Author Topic: Official v6.20 Bugs Thread  (Read 65581 times)

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Offline ChubbyPitbull

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Re: Official v6.20 Bugs Thread
« Reply #255 on: June 27, 2013, 10:07:27 AM »
This gets reported from time to time and it's been around since inception.  Steve has not considered it to be a big enough issue to murphy proof the occurance. Thus when it is posted as a bug the response is that it is a user error.  No, that is not an ideal response.  

Roger that! Thanks for the explanation. I'm just reporting the bugs as I find them with as much detail as I can provide, I'm not investing emotionally in the priority that gets assigned to them. :)
 

Offline shoobs

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Re: Official v6.20 Bugs Thread
« Reply #256 on: June 27, 2013, 04:44:14 PM »
Any idea on how to fix that No ranks/can't create commanders bug?
 

Offline DAW69

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Re: Official v6.20 Bugs Thread
« Reply #257 on: June 30, 2013, 10:46:47 AM »
There is a bug with issuing repeating orders that involve intra-system jumps such as

pick up stuff
jump from L1 to L3
drop off stuff
jump from L3 to L1

If I the repeat button, the route fails the second time it is run with your TG emerging somewhere crazy from L3 and in my case setting off on a half light year journey to refuel. . . .  :o I also get an error 6: overflow

But if I set the repeats up manually it works ok, so I guess the bug is in the routine that repeats orders somewhere.
 

Offline Saibot

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Re: Official v6.20 Bugs Thread
« Reply #258 on: July 06, 2013, 02:41:08 AM »
I think my civilian mining colonies are frozen.  The mining tab has been showing a stockpile for years even though they're supposed to have unlimited mass driver.
 

Offline Steve Walmsley (OP)

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Re: Official v6.20 Bugs Thread
« Reply #259 on: July 06, 2013, 08:05:05 AM »
I think my civilian mining colonies are frozen.  The mining tab has been showing a stockpile for years even though they're supposed to have unlimited mass driver.

Have you set a target for the mass driver?

 

Offline Saibot

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Re: Official v6.20 Bugs Thread
« Reply #260 on: July 06, 2013, 07:15:54 PM »
Yes, I set the target and set the orders to buy production.
 

Offline Saibot

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Re: Official v6.20 Bugs Thread
« Reply #261 on: July 06, 2013, 11:43:23 PM »
Ok, I just checked them both and they have mineral packets going out.  I noticed something about a reserve rate, maybe that's why the stockpiles aren't moving.  How do I change that?
 

Offline Saibot

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Re: Official v6.20 Bugs Thread
« Reply #262 on: July 10, 2013, 09:29:40 PM »
The game is randomly assigning supply orders to empty asteroid colonies. I get an interrupt for failure to load, then go and see that it's marked as a supply point for hundreds of mines and several deep space tracking stations.
 

Offline Rolepgeek

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Re: Official v6.20 Bugs Thread
« Reply #263 on: July 12, 2013, 07:08:45 PM »
I've seen it before after searching, and running the game as administrator did not fix it.   I recently had combat with an NPR(he was stationed around a Jump point, I didn't know, had a hell of a hard time and lost some ships, but obliterated all his), and am heading home to refuel and repair, and while I'm in the intervening system, I get this:
Error in CheckCrewMorale

Error 3021 was generated by DAO.  Field
No current record
Please report to.  .  .  etc. 
When I click OK, it comes back.   And then again.   And then it changes to
Error 3021 was generated by DAO.  Recordset
No current record
Please report to.  .  .  etc. 
And then back to the first, and then to
Error 3021 was generated by DAO.  Recordset
Update or CancelUpdate without AddNew or Edit. 
Please report to.  .  .  etc. 
and then cycles back through.

EDIT: When I close the game, I get this, which doesn't go away until I task manager the aurora. exe process into oblivion.

Error in UpdateGameLog
Error 3420 was generated by DAO. Database
Object invalid or no longer set
Please report. . .
« Last Edit: July 12, 2013, 07:12:29 PM by Rolepgeek »
 

Offline Dr. Toboggan

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Re: Official v6.20 Bugs Thread
« Reply #264 on: July 13, 2013, 06:00:26 PM »
Started new game, 1000 systems, 50 system gen chance, 15 system spread, npr gen chance 30, conventional, and every time I press 30 days it gives me this error or a small variation of it and it will not go away.


Error 3021 was generated by DAO. Field, recordset,
No current record.
Please report to the forum
 

Offline joeclark77

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Re: Official v6.20 Bugs Thread
« Reply #265 on: July 15, 2013, 11:57:34 AM »
I had a bunch of errors trying to launch a fighter squadron in a recent game.  (Sorry, I should have posted right away, now I'm at work.)  I figured out the problem was an apostrophe in the squadron's name, and removing the apostrophe solved the problem.  It was a default name, "Lindbergh's Own".  I see this bug has been reported before for version 3.0 and for version 5.20, but I did not find it mentioned in this thread.
 

Offline Icefire

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Re: Official v6.20 Bugs Thread
« Reply #266 on: July 15, 2013, 03:20:28 PM »
It seems I'm not the only one getting this problem?

Error 3021 was generated by DAO. Recordset -(after hitting ok a few times, . Recordset changes to . Field)
No current record
Please report to the forum

I get this almost immediately following game creation, provided I hit any of the increment buttons (5 or more, 1 and below doesn't seem to cause an instant issue, but likely would)

If I continue to hit enter, I get

Error 3020 was generated by DAO. Recordset
Update or CancelUpdate without AddNew or Edit
Please report etc

Effectively makes the game unplayable.  I've tried a fresh install to a new folder, no luck.  Considering deleting all relative files and then retrying.
 

Offline joeclark77

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Re: Official v6.20 Bugs Thread
« Reply #267 on: July 15, 2013, 03:56:47 PM »
Icefire, are you doing a non-TN start? If you start with the default ICBM bases you will get this kind of error and it kills your game.  Just delete the missile bases and fast-OB them back if you really want them.
 

Offline Rolepgeek

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Re: Official v6.20 Bugs Thread
« Reply #268 on: July 15, 2013, 05:17:47 PM »
I got a very similar bug in a trans-newtonian game.  Not at the start though.
 

Offline Icefire

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Re: Official v6.20 Bugs Thread
« Reply #269 on: July 15, 2013, 05:37:48 PM »
Quote from: joeclark77 link=topic=5651. msg64180#msg64180 date=1373921807
Icefire, are you doing a non-TN start? If you start with the default ICBM bases you will get this kind of error and it kills your game.   Just delete the missile bases and fast-OB them back if you really want them.

I am doing non-TN start.  I considered that being the problem briefly, but never the missile bases.  Thanks :)

It worked as well! I can finally begin my actual game :D