Well in the game im RP running using aurora engine, a ship is anything with a bloody bridge on it, but if it makes ya feel better, Ill call it a geo survey FIGHTER from now on, either way it does the same job Intra system as some 8k behemoth.
0 Rp Start + RP up to box launcher's, RP for basic engine, rp for missile tracking, RP for launcher, rp for missile within 150 frame! I love this!! 150 means at 500 hangar a 2+1 increase in storage space takes place! Wooo kadeshi swarmers!
Tribal class Navalized Fighter 150 tons 1 Crew 18.9 BP TCS 3 TH 5 EM 0
1666 km/s Armour 1-2 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0.6
Maint Life 0 Years MSP 0 AFR 30% IFR 0.4% 1YR 1 5YR 17 Max Repair 8 MSP
Intended Deployment Time: 0.1 months Spare Berths 9
Magazine 4
Cyclon 5 v1.1.1 (1) Power 5 Fuel Use 99% Signature 5 Exp 10%
Gremlin 4 v0.06 (1) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Sweeper .8 v1.2 (1) Range 1.4m km Resolution 1
4/1 ASM Ballista v4k.663m (1) Speed: 4,000 km/s End: 1.9d Range: 663.5m km WH: 1 Size: 4 TH: 14/8/4
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes