Well, managed to take out a swarm of 77 FACs with mensons with my frigates, but they were more or less designed to out manuver and out range them. Curious how my fleet would stand up against any real forces.
We'll start with my main backbone forces.
The Thanatos Light Carrier. I have about 8 of these babies fleeted together sitting back with my colliers. Able to hold 5 Kestrels each (below)
Thanatos MKII class Light Carrier 15,000 tons 278 Crew 2812.5 BP TCS 300 TH 1500 EM 0
5000 km/s Armour 11-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 12 PPV 32.64
Maint Life 2.37 Years MSP 1406 AFR 150% IFR 2.1% 1YR 342 5YR 5134 Max Repair 750 MSP
Intended Deployment Time: 12 months Flight Crew Berths 12
Hangar Deck Capacity 5000 tons Magazine 404
Carrier Class I-CFD MKI (1) Power 1500 Fuel Use 55.11% Signature 1500 Exp 15%
Fuel Capacity 1,000,000 Litres Range 21.8 billion km (50 days at full power)
Quad Fly Swatter MK1 RoF:4 S:3 Turret (2x16) Range 10,000km TS: 32000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
Final Fire BFC MKII (1) Max Range: 120,000 km TS: 32000 km/s 92 83 75 67 58 50 42 33 25 17
Scourge Heavy Missile ASM MKI (100) Speed: 60,000 km/s End: 8.3m Range: 29.8m km WH: 10 Size: 4 TH: 360/216/108
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Thanatos' FACs, used for softening up the enemy while my frigates and destroyers do the close in work. 20 missiles each, 5 for each carrier. 8 Carriers in my fleet. 800 WH10 Salvo, not bad, right?
Kestrel MKI class Fighter-bomber 1,000 tons 4 Crew 271 BP TCS 20 TH 360 EM 0
18000 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 12
Maint Life 0 Years MSP 0 AFR 200% IFR 2.8% 1YR 77 5YR 1156 Max Repair 180 MSP
Intended Deployment Time: 0.1 months Spare Berths 6
Magazine 80
FAC Class I-CFD MKI (1) Power 360 Fuel Use 586.13% Signature 360 Exp 30%
Fuel Capacity 15,000 Litres Range 0.5 billion km (7 hours at full power)
Stinger Missle Rack S:4 (20) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Kestrel MFC MKI (1) Range 52.6m km Resolution 20
Scourge Heavy Missile ASM MKI (20) Speed: 60,000 km/s End: 8.3m Range: 29.8m km WH: 10 Size: 4 TH: 360/216/108
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Collier, pretty standard. Matches speed with the Thanatos and sits in the back.
Hoarder MKI class Collier 15,000 tons 227 Crew 2220 BP TCS 300 TH 1500 EM 0
5000 km/s Armour 4-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 10 PPV 0
Maint Life 2.31 Years MSP 925 AFR 180% IFR 2.5% 1YR 235 5YR 3528 Max Repair 750 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 3568
Carrier Class I-CFD MKI (1) Power 1500 Fuel Use 55.11% Signature 1500 Exp 15%
Fuel Capacity 1,000,000 Litres Range 21.8 billion km (50 days at full power)
Scourge Heavy Missile ASM MKI (600) Speed: 60,000 km/s End: 8.3m Range: 29.8m km WH: 10 Size: 4 TH: 360/216/108
Hornet AMM MKI (1168) Speed: 72,000 km/s End: 0.7m Range: 3m km WH: 1 Size: 1 TH: 720/432/216
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Rifter Frigate, these were designed to take out a swarm of 77x 10000km/s mesons armed FACs, so kind of specialized. Due for an update or upsize to destroyer.
Rifter MKII class Frigate 5,000 tons 174 Crew 1744.5 BP TCS 100 TH 1050 EM 0
10500 km/s Armour 5-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 24
Maint Life 2.3 Years MSP 654 AFR 66% IFR 0.9% 1YR 167 5YR 2510 Max Repair 525 MSP
Intended Deployment Time: 12 months Spare Berths 0
Frigate Class I-CFD MKI (1) Power 1050 Fuel Use 113.44% Signature 1050 Exp 17%
Fuel Capacity 515,000 Litres Range 16.3 billion km (18 days at full power)
Medium Pulse Laster 25cm MKII (3) Range 320,000km TS: 10500 km/s Power 16-8 RM 5 ROF 10 16 16 16 16 16 13 11 10 8 8
Fire Control S08 160-10000 (1) Max Range: 320,000 km TS: 10000 km/s 97 94 91 88 84 81 78 75 72 69
Fusion Buddy 1HS (3) Total Power Output 24 Armour 0 Exp 5%
500ton Sweeper MKI (1) GPS 1120 Range 49.6m km Resolution 10
This design is classed as a Military Vessel for maintenance purposes
The Thrasher AMM Platform, new ground to me not sure if I'm doing things properly. Also, how do you get them to fire at missile volleys? These go up with the frigates/destroyers and knifefight with the enemy.
Thrasher MKI class AMM Platform 7,500 tons 222 Crew 1632.5 BP TCS 150 TH 1575 EM 0
10500 km/s Armour 5-34 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 6 PPV 30
Maint Life 2.23 Years MSP 816 AFR 75% IFR 1% 1YR 220 5YR 3307 Max Repair 787.5 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 434
Destroyer Class I-CFD MKI (1) Power 1575 Fuel Use 89.13% Signature 1575 Exp 17%
Fuel Capacity 1,000,000 Litres Range 26.9 billion km (29 days at full power)
Size 1 Missile Launcher (30) Missile Size 1 Rate of Fire 10
Thrasher 5mKM AMM MKI (1) Range 47.0m km Resolution 1
Hornet AMM MKI (434) Speed: 72,000 km/s End: 0.7m Range: 3m km WH: 1 Size: 1 TH: 720/432/216
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And now for completely untouched ground, Gauss Cannon PD used as final defence. No idea how to use these, to be honest. These should go up with the frigs and protect them on the journey.
Hellcat MKI class Point Defence Ship 7,500 tons 187 Crew 1894 BP TCS 150 TH 1575 EM 0
10500 km/s Armour 7-34 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 6 PPV 48.96
Maint Life 2.29 Years MSP 947 AFR 75% IFR 1% 1YR 244 5YR 3666 Max Repair 787.5 MSP
Intended Deployment Time: 12 months Spare Berths 0
Destroyer Class I-CFD MKI (1) Power 1575 Fuel Use 89.13% Signature 1575 Exp 17%
Fuel Capacity 1,000,000 Litres Range 26.9 billion km (29 days at full power)
Quad Fly Swatter MK1 RoF:4 S:3 Turret (3x16) Range 10,000km TS: 32000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
Final Fire BFC MKII (1) Max Range: 120,000 km TS: 32000 km/s 92 83 75 67 58 50 42 33 25 17
This design is classed as a Military Vessel for maintenance purposes
I know, I know. Nothing has sensors! I have dedicated sensor ships, as well as a few backups on the frigs/destroyers.
General fleet doctrine is to provide covering fire for the frigs/destroyers while they move up and shred.
Comments, suggestions? First time I've ever even got to the combat portion of this game, usually focus on the industry/exploration aspect but ran into a bunch of baddies on the way.