Author Topic: (MR) system  (Read 1036 times)

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Offline Paul M

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(MR) system
« on: February 17, 2012, 02:45:02 AM »
In our current campaign we just hit TL6 and decided to use the (ML) and (MR) systems.  Unfortunately there is a major hitch.  The (MR) has no associated capacity, nor is there an option for it to be loaded with mines.

Has anyone got a solution to this?

If not looks like the MR is an un-usable system.  Starslayer may be able to do voodoo on the databases if someone can say what needs to be done, else I think we have to do modify the csp cost of a pattern to 125 csp, and then just require the development of the (MR) but just use sets of 3 H to simulate it in the ship plan.  I can't see any other way that doesn't involve massive changes to various pop up windows (the small craft/items one in particular) but my knowledge of access database programming is non-existent.  We can build the ships with MR to ensure the design can be done properly then in a final step swap them out for 3H's as not that terrible work around, but it would be preferable if the (MR) could be made to work as intended...guess Starslayer and I are "alpha" testers for it!

This is a general appeal for help, suggestions, condolences etc.
 

Offline Tregonsee

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Re: (MR) system
« Reply #1 on: February 17, 2012, 09:53:51 AM »
What version of Starfire are you referring to?
 

Offline Paul M

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Re: (MR) system
« Reply #2 on: February 17, 2012, 11:31:13 AM »
I am refering to Starfire Assistant.
 

Offline Tregonsee

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Re: (MR) system
« Reply #3 on: February 18, 2012, 07:56:29 AM »
Right, but I do not understand what you mean by (MR) and (ML) systems.  If you are referring how to deal with mines in SA, it is part of 'System Items'
 

Offline Paul M

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Re: (MR) system
« Reply #4 on: February 18, 2012, 11:03:50 AM »
These are new systems that Steve introduced with the last version of SFA.  Unfortunately, unlike the supply rules these tech systems are not fully implemented.

A MR is a "mine rack" it should be able to carry 12 mines, currently it isn't set to carry anything which rather borks up a minelayer that has them.  Also the program doesn't track them in the same way it tracks magazines or holds for the purposes of showing what is carried and allowing you to load them from the system items pannel.

Also Starslayer informs me that the laserwarhead is not showing up in magazines.

STEVE!!  HELP!! PLEASE!!
 

Offline Tregonsee

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Re: (MR) system
« Reply #5 on: February 19, 2012, 05:12:54 PM »
Well, sorry I could not help you, but you might be able to help me.  Does SA do Emergency Repairs, and if so, HOW?

Also, what is the NC Damage button on the Individual Unit details screen (F6)?

The two questions might be related.
 

Offline Starslayer_D

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Re: (MR) system
« Reply #6 on: February 19, 2012, 06:05:43 PM »
 

Offline Starslayer_D

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Re: (MR) system
« Reply #7 on: February 19, 2012, 06:10:15 PM »
Tregonsee:
AFAIK, emergency repairs are not covered. Steve's Rigellian battles were usually very one-sided in terms of survivors.

As for the NC damage button, the mouse over help says it all. If you press it, part of the ship window changes to allow you to mark off induvidual tech systems.
 

Offline Paul M

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Re: (MR) system
« Reply #8 on: February 20, 2012, 08:36:19 AM »
The tendency to shoot at a ship till it pops renders damage control rules rather less useful then they might be.

Thanks for printing up the rules on the ML and MR, I had noticed as well I could not find them anywhere.  I need to figure out what armoured XO racks are now but I think that is the UTM.
 

Offline Starslayer_D

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Re: (MR) system
« Reply #9 on: February 20, 2012, 09:16:10 AM »
I looked into the db today, but was not able to discern why LWH would not be displayed in the class loadouts after leaving the loadout window.
 

Offline Steve Walmsley

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Re: (MR) system
« Reply #10 on: February 26, 2012, 02:48:34 PM »
I've noted the posts about SA. I tried opening the code today for the first time in years but I got a lot of load errors. I think they related to crystal reports, which was used in SA but is not installed on this PC. At the moment I can't compile or run SA. I will have to play around with it at some point. Unfortunately, I have very little free time at the moment. Hopefully, that situation will improve before too long.

Steve
 

Offline Paul M

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Re: (MR) system
« Reply #11 on: February 27, 2012, 02:46:22 AM »
Thanks Steve, hopefuly you get a chance to help us out soon.
 

Offline Starslayer_D

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Re: (MR) system
« Reply #12 on: February 27, 2012, 12:03:05 PM »
I second that.
 

 

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