game is in 30th year, v6. 43. windows 7.
suddenly the "Event Updates" window doesn't open anymore. it stays minimized in the task bar. i tried opening it from SpaceMaster tab or using the button in the SystemMap window. in either case it appears in the task bar minimized, but it does not open. everything else seems to work and (if the box is checked) can see the current events in the System Map. i tried "reset window positions" and "refesh all" from miscellaneous. i tried restarting the game. i tried rebooting my system. i tried replacing the Aurora. exe (with the one in the 6. 43 update). nothing helped. replacing the Stevefire. mdb with a backup did solve the problem. after that i replaced it again with the Stevefire. mdb that did not work before, and now also this one works again. this sounds quite weird, but it's exactly what happened. i spent some time trying all that, i'm sure the description is correct.
technically not a bug, but crashed the game: i had "refuel from colony" and "resupply from colony" (just these 2) saved as order template. when i loaded this template the game froze after turn advancing. after restarting, that task group had so many entries with refuel/resupply in its history that it took half a minute to select it (disbanding the TG solved this) and the "cycle" box was checked. i don't know how the cycle box became checked, it probably was checked when i USEd the order template. maybe this should uncheck the cycle box.
abadoning a colony while there is a geology team on it produces a neverending series of errors, forcing me to close the game using the task manager. (reproducable) after restarting the game, the colony is still there, but the geology team is on my capital.
i had a TG that would say "cannot execute move order because there are shipyard activities associated with this fleet" (or something like that). there were none of course, that i'd know of. it could start fleet training, but after fleet training i still couldn't move it. after moving all ships to a new TG, the new TG worked. but when i tried to delete the old (empty) TG i got the same error message. a few years later i tried again, and this time i could delete the empty TG.
conditional orders "when full fuel tanks" "unload 90 % of fuel at colony" and "unload fuel at colony and move to gas giant" did not work. i tried them right after the harvesters had been created. in the events log it said, that the orders had been given because the condition was met. but the next line said "TG has completed its orders". looking at the TG it still had full fuel and no move orders. (i tried several times and this always happened)
confirming this reported bug:
When i try to drop off a sensor bouy at a jump point using either the ships window Msl Launch or the task group window Msl Launch buttons the game tells me the fleet is suffering from effects of transit when they did not come trough the jump point or even have jump engines.