Ok, I've designed my first carrier-based battle group, but I'd like some feedback on what potential changes I could make to increase its effectiveness. My current level of tech is roughly tier 3 (magneto-plasma drive) with 3 colonized systems, and I plan on using this fleet to back up my expansion as I build jump gates into the great unknown.
First ship is the carrier, my goal was to keep above 5 km/s while keeping as much hangar space as I could.
Apollo class Carrier 53,300 tons 2986 Crew 8332.8 BP TCS 1066 TH 2720 EM 0
5103 km/s Armour 4-126 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 35 PPV 0
Annual Failure Rate: 649% IFR: 9% Maint Capacity 4420 MSP Max Repair 60 MSP Est Time: 4.27 Years
Hangar Deck Capacity 20000 tons Magazine 2000
Magneto-plasma Drive E7 (68) Power 80 Fuel Use 70% Signature 40 Armour 0 Exp 5%
Fuel Capacity 2,500,000 Litres Range 120.6 billion km (273 days at full power)
CIWS-160 (2x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Lance Mk 2 Anti-Ship Missile (320) Speed: 35,200 km/s End: 19.5m Range: 41.1m km WH: 9 Size: 5 TH: 117 / 70 / 35
Dart Mk 1 AMM (400) Speed: 56,800 km/s End: 0.7m Range: 2.6m km WH: 1 Size: 1 TH: 246 / 147 / 73
Strike Group
40x Purgatory Heavy Fighter Speed: 9090 km/s Size: 5.5
5x SWACS Early Warning Craft Speed: 6578 km/s Size: 7.6
35x Sky Larrisa Interceptor Speed: 12500 km/s Size: 4
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Purgatory is supposed to be my main workhorse, launching attacks at up to 800m km from the carrier to hopefully keep it safe. The SWACS is a mobile sensor platform, might be too slow, but it can hopefully keep eyes on an enemy fleet and/or provide targetting locks for the the fighters. The interceptor is shorter ranged with increased speed, my idea was to keep these as a reserve force for AMM duty or extra punch if anything gets too close.
Purgatory class Heavy Fighter 275 tons 3 Crew 47.5 BP TCS 5.5 TH 25 EM 0
9090 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Annual Failure Rate: 55% IFR: 0.8% Maint Capacity 0 MSP Max Repair 13 MSP Est Time: 0 Years
Magazine 20
FTR Magneto-plasma Drive E770 (1) Power 50.4 Fuel Use 7700% Signature 25.2 Armour 0 Exp 35%
Fuel Capacity 20,000 Litres Range 1.7 billion km (51 hours at full power)
Size 5 Box Launcher (4) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Missile Fire Control FC43-R160 (1) Range 43.8m km Resolution 160
Lance Mk 2 Anti-Ship Missile (4) Speed: 35,200 km/s End: 19.5m Range: 41.1m km WH: 9 Size: 5 TH: 117 / 70 / 35
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
SWACS class Early Warning Craft 380 tons 9 Crew 135.5 BP TCS 7.6 TH 25 EM 0
6578 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Annual Failure Rate: 76% IFR: 1.1% Maint Capacity 0 MSP Max Repair 105 MSP Est Time: 0 Years
FTR Magneto-plasma Drive E770 (1) Power 50.4 Fuel Use 7700% Signature 25.2 Armour 0 Exp 35%
Fuel Capacity 50,000 Litres Range 3.1 billion km (5 days at full power)
SWACS Search Sensor MR115-R100 (1) GPS 10500 Range 115.5m km Resolution 100
This design is classed as a Fighter for production, combat and maintenance purposes
Sky Larrisa class Interceptor 200 tons 3 Crew 47.5 BP TCS 4 TH 25 EM 0
12500 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.5
Annual Failure Rate: 40% IFR: 0.6% Maint Capacity 0 MSP Max Repair 21 MSP Est Time: 0 Years
Magazine 10
FTR Magneto-plasma Drive E770 (1) Power 50.4 Fuel Use 7700% Signature 25.2 Armour 0 Exp 35%
Fuel Capacity 5,000 Litres Range 0.6 billion km (12 hours at full power)
Size 1 Box Launcher (10) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
AMM Fire Control FC6-R1 (1) Range 6.9m km Resolution 1
Dart Mk 1 AMM (10) Speed: 56,800 km/s End: 0.7m Range: 2.6m km WH: 1 Size: 1 TH: 246 / 147 / 73
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Heimdallr is my command ship. Has a flag bridge so I can bring my fleet commanders with me and a bunch of the best sensors I could make/research in a reasonable amount of time. I decided to put much more armor on it than the carriers, as I'm guessing the giant EM signature will probably get it targeted a lot?
Heimdallr class Command Ship 15,350 tons 1226 Crew 3848 BP TCS 307 TH 800 EM 0
5211 km/s Armour 12-55 Shields 0-0 Sensors 220/220/0/0 Damage Control Rating 20 PPV 0
Annual Failure Rate: 94% IFR: 1.3% Maint Capacity 3134 MSP Max Repair 630 MSP Est Time: 2.76 Years
Flag Bridge
Magneto-plasma Drive E7 (20) Power 80 Fuel Use 70% Signature 40 Armour 0 Exp 5%
Fuel Capacity 500,000 Litres Range 83.7 billion km (186 days at full power)
CIWS-160 (2x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Small Craft Detection Sensor MR154-R20 (1) GPS 6300 Range 155.0m km Resolution 20
Wide Field Area Sensor MR876-R160 (1) GPS 100800 Range 876.6m km Resolution 160
High-Grade Thermal Sensor TH20-220 (1) Sensitivity 220 Detect Sig Strength 1000: 220m km
High-Grade EM Detection Sensor EM20-220 (1) Sensitivity 220 Detect Sig Strength 1000: 220m km
This design is classed as a Military Vessel for maintenance purposes
Third big ship is a dual-purpose escort cruiser. My idea for this one was to provide pointblank AM defense with the ability to slug it out if I need a distraction to let the carriers get away, or need to assault through a jump point.
Neivrdlalh class Escort Cruiser 15,250 tons 1365 Crew 3061 BP TCS 305 TH 800 EM 0
5245 km/s Armour 10-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 9 PPV 90
Annual Failure Rate: 206% IFR: 2.9% Maint Capacity 1129 MSP Max Repair 154 MSP Est Time: 2.18 Years
Magneto-plasma Drive E7 (20) Power 80 Fuel Use 70% Signature 40 Armour 0 Exp 5%
Fuel Capacity 500,000 Litres Range 84.3 billion km (186 days at full power)
Twin R6/C3 Meson Cannon Turret (9x2) Range 60,000km TS: 16650 km/s Power 6-6 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Meson Turret Fire Control S08 64-16000 (3) Max Range: 128,000 km TS: 16000 km/s 92 84 77 69 61 53 45 37 30 22
Stellarator Fusion Reactor PB-1 AR-0 (9) Total Power Output 54 Armour 0 Exp 5%
Missile Search Sensor MR2-R1 (1) GPS 21 Range 2.3m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
Last one is a destroyer escort with a pure AMM focus.
Romeo class Destroyer Escort 9,250 tons 721 Crew 1752 BP TCS 185 TH 600 EM 0
6486 km/s Armour 6-39 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 16
Annual Failure Rate: 171% IFR: 2.4% Maint Capacity 474 MSP Max Repair 60 MSP Est Time: 2.54 Years
Magazine 816
Magneto-plasma Drive E7 (15) Power 80 Fuel Use 70% Signature 40 Armour 0 Exp 5%
Fuel Capacity 350,000 Litres Range 97.3 billion km (173 days at full power)
Dart AMM Launcher (16) Missile Size 1 Rate of Fire 10
AMM Fire Control FC6-R1 (4) Range 6.9m km Resolution 1
Dart Mk 1 AMM (816) Speed: 56,800 km/s End: 0.7m Range: 2.6m km WH: 1 Size: 1 TH: 246 / 147 / 73
Missile Search Sensor MR2-R1 (1) GPS 21 Range 2.3m km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Planned order of battle is 2 carriers with associated fighters, 1 command ship, 4-5 cruisers, 2-3 destroyers. Hopefully the cruiser and destroyer turn out to be useless during the fleet's lifetime, but I figured it was better safe than sorry.
Oh, and I'm aware I have no jump capability, but I plan on pretty much throwing gates down as I go.
So. Comments/suggestions?