate would be inadequate to reach adequate standoff distance (I think, it depends on detection time). But a mass driver projectile could be hundreds of meters from the ship firing it. That would be adequate to disperse the 'energy/blast'. If a mass driver was to fire - instead of a solid slug - a 'packet' of tiny projectiles of even perhaps a hundredth or less of a gram, it could disrupt the incoming weapon. Your railgun could also act as its own defense.
The chance of intercepting an incoming slug could be based on the mass of the slug fired by the railgun. Small slug (fewer projectiles) equals lower intercept chance. Heavy slug gives a higher chance of successful intercept due to saturation of the target area. Might not help against a thousand inbounds that will hit your ship, but if the shrapnel has that tight a spread it will be easier to avoid. If they spread the shrapnel out to better cover a target area, it will be easier to intercept the few inbound projectiles.
It would also make larger payload railguns more useful (perhaps, or at least more versatile) than smaller slug, higher velocity railguns.
Thoughts.....
So far this is just a concept in the initial stages, and could undoubtedly use some outside thoughts/improvements. But it is the best we have come up with to stop the one shot kill railgun.