two basic contributions, not really suggestions, to guide game design. I'm an amateur game designer myself, and I believe Aurora is, without question, the best free game I've ever seen. I'm going to post my two largest beefs below, but please understand that these are probably the only two things I don't like about the game.
#1) Civilian shipping is, by far, the most annoying thing in Aurora. I frequently want to launch guided missile attacks on my civilian shipping....that's how much it annoys me. Trade and commerce is usually my favorite part of strategy games (I'm a peace freak) but in Aurora, it ads very little and takes a whole heck of a lot: every system is crowded with blue dots I have absolutely no control over, and they don't seem to contribute very much. Honestly, if they all exploded, would it hurt my empire at all? Civilian shipping needs to be more fun: perhaps slightly more interactive or at least cooler to study.
#2) This is probably a pipe dream, but is there any way to make long campaigns more feasible? Aurora does not effectively simulate space operas, because you can't play a semi-large campaign that's longer than a few decades (or at least, I've had no luck). My favorite thing about playing Galciv were the games I created that lasted for a LONG time, I could piece together sweeping star epics in my head.
I realize that this is always going to be a problem with aurora, given that it is free and designed by a single human. However, I think there should be some emphasis on features which make the game faster, not just cooler. Almost all the suggestions I see seem to involve more complexity (which, lets be honest, is the reason why we play) but there are very few suggestions which involve making the game less laggy...is that doable? Here are some possibilities (sorry if they're dumb/have been planned for a future update/are already in the game and I can't find them)
-a toggle-able option that disables sensor checks, or makes them less frequent, so that players can speed things along when they're not involved in combat. This would make the game more...I guess "granular" is the term, but that's better than making it completely unplayable.
- an option to create minimal NPRs that don't go past their home system, so we can have many races in a galaxy, but things don't get too crowded and break down?
- civilian shipping by convoy, not individual ship, such that the sky isn't full of thousands of outdated models jamming things up?