Author Topic: First Military designs  (Read 13112 times)

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Offline HaliRyan

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Re: First Military designs: Just how dumb am I?
« Reply #45 on: September 30, 2011, 02:36:34 PM »
The thing about heavy survey ships is that they're still almost always flying solo, like tiny survey ships. And that means if you run into something nasty, you're probably going to lose the ship either way. At least that's been my experience.
 

Offline dgibso29 (OP)

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Re: First Military designs: Just how dumb am I?
« Reply #46 on: September 30, 2011, 02:40:11 PM »
I plan to operate them as 3-5 ship flotillas. 1 Command cruiser, 3 Missile Cruisers, one Support. So 3 classes total, all the same tonnage (theoretically). I will still send out single ships of my basic class, but the theory is that one of these Flotillas will be the one to make contact.
 

Offline HaliRyan

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Re: First Military designs: Just how dumb am I?
« Reply #47 on: September 30, 2011, 02:42:39 PM »
Oh, gotcha. Should be interesting.
 

Offline dgibso29 (OP)

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Re: First Military designs: Just how dumb am I?
« Reply #48 on: September 30, 2011, 02:46:48 PM »
I will post the designs once I get them all figured out and the right techs acquired.
 

Offline dgibso29 (OP)

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Re: First Military designs: Just how dumb am I?
« Reply #49 on: September 30, 2011, 03:09:06 PM »
Command ship (Note hangar space - 9 fighters, 1 gunboat)
Code: [Select]
Apollo class Survey Command Cruiser    17,000 tons     1312 Crew     2912.3 BP      TCS 340  TH 1350  EM 0
5294 km/s     Armour 1-58     Shields 0-0     Sensors 90/1/1/1     Damage Control Rating 6     PPV 0
Maint Life 2.95 Years     MSP 1642    AFR 385%    IFR 5.4%    1YR 280    5YR 4200    Max Repair 240 MSP
Flag Bridge    Hangar Deck Capacity 3000 tons     Magazine 228   

Ion Engine E9 - EMCOM 75 (30)    Power 60    Fuel Use 90%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 950,000 Litres    Range 111.8 billion km   (244 days at full power)

Active Broad Fighter Search Sensor MR64-R20 (1)     GPS 4800     Range 64.4m km    Resolution 20
Active Area Search Sensor MR170-R140 (1)     GPS 33600     Range 170.4m km    Resolution 140
Passive Area Search Sensor TH15-90 (1)     Sensitivity 90     Detect Sig Strength 1000:  90m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Heavies
Code: [Select]
Artemis class Heavy Survey Cruiser    17,000 tons     1248 Crew     2623.9 BP      TCS 340  TH 1350  EM 0
5294 km/s     Armour 6-58     Shields 0-0     Sensors 1/1/1/1     Damage Control Rating 5     PPV 18
Maint Life 3.7 Years     MSP 1482    AFR 462%    IFR 6.4%    1YR 169    5YR 2532    Max Repair 100 MSP
Magazine 702   

Ion Engine E9 - EMCOM 75 (30)    Power 60    Fuel Use 90%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 950,000 Litres    Range 111.8 billion km   (244 days at full power)

Size 1 AMM Missile Launcher (2)    Missile Size 1    Rate of Fire 15
Size 4 ASM Missile Launcher (4)    Missile Size 4    Rate of Fire 60
Missile Fire Control FC86-R100 (1)     Range 86.4m km    Resolution 100
Anti-Missile Fire Control FC9-R1 (1)     Range 9.4m km    Resolution 1
Sparrow Anti-ship Missile Mk. 3 (95)  Speed: 18,000 km/s   End: 46.3m    Range: 50m km   WH: 3    Size: 4    TH: 60 / 36 / 18
Lance Anti-missile Missile Mk. 3 (320)  Speed: 22,600 km/s   End: 0.7m    Range: 1m km   WH: 1    Size: 1    TH: 105 / 63 / 31

Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Support
Code: [Select]
Athens class Survey Support Cruiser    17,000 tons     1230 Crew     2707.8 BP      TCS 340  TH 1350  EM 0
5294 km/s     Armour 1-58     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 8     PPV 0
Maint Life 6.35 Years     MSP 1796    AFR 289%    IFR 4%    1YR 77    5YR 1148    Max Repair 38 MSP
Magazine 912   

Ion Engine E9 - EMCOM 75 (30)    Power 60    Fuel Use 90%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 4,000,000 Litres    Range 470.6 billion km   (1028 days at full power)

Sparrow Anti-ship Missile Mk. 3 (128)  Speed: 18,000 km/s   End: 46.3m    Range: 50m km   WH: 3    Size: 4    TH: 60 / 36 / 18
Lance Anti-missile Missile Mk. 3 (400)  Speed: 22,600 km/s   End: 0.7m    Range: 1m km   WH: 1    Size: 1    TH: 105 / 63 / 31

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
 

Offline dgibso29 (OP)

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Re: First Military designs: Just how dumb am I?
« Reply #50 on: September 30, 2011, 03:28:25 PM »
Gunboat

Code: [Select]
Condor class Missile Boat    750 tons     36 Crew     96 BP      TCS 15  TH 90  EM 0
8000 km/s     Armour 1-7     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 7.2
Maint Life 9.06 Years     MSP 40    AFR 9%    IFR 0.1%    1YR 1    5YR 13    Max Repair 38 MSP
Magazine 48   

GB Ion Engine E90 - EMCOM 75 (1)    Power 120    Fuel Use 900%    Signature 90    Armour 0    Exp 15%
Fuel Capacity 30,000 Litres    Range 8.0 billion km   (11 days at full power)

Size 4 Box Launcher (12)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Missile Fire Control FC5-R100 (1)     Range 5.8m km    Resolution 100
Sparrow Anti-ship Missile Mk. 3 (12)  Speed: 18,000 km/s   End: 46.3m    Range: 50m km   WH: 3    Size: 4    TH: 60 / 36 / 18

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Command Fighter

Code: [Select]
Flashlight class Command Fighter    220 tons     3 Crew     36.7 BP      TCS 4.4  TH 27  EM 0
8181 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.8
Maint Life 0 Years     MSP 0    AFR 44%    IFR 0.6%    1YR 2    5YR 23    Max Repair 10 MSP
Magazine 12   

FTR Ion Engine E900 (1)    Power 36    Fuel Use 9000%    Signature 27    Armour 0    Exp 25%
Fuel Capacity 10,000 Litres    Range 0.9 billion km   (30 hours at full power)

Size 4 Box Launcher (3)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Missile Fire Control FC5-R100 (1)     Range 5.8m km    Resolution 100
Sparrow Anti-ship Missile Mk. 3 (3)  Speed: 18,000 km/s   End: 46.3m    Range: 50m km   WH: 3    Size: 4    TH: 60 / 36 / 18

Active Search Sensor MR5-R100 (1)     GPS 960     Range 5.8m km    Resolution 100

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Fighter

Code: [Select]
Flashpoint class Fighter    220 tons     2 Crew     29.1 BP      TCS 4.4  TH 27  EM 0
8181 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.4
Maint Life 0 Years     MSP 0    AFR 44%    IFR 0.6%    1YR 1    5YR 19    Max Repair 8 MSP
Magazine 16   

FTR Ion Engine E900 (1)    Power 36    Fuel Use 9000%    Signature 27    Armour 0    Exp 25%
Fuel Capacity 10,000 Litres    Range 0.9 billion km   (30 hours at full power)

Size 4 Box Launcher (4)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Missile Fire Control FC5-R100 (1)     Range 5.8m km    Resolution 100

This design is classed as a Fighter for production, combat and maintenance purposes

I know, not super fast. Tech problem. Best I can do right now.
 

Offline James Patten

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Re: First Military designs: Just how dumb am I?
« Reply #51 on: September 30, 2011, 04:42:07 PM »
Have you considered using regular military engines on the survey FACs instead of the GB engines to make them more fuel efficient? I mean, since you don't really need the space for a bunch of guns or anything.

Full-sized military engines don't make sense unless you have 3 or more engines.  However when I do the survey GB idea, I use carriers (with their own jump engines) to carry them to the system to explore.
 

Offline HaliRyan

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Re: First Military designs: Just how dumb am I?
« Reply #52 on: October 01, 2011, 12:57:18 AM »
Full-sized military engines don't make sense unless you have 3 or more engines.  However when I do the survey GB idea, I use carriers (with their own jump engines) to carry them to the system to explore.

Why is that? A pair of full-sized engines gives you the same thrust as a gunboat engine, but with only 20% the fuel usage. It'd be a terrible idea if you wanted a FAC that carried weapons, but if you're just packing a grav or geo sensor it should be fine?
 

Offline dgibso29 (OP)

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Re: First Military designs: Just how dumb am I?
« Reply #53 on: October 01, 2011, 06:27:50 AM »
Updated Apollo with its' strike group:
Code: [Select]
Apollo class Survey Command Cruiser    17,000 tons     1312 Crew     2912.3 BP      TCS 340  TH 1350  EM 0
5294 km/s     Armour 1-58     Shields 0-0     Sensors 90/1/1/1     Damage Control Rating 6     PPV 0
Maint Life 2.95 Years     MSP 1642    AFR 385%    IFR 5.4%    1YR 280    5YR 4200    Max Repair 240 MSP
Flag Bridge    Hangar Deck Capacity 3000 tons     Magazine 228   

Ion Engine E9 - EMCOM 75 (30)    Power 60    Fuel Use 90%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 950,000 Litres    Range 111.8 billion km   (244 days at full power)

Sparrow Anti-ship Missile Mk. 3 (57)  Speed: 18,000 km/s   End: 46.3m    Range: 50m km   WH: 3    Size: 4    TH: 60 / 36 / 18

Active Broad Fighter Search Sensor MR64-R20 (1)     GPS 4800     Range 64.4m km    Resolution 20
Active Area Search Sensor MR170-R140 (1)     GPS 33600     Range 170.4m km    Resolution 140
Passive Area Search Sensor TH15-90 (1)     Sensitivity 90     Detect Sig Strength 1000:  90m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour

Strike Group
1x Flashlight Command Fighter   Speed: 8181 km/s    Size: 4.4
9x Flashpoint Fighter   Speed: 8181 km/s    Size: 4.4
 

Offline sloanjh

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Re: First Military designs: Just how dumb am I?
« Reply #54 on: October 01, 2011, 09:36:07 AM »
Why is that? A pair of full-sized engines gives you the same thrust as a gunboat engine, but with only 20% the fuel usage. It'd be a terrible idea if you wanted a FAC that carried weapons, but if you're just packing a grav or geo sensor it should be fine?

This is in fact my standard "corvette" design for my survey ships - 2 military engines, a single grav or geo sensor, plus miscellaneous stuff like fuel and engineering, coming in at 20 HS (to avoid the need for a bridge).

John
 

Offline James Patten

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Re: First Military designs: Just how dumb am I?
« Reply #55 on: October 01, 2011, 05:25:32 PM »
Why is that? A pair of full-sized engines gives you the same thrust as a gunboat engine, but with only 20% the fuel usage. It'd be a terrible idea if you wanted a FAC that carried weapons, but if you're just packing a grav or geo sensor it should be fine?

We may be talking apples and oranges.  If I want a survey ship that fits in a carrier, then I need the GB engine.  It's true that 2 full-sized engines give the same thrust, but then the ship is larger than 1000 tons, which limits what I can fit in the carrier (and I don't build massive ships of any sort).  The smallest I've been able to get a ship with regular engines is around 1400 tons, but I can get a 700-ish ton survey GB (or twice the survey craft).
 

Offline HaliRyan

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Re: First Military designs: Just how dumb am I?
« Reply #56 on: October 01, 2011, 11:25:19 PM »
We may be talking apples and oranges.  If I want a survey ship that fits in a carrier, then I need the GB engine.  It's true that 2 full-sized engines give the same thrust, but then the ship is larger than 1000 tons, which limits what I can fit in the carrier (and I don't build massive ships of any sort).  The smallest I've been able to get a ship with regular engines is around 1400 tons, but I can get a 700-ish ton survey GB (or twice the survey craft).

The survey corvette build I posted was 900 tons with 2 military engines... so it's definitely possible. Just can't have all the bells and whistles.
 

Offline sloanjh

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Re: First Military designs: Just how dumb am I?
« Reply #57 on: October 02, 2011, 12:14:28 PM »
The survey corvette build I posted was 900 tons with 2 military engines... so it's definitely possible. Just can't have all the bells and whistles.

Exactly.  And at that point there's no* reason to try to fit it on a carrier, since the engines are just as fuel-efficient as the carrier's will be.

John

* Modulo secondary effects like using the carrier as a mobile maintenance base for ships that fit inside.
 

Offline orfeusz

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Re: First Military designs: Just how dumb am I?
« Reply #58 on: October 02, 2011, 01:08:52 PM »

Now, being able to close with the enemy or evade the enemy is all good and well, personally, I prefere to crush them with superior firepower :)


Basically i like this strategy, but its painful when they begin running away  ;D




As Erik says, your DL is the biggest ship with the biggest active sensor, making it _THE_ missile magnet of your fleet. upping the armor might not be such a bad idea ;)


During my first game the Sxxxx for some reason target my smallest ships in the fleet - cruisers deployed as escort. They were smallest ~20k tones and have sensors 5 times shorter ranged then command ship. Strange?


« Last Edit: October 02, 2011, 01:12:49 PM by orfeusz »
Only in Death does Duty End
 

Offline dgibso29 (OP)

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Re: First Military designs: Just how dumb am I?
« Reply #59 on: October 02, 2011, 10:12:43 PM »
Question: Say I want to create a Fleet Tug. How exactly do tractors work? The more, the better? Do I need more engines, etc?