Author Topic: Official v6.30 Bugs thread  (Read 45159 times)

0 Members and 1 Guest are viewing this topic.

Offline davidr

  • Gold Supporter
  • Lt. Commander
  • *****
  • d
  • Posts: 258
  • Thanked: 9 times
  • 2021 Supporter 2021 Supporter : Donate for 2021
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
Re: Official v6.30 Bugs thread
« Reply #75 on: November 26, 2013, 04:36:00 AM »
In the Create Research Project screen the "show sizes in tons " tick-mark for Engine projects still does not work. Engine sizes can only be displayed in HS units and not in tons.

DavidR
 

Offline ExChairman

  • Bronze Supporter
  • Commodore
  • *****
  • E
  • Posts: 614
  • Thanked: 26 times
  • Bronze Supporter Bronze Supporter : Support the forums with a Bronze subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: Official v6.30 Bugs thread
« Reply #76 on: November 26, 2013, 11:42:49 PM »
Not sure what this is, but I was in the process of starting to build an PDC an a settled planet. But there were already one building, none of my designs... Also it was stuck almost finished at 0.0106 for several months.... A bug, or?
I deleted it and are now starting one of my own designs
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline sloanjh

  • Global Moderator
  • Admiral of the Fleet
  • *****
  • Posts: 2805
  • Thanked: 112 times
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Official v6.30 Bugs thread
« Reply #77 on: November 27, 2013, 08:14:33 AM »
Not sure what this is, but I was in the process of starting to build an PDC an a settled planet. But there were already one building, none of my designs... Also it was stuck almost finished at 0.0106 for several months.... A bug, or?
I deleted it and are now starting one of my own designs

This sounds like a bug that someone noticed right after the 6.3 release and that Steve already fixed.  It should be near the start of the thread....

John
 

Offline zatomic

  • Petty Officer
  • **
  • z
  • Posts: 27
  • Thanked: 11 times
Re: Official v6.30 Bugs thread
« Reply #78 on: November 27, 2013, 11:40:56 AM »
This is basically a repeat from the v6. 20 Bugs thread.

When running under wine on MacOS, the program crashes when attempting to write log files (either manually from the Events window, or the automatic yearly output).  I would guess it's a Wine issue.  An option to disable the automatic log output would seem to be an easy sure-fire fix.

(In version 6. 20 it would do a flood of error messages that could be clicked through.  Now it just crashes.  Also interestingly, it seems to process the increment, and then crash.  When re-launched, the date has not been updated, but I've verified that planets have moved and research and production have advanced.  Usually the game proceeds normally but sometimes it keeps trying to write the log file and crashing.  Besides the crashes, this can result in 15 or 20 days of movement and production all happening in the same 5 days.  Another possible fix might be to just ensure the increment is completely processed and the current date updated before writing the log file so that upon re-launch it has the correct date and doesn't try to write the file again. )
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2801
  • Thanked: 1058 times
Re: Official v6.30 Bugs thread
« Reply #79 on: November 28, 2013, 11:58:21 AM »
This info might help with tracking down why terraforming/asteroid miner/fuel harvester TG's do not realize that additional modules have joined the group. It seems that this only happens when the ships in question have engines. If I use tugs to add further -bases to the existing TG, it's module count is immediately updated. I've tested this now with Terraforming Bases, Asteroid Mining Bases and Fuel Harvesting Bases - works with all.
 

Offline LizardSF

  • Warrant Officer, Class 2
  • ****
  • L
  • Posts: 68
Re: Official v6.30 Bugs thread
« Reply #80 on: November 29, 2013, 04:11:15 PM »
My game, one of the best I've had so far, is seemingly hung. I turned on "auto turn" to deal with an endless sequence of 5 second turns, probably due to aliens, and after a while, it just stopped. I forced it to quit, and restarted, and it simply hangs withot processing.

Here's what the event screen looks like:

Hopefully, there's something I can do to recover the game.
 

Offline ArchRylen

  • Chief Petty Officer
  • ***
  • A
  • Posts: 32
Re: Official v6.30 Bugs thread
« Reply #81 on: November 29, 2013, 07:07:24 PM »
I found a ruin and recovered a bunch of T5 engines. I used those to go from T3->T5 engine tech in a single moment. Civilian shipping lines kept building T3 engine ships.

I researched my way to T4 power plants. No change.

While researching T5 power plants, a new shipping company started building T5 ships. The other companies continued to produce T3.

I researched T6 engines. Some companies are now building T6, others are still making new T3s.

 

Offline OzoneGrif

  • Able Ordinary Rate
  • O
  • Posts: 4
Re: Official v6.30 Bugs thread
« Reply #82 on: December 02, 2013, 10:32:35 AM »
Everything is getting weird.   Mass transfers are never "removed" from space as they move, and it gives something like this attachment.   This happened after a few automatic 5s turns (I clicked 5 days) and it won't go away.   Restarting the game doesn't help.   It affects all mass transfers. 

I can provide the MDB if necessary.
« Last Edit: December 02, 2013, 10:38:00 AM by OzoneGrif »
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5658
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Official v6.30 Bugs thread
« Reply #83 on: December 02, 2013, 10:41:09 AM »
Everything is getting weird.   Mass transfers are never "removed" from space as they move, and it gives something like this attachment.   This happened after a few automatic 5s turns (I clicked 5 days) and it won't go away.   Restarting the game doesn't help.   It affects all mass transfers. 

I can provide the MDB if necessary.

Are you sure that is the same packet and not multiple packets?
 

Offline OzoneGrif

  • Able Ordinary Rate
  • O
  • Posts: 4
Re: Official v6.30 Bugs thread
« Reply #84 on: December 02, 2013, 10:51:09 AM »
If I set my Geosurvey task group to Default Orders :
1- Survey five next bodies
2- Refuel in Current System

I get the following error :
3021 was generated by DAO. Field
No record

And in the Event Updates :
GE Explorer 1 001 is unable to set up all five of its special survey orders as there are not enough acceptable destinations within ten billions km.
As per secondary orders, GE Explorer 1 001 has been assigned the following order:

(and there's nothing as secondary following order, hence the crash)

The task group is then corrupt, and has to be deleted because it will generate errors every turn, even if I remove the orders.
 

Offline OzoneGrif

  • Able Ordinary Rate
  • O
  • Posts: 4
Re: Official v6.30 Bugs thread
« Reply #85 on: December 02, 2013, 10:58:08 AM »
Quote
Are you sure that is the same packet and not multiple packets?
Oh my bad, I understand the problem now (and it was me obviously ;) )

If I move forward by 30 days, it sends one packet of 289 tons.
If I move foward by 5 days, it sends many packets of 48 tons.

The fact it automatically made small turns generated a large number of packets everywhere and I was confused.
Thank you.  I posted another bug just above, that one is probably better :)
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5658
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Official v6.30 Bugs thread
« Reply #86 on: December 02, 2013, 11:02:17 AM »
If I set my Geosurvey task group to Default Orders :
1- Survey five next bodies
2- Refuel in Current System

I get the following error :
3021 was generated by DAO. Field
No record

And in the Event Updates :
GE Explorer 1 001 is unable to set up all five of its special survey orders as there are not enough acceptable destinations within ten billions km.
As per secondary orders, GE Explorer 1 001 has been assigned the following order:

(and there's nothing as secondary following order, hence the crash)

The task group is then corrupt, and has to be deleted because it will generate errors every turn, even if I remove the orders.

Gonna go out on a limb here and say GE Explorer 1001 is not in your home system? ;)
You might want to change "Refuel in current system" to "Refuel at nearest colony/tanker in 4 jumps".

Not to say this isn't a bug.
 

Offline OzoneGrif

  • Able Ordinary Rate
  • O
  • Posts: 4
Re: Official v6.30 Bugs thread
« Reply #87 on: December 02, 2013, 11:12:32 AM »
Smart try, it could have been, but I haven't explored other systems yet.  I'm still on Sol.

To add to this problem, when the bug happened, my ship refused to move whatever the orders.
I removed it from its task group and created a new one, and it fixed it.
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5658
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Official v6.30 Bugs thread
« Reply #88 on: December 02, 2013, 11:32:40 AM »
Smart try, it could have been, but I haven't explored other systems yet.  I'm still on Sol.

To add to this problem, when the bug happened, my ship refused to move whatever the orders.
I removed it from its task group and created a new one, and it fixed it.

I've never used the "Refuel in current system" order. Mainly because it has limited use. Most ships when needing refuelling will not be in a system with fuel.
 

Offline alex_brunius

  • Vice Admiral
  • **********
  • Posts: 1242
  • Thanked: 154 times
Re: Official v6.30 Bugs thread
« Reply #89 on: December 02, 2013, 04:21:04 PM »
"Message continued" will show the end of Program Errors in the Event log even if the start of the error is not shown ("Show Errors" check box in upper right not ticked in).