answers to questions
1: Is this 5.6?
Yes. This is an utterly ancient game that I've been playing since conventional start.
2: how big are those sensors?
Utterly massive, and while they are advanced, they're not stupidly so...it's just that they're stupidly big. I have to play aurora on a different partition on computer than I web on, for complex reasons, so I can't easily check, but I think it's a size 30 thermal sensor and a size 15 EM sensor
3: Maintenance and fuel issues?
This is the biggest sad face
from this design. When I imagined this in my head (and I've been waiting for almost a month to get to this tech level) I imagined a ship with 10 years of fuel and maintenance capability...but I just couldn't fit it all in. I could drastically increase it by cutting the armor down from 3 sheets to 1, but then I've literally just got shields to protect me, and my shield tech is not nearly as great as my sensors.
4: 25 heavy missile, MIRV, or mine for defensive purposes?
My Jovian class carriers actually sport size 20 MIRV's, which are my primary power-projection tool...cause they can hit stuff almost an AU away. I'll consider using that here, cause yeah, I don't like how lightly armored this is...I'm actually excited for it to get wrecked by the
Los Angeles Lakers (You thought it said star swarm but I don't like how this could get blown out of space by any alien warship I know about.
5: why both the Kirchers and the Seers?
A few reasons, mostly just that I want to quickly survey systems and seers are great for sweeping asteroid fields, while Kirchers are great for knocking out those gas giants. Also, generally when I build fleets I think about what would be fun to imagine, rather than what would actually be good (hence the luxury accommodations) So I like the idea of a survey cruiser bristling with telescopes and then a small fleet of atmo-capable ships that conduct their surveys from the surface of the planet in question.
I have a question: There are a few things I don't like about my aurora, primarily, it lacks the fuel and engineering capacity, and has no CIWS, all of which I wanted it to have initially. What should I take off? This is really a style question rather than a practical tactics question, since this thing is filled with stuff no one actually needs. My options really are:
- The "solar cannon": Seems like something a science vessel would have, but I don't know how useful this actually is.
- the flag bridge: It's already got a bridge, it's designed to work alone, and it already needs a commodore to captain. This is probably what I'm going to slice off, but i don't know how much space that frees up, and I'm too lazy to check.
- The luxury passenger accommodations: I will never ever take these off ever, so don't even suggest it.
I have a question:I just recently invented shields, this is the first ship in known space to actually employ them. The aurora has 10 positronic shield generators and a total shield strength of "Shields 25-375." I'm just curious how much protection this actually affords...it doesn't need to be that much, just enough to stop a stray missile strike, or hold back a barrage or two of laser fire.