Victoria Regina - Steampunk AAR.
Hi all! I had this idea when I was reading the technobabble on the wiki about Trans-Newtonian Elements and it referred to space as a fluid instead of vacuum. That reminded me of the concepts of the Aether like the
Greeks thought, and like you found in Space 1889 and things.
So I'm giving this one a shot - what if the British Empire consolidated its power on Earth through the discovery of Transnewtonian / Aether dynamics and British sailors started bobbing around the stars. Sort of a Patrick O'brian writes Honor Harrington thing.
SetupI started a Conventional Start in 1837 with no missile bases and a population of 1 billion, since a couple sources seemed to say that the world pop hit 1 billion in the 1830s. I SM'd ruins onto Mars and to 2 random locations in the solar system. I also SM'd Trans-Newtonian concepts and Mobile Infantry Battalion, to fit with the explanation of British conquest, and added 2 GFTFs then got cracking on 5 MI Battalions. I upped the training level to 3 and added 3 Naval Academies to represent Britain's dominance of the oceans, and also made a couple dozen tiny PDCs named "Sea Frigate" just to give all those captains something to do. Lastly, I added 10% unrest on Earth, for the 'somewhat recently conquered' aspect.
Oh, and a note on the Naval ranks. Since you start with 8 ranks and the top 4 basically aren't filled, I didn't want to have a bunch of Commodores bumping around giving out all the orders and running the admiralty. So I am keeping the ranks cut down so that there's always an empty "Lords of the Admiralty" at the top. Then Admiral, Rear Admiral, Vice Admiral, and Captain. At some point, I got enough captains that everyone bumped up and my top commander became Lord of the Admiralty. So I added another rank on top, moved everybody up one, and added "Commander" at the bottom. So if there are any odd jumps in rank, that explains it. And I'm not using commodore because historically it was a position more than a rank, or so says Patrick O'Brian, anyway.
I've been playing Aurora for about 3 weeks now and I've had one (1) engagement between fleets, so I'm expecting to fail horribly! And while I've bumped into Precursors before I haven't seen any other spoilers. Invaders are off for now because they'll eat up all my CPU for turns, but I may turn them on later if things need to get more 'interesting'. So, come watch my dismal, abject, and glorious failure, all with a stiff upper lip!
Any questions, comment, concerns are welcome. Happy reading!
Also, just in case things get confusing:
Story RoadmapPrologue 1: The Fifth Element
Prologue 2: The Empire War
Part 1: The Teenaged Queen
Part 2: The Trials of Empire
Part 3: Consolidation
-> Optional Interlude: Mars
Part 4: The Great Void
Part 5: The Wallis Incident
Part 6: A Darkening Hour