33% is not /that/ high. You need to be pretty fast! If you arn't faster than the enemy ship, you're pretty much useless... unless the designed role of the ship is mostly as an anti-missile escort and less as a secondary warship. It also greatly increases the capabilities of certain beam weapons, particularly railguns.
I would mention that you should primarily be using short range res-1 active sensors. There's little point to mounting larger range sensors, since you can't hurt anything outside beam range anyway. You probably want something heftier than the MR1-R1 on the Socrates though; it will have trouble seeing missiles in a timely manner.
I think mostly it seems you're not quite sure what you want to use these designs for, except in the vague sense that you need a beam warship. If you want them to protect a planetary asset, or a particular class of missile warships, design them accordingly.
Some example ion-age beam destroyers:
Invincible class Paladin 5,000 tons 519 Crew 844 BP TCS 100 TH 600 EM 0
6000 km/s Armour 6-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 18
Maint Life 3.03 Years MSP 211 AFR 100% IFR 1.4% 1YR 34 5YR 517 Max Repair 144 MSP
Ion Jet (10) Power 60 Fuel Use 100% Signature 60 Armour 0 Exp 5%
Fuel Capacity 90,000 Litres Range 32.4 billion km (62 days at full power)
Heavy Blast Cannon (3x4) Range 120,000km TS: 6000 km/s Power 9-3 RM 4 ROF 15 3 3 3 3 2 2 1 1 1 1
128/6 Boresight (1) Max Range: 256,000 km TS: 6000 km/s 96 92 88 84 80 77 73 69 65 61
Gas-Cooled Fast Reactor (2) Total Power Output 9 Armour 0 Exp 5%
Z-Band Scanner (1) GPS 20 Range 2.1m km Resolution 1
Z-Band Beacon (1) GPS 2 Range 170k km Resolution 1
This is a dedicated attack ship, designed to run down enemy ships while shooting down or absorbing attacks directed at it. Therefore, it mounts huge engines and few frills. Railguns have an advantage in small designs such as this, since on fast ships they can still function in both roles without huge or redundant fire controls. So despite mounting no explicit antimissile capability, it is still capable of defending itself or others.
Vigilance class Escort Cruiser 3,000 tons 251 Crew 514.8 BP TCS 60 TH 132 EM 0
2200 km/s Armour 5-18 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 23.55
Maint Life 3.58 Years MSP 134 AFR 57% IFR 0.8% 1YR 16 5YR 241 Max Repair 115 MSP
Magazine 45
Type 17 Thruster (2) Power 66 Fuel Use 96% Signature 66 Armour 0 Exp 10%
Fuel Capacity 60,000 Litres Range 37.5 billion km (197 days at full power)
Gladius NUV Blaster (4x1) Range 90,000km TS: 16000 km/s Power 3-3 RM 3 ROF 5 3 3 3 2 1 1 1 1 1 0
Type 48 Vanguard (1) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
Gas-Cooled Fast Reactor (3) Total Power Output 13.5 Armour 0 Exp 5%
Torpedo Rail (9) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Torpedo Guidance (1) Range 8.8m km Resolution 70
T-20 (9) Speed: 20,000 km/s End: 8.2m Range: 9.9m km WH: 9 Size: 5 TH: 80 / 48 / 24
Quantum-Slave Controller (1) GPS 16 Range 1.8m km Resolution 1
This class is designed to defend large motherships and planets. It doesn't even attempt to be faster than other ships. Since its light anti-missile lasers lack range, it mounts a rack of heavy short range missiles to even the odds.
Spruance class Destroyer Escort 9,000 tons 1003 Crew 1621.5 BP TCS 180 TH 720 EM 0
4000 km/s Armour 3-38 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 5 PPV 64
Maint Life 2.56 Years MSP 563 AFR 129% IFR 1.8% 1YR 120 5YR 1805 Max Repair 384 MSP
Rolls Royce Ion Drive (12) Power 60 Fuel Use 70% Signature 60 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 57.1 billion km (165 days at full power)
Triple 15cm C3 Ultraviolet Laser Turret (4x3) Range 240,000km TS: 16000 km/s Power 18-9 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
SN/SPG-9 Beam Fire Control (1) Max Range: 320,000 km TS: 16000 km/s 97 94 91 88 84 81 78 75 72 69
Large Gas-Cooled Fast Reactor (2) Total Power Output 36 Armour 0 Exp 5%
SN/SPS-10 Missile Detection Sensor (1) GPS 63 Range 6.9m km Resolution 1
Steve's Spruance-class destroyer from the Space Race campaign is directly comparable to your ships in size and speed. Relatively speaking, it sacrifices armor to mount a huge long range laser array with a maximized FC to match. IIRC, it's designed to escort the huge missile cruisers and fleet carriers of that campaign.
Cerberus class Monitor 9,000 tons 1048 Crew 1724 BP TCS 180 TH 720 EM 0
4000 km/s Armour 8-38 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 19 PPV 48
Maint Life 18.62 Years MSP 2275 AFR 34% IFR 0.5% 1YR 12 5YR 187 Max Repair 96 MSP
Rolls Royce RR80 Magneto-Plasma Drive (9) Power 80 Fuel Use 60% Signature 80 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 33.3 billion km (96 days at full power)
20cm C4 Ultraviolet Laser (8) Range 320,000km TS: 6250 km/s Power 10-4 RM 4 ROF 15 10 10 10 10 8 6 5 5 4 4
SN/SPG-7 Beam Fire Control (2) Max Range: 320,000 km TS: 4000 km/s 97 94 91 88 84 81 78 75 72 69
Stellarator Fusion Reactor (7) Total Power Output 42 Armour 0 Exp 5%
SN/SPN-27 Navigation Sensor (1) GPS 1680 Range 30.4m km Resolution 60
ECCM-1 (1) ECM 10
I also wanted to include Steve's Monitor from that same campaign, as an example of a dedicated jump point control ship. This particular example goes for extreme firepower and range in exchange for speed. Personally, I favor fast vessels for jump point control, to the extent that I still do that. Your Broadsword is very similar to this design, though lower-technology.