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Running in real time - any way to speed things up?
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Topic: Running in real time - any way to speed things up? (Read 1239 times)
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Zeebie
(OP)
Sub-Lieutenant
Z
Posts: 129
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Running in real time - any way to speed things up?
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December 04, 2012, 10:31:51 AM »
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So I've finally met an NPR, and Aurora is now running in real time - it takes a minute to process a 60 second turn. Any suggestions or tweaks for how to get it up to a playable speed again?
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SteelChicken
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Re: Running in real time - any way to speed things up?
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December 04, 2012, 10:35:47 AM »
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None that I have found. Its single-threaded, so more cores wont help. I tried putting the game installation in a RAM drive, didn't help. Its a very CPU-bound game. It's just not designed for performance.
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madpraxis
Warrant Officer, Class 2
m
Posts: 64
Re: Running in real time - any way to speed things up?
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Reply #2 on:
December 04, 2012, 03:57:34 PM »
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I suggest reading a good book, it helps speed the time up. Aurora, for all that it is a 'game' is more of a database interaction software utility
And I always find it amusing that people complain how slow it is have much mightier computers then me...Though, best suggestion/tweak/solution to your problem would be to remove the thing that is making your game unacceptably slow to you. I suggest burning it. With fire. From missiles.
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