Author Topic: Official v6.40 Bugs Reporting Thread  (Read 95488 times)

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Offline Black

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Re: Official v6.40 Bugs Reporting Thread
« Reply #420 on: June 06, 2015, 04:25:32 AM »
Research:

On a moon in Sirius system I am working on Terraforming 0.005, sofar no problem...except it will take som 48 years to finish... But on Earth I can start researching Terraforming 0.006... ???

You most likely discovered Terraforming 0.005 in some ruins after you started researching it with your labs. When you find completed research project in ruins, it will not automatically complete it if you are researching it already. You need to manually cancel it.
« Last Edit: June 06, 2015, 04:27:17 AM by Black »
 

Offline Vandermeer

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Re: Official v6.40 Bugs Reporting Thread
« Reply #421 on: June 06, 2015, 11:42:37 AM »
When towing an orbital habitat that has some engines of its own, I noticed that the fuel still gets subtracted from the towed ship first. I don't know if that is wanted or not, but in my case it turned annoying, as the habitats itself only have fuel for an emergency trip of up to 1.6b, so I get the lacking fuel message constantly, despite there being a massive tanker being in the fleet doing the towing.

playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline Mastik

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Re: Official v6.40 Bugs Reporting Thread
« Reply #422 on: June 07, 2015, 12:33:39 AM »
Ugh, just cant shake that Error 6, pops up about every 2 months.   :'(
 

Offline ExChairman

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Re: Official v6.40 Bugs Reporting Thread
« Reply #423 on: June 08, 2015, 01:02:26 AM »
After my harddrive started crashing I started using my SSD as primary and now when I try to open "Class designs" I get a fatal error

"Run time error 339"

Component COMCT232.OXC or one of its dependencies is not correctly registred: A file is missing or invalid


I realy hope I can save my game since I have been gearing up for this "little" war with an alien 6 jumps away ;)
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Offline MarcAFK

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Re: Official v6.40 Bugs Reporting Thread
« Reply #424 on: June 08, 2015, 01:58:28 AM »
Looks like one of those crashes damaged a file, you need to download a replacement for comct232 and shove it into.... Whatever folder is correct for your windows, my windows 7 is 64 bit and has that file in windows/syswow64 but you might need it in system or system32
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline ExChairman

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Re: Official v6.40 Bugs Reporting Thread
« Reply #425 on: June 08, 2015, 05:34:49 AM »
Looks like one of those crashes damaged a file, you need to download a replacement for comct232 and shove it into.... Whatever folder is correct for your windows, my windows 7 is 64 bit and has that file in windows/syswow64 but you might need it in system or system32

Found out that if I reinstalled the game on any other harddrive my game works again ;D :)

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Offline Vandermeer

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Re: Official v6.40 Bugs Reporting Thread
« Reply #426 on: June 08, 2015, 02:04:47 PM »
I've witnessed the following problem back in 6.3, and it seems still active in 6.42. There is a maximum range to where Mass Drivers work. When you open a colony around a second very distant star of a system for example (likely though a lagrange point), then mass drivers wont be able to carry any mining results back, forcing you to use costly freighters.

Looks like this:


I calculated that one freighting trip of 20 holds currently costs me around 10kt Sorium, so exporting mining results would be 1t Sorium per 12.5t of mixed material.


The mineral packages just stay there forever now, and would just keep stacking up if I didn't cancel them being sent. If someone has an idea on how to clean them up, I want to know of course.(they might take calculation resources)
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline Sorg

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Re: Official v6.40 Bugs Reporting Thread
« Reply #427 on: June 08, 2015, 07:28:55 PM »
Quote from: Vandermeer link=topic=7012.  msg79620#msg79620 date=1433790287
The mineral packages just stay there forever now, and would just keep stacking up if I didn't cancel them being sent.   If someone has an idea on how to clean them up, I want to know of course.  (they might take calculation resources)
Are you sure that they are not moving? The distance between your two stars is aprox.   0.  14LY, which is around 3000days of traveling at the speed of 5000km/s.   The fastest of your packages moves at around 6000km/s, so it will take some time.  .  .    :)
« Last Edit: June 08, 2015, 07:32:39 PM by Sorg »
 

Offline MarcAFK

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Re: Official v6.40 Bugs Reporting Thread
« Reply #428 on: June 08, 2015, 09:54:53 PM »
Are you sure that they are not moving? The distance between your two stars is aprox.   0.  14LY, which is around 3000days of traveling at the speed of 5000km/s.   The fastest of your packages moves at around 6000km/s, so it will take some time.  .  .    :)
Check again in 41 years when those larger packets are due.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Vandermeer

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Re: Official v6.40 Bugs Reporting Thread
« Reply #429 on: June 09, 2015, 07:04:33 AM »
Nah, I zoomed in to the extreme, but the fact that they stopped is immediately obvious due to packages of different speed (and launch date) being at the same spot for days (which is the planet where they started).
Or could it be that it is just not displayed correctly and it will eventually appear in 41 years at destination?
Takes too long for me to wait, though it is not impossible that the game will go for this much longer. I guess I will check on them once in a while.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline ExChairman

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Re: Official v6.40 Bugs Reporting Thread
« Reply #430 on: June 16, 2015, 06:34:53 AM »
Got a weird one, I am trying to engage an large enemy fleet, but cant target them, after checking them up it looks like they are a sensor glitch, eko, etc...

picture below.....

http://gyazo.com/f3707d7b796cfde022b9f3115e17d058  new picture with better resolution...  ;)

Bug??  Does it meen they were there 121 days ago and then left... never seen it before....
« Last Edit: June 16, 2015, 07:22:02 AM by ExChairman »
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Offline MarcAFK

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Re: Official v6.40 Bugs Reporting Thread
« Reply #431 on: June 16, 2015, 08:03:09 AM »
Nothing I've ever seen before.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Vandermeer

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Re: Official v6.40 Bugs Reporting Thread
« Reply #432 on: June 16, 2015, 07:39:49 PM »
I have never used it, but could it be that you have the checkbox next to "lost contacts" in the contacts tab checked? I guess it would display old fleets as where they were.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline ExChairman

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Re: Official v6.40 Bugs Reporting Thread
« Reply #433 on: June 17, 2015, 12:09:58 AM »
I have never used it, but could it be that you have the checkbox next to "lost contacts" in the contacts tab checked? I guess it would display old fleets as where they were.

Yep that solved it, strange enough is that only some contacts were displayed...

Thanks :)
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Offline clement

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Re: Official v6.40 Bugs Reporting Thread
« Reply #434 on: June 17, 2015, 06:20:28 AM »
The mineral packages just stay there forever now, and would just keep stacking up if I didn't cancel them being sent. If someone has an idea on how to clean them up, I want to know of course.(they might take calculation resources)

I have seen this issue inside of Sol when sending packets from comets and asteroids to Earth. It happens inconsistently for me. To get the packets to move again I have to run at 1 day increments instead of the 5 day increments I normally use.