Author Topic: v5.56/v5.60 Official Bugs Thread  (Read 66044 times)

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Offline ponche

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #45 on: January 14, 2012, 10:24:47 AM »
In the Class design window, sometimes class summary display just shows something like Wolverine class FAC Tender    39 and nothing else, sometimes depending on the components added to the ship design.  Is it a bug or something?
 

Offline Nathan_

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #46 on: January 14, 2012, 04:09:25 PM »
Bug roundup:

Error 9
Subscript out of range

Clicking on load ship component without having a "system location available" selection causes this. Remove an existing order for a freighter to get to this condition.

and with order filtering off(this happened twice):
error 3265 was generated by DAO.fields
Item not found in this collection.

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With order filtering off and trying to unload an empty freighter TG at a planet:
Error 381 was generated by Aurora
Invalid property array index

"Drop of __ at Earth" appeared in plotted moves, the __ were spaces.

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Transit and divide/Recombine fleets/transit and divide orders do not refresh the task groups page, so if I recombine, and then transit and divide again while having the f12 TG page open the subordinate taskforces are considered non-existant on the unrefreshed f12 tg page(different taskforce of the same name issue perhaps). closing and reopening the taskforce page corrects this.
 

Offline Jikor

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #47 on: January 15, 2012, 08:46:18 AM »

Quote from: Jikor link=topic=4487. msg45401#msg45401 date=1326503268
Installed on a new computer with the latest version and patches 5.  56 and 5.  60.  
Starting a new game I see this error:

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Error in SetupNPRClasses
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Error 3201 was generated by DAO.  Recordset
You cannot add or change a record because a related record is required in table 'TechSystem'. 
Please report to hxxp: aurora2.  pentarch.  org/index.  php/board,11.  0.  html
---------------------------
OK   
---------------------------

I tried with just the default settings and still got the same error. 



I reinstalled from scratch and it seems to not give an issue anymore.  Guess I may have missed something the first time.
 

Offline Thiosk

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #48 on: January 15, 2012, 10:56:39 AM »
Again with Civ Industry Priorities:

I put in a new JG network and plopped some infrastructure down on two planets in alpha centauri.  Predictably, a few colony ships departed and plopped folks on the worlds.  However, despite the negative growth on these worlds, the freighters would refuse to deliver infrastructure anywhere but Mars, which was now a budding 25 million.

I took that opprotunity to set Mars to "Source" and lo, the freighters left for Alpha Centauri, thank goodness.  The colonists need new shoes!  And domes.  It be cold and airless on these rocks.
 

Offline Rawb

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #49 on: January 15, 2012, 01:01:39 PM »
I've just downloaded .60 and I'm getting lots of error 94s.

Error in GetCommanderName
Erro94 was generated by Aurora
Invalid use of "Null"
 

Offline Nathan_

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #50 on: January 15, 2012, 09:57:24 PM »
Error in execute orders
Error 5 invalid procedure call or argument.
I have several taskforces under a move to taskforce order, where that taskforce was just destroyed.
 

Offline Nathan_

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #51 on: January 16, 2012, 07:08:42 PM »
The Match speed for subordinate fleets bug looks like it has returned from the grave:
http://img851.imageshack.us/img851/9252/matchspeed.jpg

also the 3 point defense TGs there aren't obeying the match speed order. Missilecruiser 1 TG has been set to a lower speed than its max(3300 vs 4125) and precursors are nearby.
 

Offline Nathan_

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #52 on: January 16, 2012, 08:41:55 PM »
ReturnTimeCurrency
Error 6, overflow.
Attempting to move a fleet set to picket a jump point(speed = 1) to a location too far away overflows the eta counter.
 

Offline ExChairman

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #53 on: January 16, 2012, 11:11:19 PM »
Getting a strange error

Error in populateGUtraining
Error 3009 was generated by MSFlexGrid
Invalid Row Value

Started getting these when one of my Divisions HQ was almost finish, when it was built it appeared in the ground forces screen but also a row under with nothing,
get the error when i go to Earth, were I have an extra row of nothing, shall try and move it to Mars and connect it to some brigades... Found that it was me who removed 10 ground traing centers that made the error...
« Last Edit: January 20, 2012, 03:15:20 PM by ExChairman »
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Offline Nathan_

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #54 on: January 17, 2012, 11:47:29 PM »
Error in cmdAssign_Click
Error 381
Invalid property array index
attempting to assign a target to a ship with a destroyed firecontrol(also destroyed magazines and launchers)
 

Offline Rawb

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #55 on: January 22, 2012, 05:23:44 AM »
Getting Errors in Orbital Movement.

Error 11 generated
Division by zero ( :o )

Happened just after I discovered a jump point in a system, should I go through and remove that system?
 

Offline Larsaal

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #56 on: January 22, 2012, 06:09:26 AM »
Quote from: Rawb link=topic=4487. msg45669#msg45669 date=1327231424
Getting Errors in Orbital Movement.

Error 11 generated
Division by zero ( :o )

Happened just after I discovered a jump point in a system, should I go through and remove that system?

Had that one once too.  It was a binary system where the stars orbited with zero distance. 
Check the system setup might be the same.  I deleted the system and everything was fine again.
 

Offline ExChairman

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #57 on: January 22, 2012, 09:34:29 AM »
Not sure if was fixed or not, but my troops surrendered to myself, thankfully the trooptransports and freighters also surrendered to me, only my troops were gone in the end...
So if was supposed to bee fixed, its not... :-\
« Last Edit: January 22, 2012, 12:28:35 PM by ExChairman »
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Offline Rawb

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #58 on: January 22, 2012, 10:25:48 AM »
Had that one once too.  It was a binary system where the stars orbited with zero distance. 
Check the system setup might be the same.  I deleted the system and everything was fine again.

Only one I found was a 0.36 distance star is that the problem?
 

Offline georgiaboy1966

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #59 on: January 22, 2012, 12:55:54 PM »
started a non-Sol game, now my ships do not show up on the individual ship pull-down.
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